Stellaris
Extra Ship Components 2.0
Se afișează 31-37 din 37 intrări
< 1  2  3  >
Actualizare: 2 mart. 2018 @ 6:52

- fixed accidental typo in tier 7 missile component stats

Actualizare: 2 mart. 2018 @ 6:05

- Added spaceport orbital powerplant back as Starfortress Reactor
- Fixed some more missing localizations
- Fixed Incincerator Missiles using wrong particles

...still no idea what is causing missiles to behave weirdly...

Actualizare: 1 mart. 2018 @ 17:07

- Culture Nexus, Technology Institute and Advanced Materials Laboratory buildings now use half as much unity.
- Tiers 2 of Citadel and Cyclonic shields no longer require Hyper Shields
- Cleaned up list of Psionic weapons' damage bonuses. It should no longer say that it has -100% armor damage, only that it has 100% armor penetration.
- Several techs lost their "rare" status.
- Arc-en-Ciel Cannon's tech is now rarer and more expensive.

Actualizare: 1 mart. 2018 @ 2:50

- fixed ESC thrusters evasion bonus
- fixed categories for a number of techs to match those of their vanilla predecessors

Actualizare: 28 febr. 2018 @ 6:02

- fixed missing "localizations"

Actualizare: 28 febr. 2018 @ 5:25

Initial Upload

Actualizare: 28 febr. 2018 @ 5:23

Initial Upload