Stellaris

Stellaris

Extra Ship Components 2.0
Showing 31-37 of 37 entries
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Update: Mar 2, 2018 @ 6:52am

- fixed accidental typo in tier 7 missile component stats

Update: Mar 2, 2018 @ 6:05am

- Added spaceport orbital powerplant back as Starfortress Reactor
- Fixed some more missing localizations
- Fixed Incincerator Missiles using wrong particles

...still no idea what is causing missiles to behave weirdly...

Update: Mar 1, 2018 @ 5:07pm

- Culture Nexus, Technology Institute and Advanced Materials Laboratory buildings now use half as much unity.
- Tiers 2 of Citadel and Cyclonic shields no longer require Hyper Shields
- Cleaned up list of Psionic weapons' damage bonuses. It should no longer say that it has -100% armor damage, only that it has 100% armor penetration.
- Several techs lost their "rare" status.
- Arc-en-Ciel Cannon's tech is now rarer and more expensive.

Update: Mar 1, 2018 @ 2:50am

- fixed ESC thrusters evasion bonus
- fixed categories for a number of techs to match those of their vanilla predecessors

Update: Feb 28, 2018 @ 6:02am

- fixed missing "localizations"

Update: Feb 28, 2018 @ 5:25am

Initial Upload

Update: Feb 28, 2018 @ 5:23am

Initial Upload