Hearts of Iron IV

Hearts of Iron IV

Old World Blues: Legacy
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Update: Jan 25, 2020 @ 5:03pm

Update 2.1.4

### Added
- Added Mirelurk Tribe and the Apostles to the blacklist Followers list.
- Added Pip boy summary of slavery mechanics.
- Added cosmetic flag to White Legs if they go with the Legion
- Added flag, is_robotic_nation, to is_robotic_civilization for submodders.
- Added flag, is_followers_black_listed_nation, to is_blacklisted_followers_nation for submodders.
- Added bypasses to the Generic Utah focus tree if certain nations don't exist.
- Added a event to the demand territory decision so that every nation that has territory demanded from them gets a popup event so they 100% know this is happening.
- Added advisors to settler/raider/tribal.
- Added unique lore based advisors to New Reno.
- Added unique advisor to the Washington Brotherhood.
- Added scripted leader trigger for Joshua for NCN.
- Added Mirelurk units to the infantry tab with upgrades that can be researched.
- Added Ghoul Infantry combat width reduction to The Legion land doctrine technology.
- Added organization buffing advisors. Taking one of these advisors will increase your current opinion AND maximum opinion of a given organization. Only applicable when advisor is selected!
- Added decision to sell oldest equipment back to the gun runners at 60% purchase, scaling down as their stock increases.

### Changed
- Nerfed speed on Special Forces, Motorized, Tanks, APC's, and Eyebots.
- Changed the Brotherhood of Steel hatred of mutants to include Mirelurks and made it so the Rio Chapter hates Thradd when he spawns.
- Changed base timeout of follower establish decision to be 150 if lower then 150 otherwise leave it unchanged.
- Changed slavery so that the legion cannot unban it.
- Reduced focus times for white legs (and changed two focuses to boost ruler support).
- Updated Localization for the several laws.
- Changed the robotic Nation trigger to have the Republic of the Rio Grande require the Lady of the Bells option.
- Changed Khan wargoal focuses to bypass if you own all those nations lands and not if they don't exist.
- Changed Vault City focus bypasses to use the new scripted trigger.
- Decisions that open the border war GUI should now start the border war automatically for AI, without opening the GUI.
- Changed the Scorpion wargoal focus for the New California Republic so you only get the idea that buffs you against the Scorpions if they exist.
- Revised Broken Coast focuses to give naval_module tech.
- Changed Timberline to be a Settler nation.
- Redo the localization for the development events from the development decisions due to popular demand.
- Changed development decisions so you can't take them if you don't have enough caps for them.
- Changed development decision trigger so it actually is a red X if you don't have the caps.
- Reduced the surrender limit for the Utah tribes so it doesn't go into the negatives.
- Reduced weekly manpower for all ideas that give it.
- Reduction to supply consumption reductions. To make sure that sometimes people do not get negative supply and start ritual suicide.
- Stat changes for Mirelurk units.
- Changed the Mojave Brotherhoods Army of the Mojave reward to increase their manpower law to the next one or give some manpower if they are already maxed.
- Re-do events for using chems. Chems events will now scale with "Withdrawal." Withdrawal will impart a small org debuff when the chem is used up. Withdrawal scales if you frequently use chems increasing this debuff, increasing the chance of events, and increasing the effects of the events. Using two chems at a time will severely impact withdrawal.
- Changed GECKs to give building slots rather then changing state category due to a HOI4 bug.

### Fixed
- Fixed Rabble event saying it removes 5 slaves but really removes 10.
- Fixed Development event not having localization.
- Fixed Mason Salvatore minister description typo.
- Fixed Recruit all Mutants law modifier being the opposite of what it should be.
- Fixed localization error in slave liberation event.
- Fixed localization error in white leg events.
- Fixed TOC, Sky Reachvers, Yakuza, Scorpions, Mojave Raiders, and Moctezuma not having the correct slave law.
- Fixed localization error in a development event and a warren event.
- Fixed a focus issue where factories were removed from the wrong state in a White Legs focus.
- Fixed the Followers demanding reduced conscription if you are disarmed.
- Fixed typo in New Vegas Ashton focus.
- Fixed common ballistic weapons icon for the Eighties.
- Fixed the Country Supports the Rabble event ability to make your slaves go into the negatives.
- Fixed generic utah event errors.
- Fixed generals made from focuses/events being given additional special traits from the random generation script.
- It shouldn't be possible any more to select a state for a border war in the GUI, if the border is impassable.
- Fixed Warband decisions for the Eighties. Revised Eighties localization so the player can see the number of raids.
- Fixed localization error in white legs focus.
- Fixed a government event using a bad loc string.
- Fixed a hull string not being localized.
- Fixed continuous caps focus not being pickable.
- Fixed White Leg focus Glory Road not removing the second version of The Open Road.
- Fixed Lanius' trait Conqueror missing Localization and icon.
- Fixed Area 51 decisions having non-localized flags in their available.
- Fixed the Legion able to get two Lanius' through events and focus.
- Fixed leader triggers not using the right tooltips.
- Fixed the AI aggressively buying out the stock of guns. The AI will now leave stock for the player, be less aggressive about filling their troops out, and will dip into the "reserve" when pressured (eg surrendering/vastly under equipped).
- Fixed caps trigger tooltip checkmark.
- Fixed caps trigger tooltip threshold.
- Fixed organization inventory tooltips and threshold.
- Fixed missing loc for Slaver ideas.
- Fixed continuous caps focus trigger being related to subjects.
- Fixed some scripted loc issues.
- Fixed Republic of the Rio Grande puppet focus tree not being given to certain nations.

### Removed
- Removed red highlighting from Slavery in pipboy.
- Removed unfinished scripted localization from Joshua Graham leader description.

Context: Chems were quite strong, especially when spammed. The buffs have been increased, and the negative modifiers toned down. To make them more dynamic, spamming them will increase the change your nation will suffer increasingly harsh penalties. All the numbers are subject to change and feedback is welcomes!

Update: Jan 20, 2020 @ 5:47pm

Update 2.1.3

### Added
- Added tooltips to follower interactions for more info.
- Added cosmetic icons to the Eighties infantry equipment.
- Added a tooltip to the Deathclaws Scavenging event.
- Allowed White Legs to get two bike techs by decision, when they were previously locked out.
- Added localization for the Scavenging Toggle Gamerule.
- Added a flavour event to New Canaan let a player know the tree is indeed not broken.

### Changed
- Changed Continue Our Tribal Reliance for New Canaan to always give units for them.
- Changed several Eighties focuses to be mutually exclusive.
- Nerfed Joshua Graham a bit.
- Stopped New Canaan annexing land if a nation with the Mormon Mission idea wins a war against the White Legs without New Canaan existing.
- Increased the White Legs starting people parties popularity.
- Stopped Mormon Aliance disbanding when Mormons flee. Members just leave instead.
- Elijah now dies if ousted by Hardin.
- Changed New Canna focus End Southern Occupations to no longer release Tar Walkers if they exist.
- Buffed White Legs starting states somewhat with more manpower.
- Changed Exploit Puppet decision to only be able to be taken once at a time rather then once per puppet.

### Fixed
- Fixed issue with Lucius not being able to be picked due to left over code and the High Command Lucius not allowing you to pick him at all.
- Fixed The Followers demanding reduced conscription if you're already at the lowest law already.
- Fixed a rare crash where the Followers try to take a base that isn't theirs.
- Fixed Star Paladin Rodriguez not having any SPECIAL traits.
- Fixed the New California Republic and Desert Rangers using the wrong names as Legion Puppets.
- Fixed Jessup for the Great Khans not having SPECIAL traits.
- Fixed the Spread Corruption focus for New Canaan not allowing other ideologies to be boosted.
- Fixed New Auxilliary focus for the Legion requiring Them to own New Canaan rather than the Eighties owning it.
- Fixed Legion Meritocracy idea giving a level up to unit leaders, but not the appropriate stats.
- Fixed Holy War Utah generic idea preventing capitulation.
- Prevented The Followers spreading twice to New Canaan.
- Fixed New Canaan grant Followers bases event.
- Fixed Troll Warrens General Shatterhand having no portrait.
- Fixed New Canaan corruption decisions being unlocked by the wrong focuses.
- Fixed White Legs from the Legion research pact if they convert to Mormonism.
- Fixed typos in The Tar Wives focus for White Legs.
- Fixed two White Leg focuses having duplicated prerequisites.
- Fixed Slave production not having proper localization.
- Fixed Joshua Graham general event for New Canaan firing more then once.
- Fixed Presbyter Ann's leader description misspelling their name.
- Fixed typos on Moonwatcher Sayo description.
- Fixed Eighties focus tree missing 2 focuses it should have.
- Fixed Baja State not getting the NCR puppet tree on creation.
- Fixed Vegas keeping completed focuses when loading the tree for their civil war.
- Fixed Eighties offering New Canna an alliance to burn down New Canaan.
- Fixed White Legs focus having wrong prerequisites.
- Fixed typo in Troll Warren focus localization.
- Fixed a typo in the Paladins conscription law.
- Fixed mutant law modifiers being astronomically small.
- Improved New Canaan contingency events. They will occur.
- Fixed White Legs yao guai gauntlet graphics not appearing.

### Removed
- Removed the Heaven's Gate Council Leader.

Update: Jan 19, 2020 @ 1:34pm

Update 2.1.2

### Changed
- Made GECKS half as likly to be given from scavenging.

### Fixed
- Fixed a crash caused by the Scavenging event.
- Fixed Troll Warren not spawning with units on start.

Update: Jan 19, 2020 @ 12:18pm

Update 2.1.1

### Changed
- Changed Bone Dancers national spirit Seraph Pilgrims to not having the army attack reduction.
- Buffed Mirelurk Tribe ideas Sharpened Conch Knives and Hardened Shell Shields effects.

### Fixed
- Fixed scavenging event using a bad loc call to get leaders name.
- Fixed bad state calls in Mirelurk Tribe's focus tree.
- Fixed Dead Horses general not having any special traits.
- Fixed Troll Warren and White Legs generals not having enough special traits.
- Fixed Jacobstown and Warren's Order of Battles being mixed up.
- Fixed Warren Downfall event localization issues.
- Fixed typo in scavenging rewards.
- Fixed textures for the map logo.
- Fixed loc for Stent Security Solution Shematics in the reward tab.

Update: Jan 19, 2020 @ 9:52am

Updated the thumbnail

Update: Jan 19, 2020 @ 9:39am

Update 2.1

### Addded
- Added 13 new unique focus trees and 6 new puppet trees.
- In Utah, to the south you can experience a struggle between the three giants of the area in New Caanan, the White Legs and the Eighties. Here you can see several fan favorite characters appear such as Ulysses, Salt-Upon-Wounds and a certain ex-Legionary turned Burned Man. To the north experience a smaller scale story as Heaven’s Gate gradually spread their influence across the southern river bank and the robotic reformers from Murtaugh, the lordly vaulters from Lord’s Anointed, the pious men from High Chapel and the Glassmakers in New Hammond all try to deal with this new threat.
- In Oregon experience a chaotic king of the hill battle to find out who is on top! In addition to an entirely new tree for Troll Warren the mind controlled followers of Mesmeralda in the Marrow Drinkers, the followers of the great M’lulu in the Mirelurk Tribe, the faithful of the Ruddy Man in the Apostles and the many different faces of the Bonedancer Tribe can all duke it out to see who can rule the north. Expect backstabbing, alliances and simple conquest to rule the day in this hellish warzone.
- Added new Caps mechanic to the mod. This brings with it a Unit limiter in the form of caps cost per unit and a small market for you to buy equipment from. This also comes with a new gamerule that allows you to enable/disable it if you wish. Tutorial event at game start for patch 2.1.0, as well as a guide in the pipboy “Mechanics” section. This is mainly to serve as a balancing tool to help out with Legion and NCR and will not impact minors too much negatively.
- Completely overhauled our current set of government ideas and policies. In addition to the base conscription law there are now conscription laws unique to Raiders, Tribals, the Brotherhood, the Legion, Mexico and the Troll Warren!
- Added Followers of the Apocalypse as a decision/event system for nations to deal with. They might cause you to go mad but that seems to be part of their charm. This also comes with a new gamerule that allows you to enable/disable it if you wish.
- Added slavery system! Certain nations, those with slavery enabled, will capture slaves during conquests/wars. Slaves impact events and production of the country.
- Added custom ingame achievements for players to strive for when playing Old World Blues. See Pipboy for further instructions.
- Added a fancy new login screen for the patch!
- Added a custom Pantheon scripted GUI system for Utah minors, praise the sun!
- Overhauled General traits system with new Fallout Traits.
- Added decisions for dealing with Area 51 if you own it. Pretty wacky stuff. Included a gamerule if you don’t like it.
- Added new mainline unit types! Molerats, used by the Brain for Vault City, and Mirelurks, used by the Mirelurk tribe and Apostles. Mole Rats have higher entrenchment then normal divisions while Mirelurks have higher armor from their tough shells! Nightkin are also available as an exclusive unit ( For now ) for the Troll Warren!
- Added a formable to allow west coast mutants to relive the glory of the Master’s Army.
- Added a formable for settler countries who take out Broken Coast to help them consolidate the region against raiders.
- Added two new nations to the map in Oregon. Carcass Walkers, a small no-man’s land territory and the Timberline, a player suggested country!
- Added several releasable countries inside of the Eighties territory. Two of which, the Protectron Security Hub and the Noemen Tribe are player suggested countries!
- Added several new leaders to certain nations so they have some flavor at the start of the game. Twin Mothers, Haida, Bellingham, Jackals, Vipers, Yakuza Territories and Grabber Territories being some of them. A few of these countries even have additional ideas to better reflect their flavor!
- Added a new vault country to Utah known as the Timekeepers. They have a rather wacky gamerule you can use with them as well!
- Added a new modifier to coring called coring efficiency to allow submodders/us to increase/decrease coring cost for specific states/nations.
- Added several new decisions to develop certain things around the map such as powerplants.
- Added in a new terrain type called Radiation.
- Added in a whole new batch of Downfall events.
- Added several new models for Units and Buildings.
- Added over thirty new focus icons across all focus trees!
- Added Assault Carbine as Tier 3 ballistic weapon for NCR and NCR states.
- Added Multiple Cosmetic weapons for Whitelegs.
- Added Handmade Rifle as a Tier 2 ballistic and Type 93 Rifle for Tier 3 ballistic for Shi.
- Added Chinese Officer Sword as a Tier 3 cosmetic for Shi.
- Added Custom Tier 2 ballistic weapon for Santa Anna, Republic of the Rio Grande, and Maximilian.
- Added Custom 9MM Tier 1 ballistic weapon for Cartels.
- Added Brush Gun for Tier 2 ballistic for Desert Rangers.
- Added new generic Special Forces equipment.
- Added BOS Special Forces cosmetic equipment.
- Added Ranger Special Forces cosmetic equipment (NCR, Baja & Desert).
- Added Shi Special Forces cosmetic equipment.
- Added Enclave Special Forces cosmetic equipment (only for NCR Enclave currently).
- Added a whole lot of custom Mojave chapter cosmetics.
- Added BOS cosmetics for Tier 1 laser equipment, Tier 4 melee
- Added Tier 2 melee cosmetic for Crazy Horse.
- Added Katana cosmetic to Yakuza.
- Added Raider Power Armour cosmetic to Iron Alliance.
- Added Washington Brotherhood Tier 4 melee.
- Added TAA Custom weapons.
- Added new sounds for choosing a research and completing one.
- Complete Overhaul to the Scavenging system.

### Changed
- Heaven’s Gate, having mastered the use of their AER steam cores now starts the game as Advanced. In addition several of their focuses have been heavily buffed to help them compete with their strengthened neighbors.
- The Ghouls of Bellingham are now more willing to defend their city from invaders. Bellingham now starts the game as a Ghoul nation.
- Rebalanced Broken Coast focus costs and effects. Now Broken Coast’s AI will have the potential of actually completing its focus tree!
- Rebalanced Vault City’s tree. They get less wargoals now - but have several options to either attack New Reno or join one of the many factions in the Wasteland.
- To account for Troll Warren’s new tree the Washington Brotherhood has received a small rework of their tree. They will have a series of escalating hostile decisions they can take against the Warren before going to war with them!
- Made Tohono, Navajo, and Gente del Sol long term trading partners of the Legion.
- Yakama Nation and a new country, the Olympus Tribe now start at war with the Washington Brotherhood. They fill the role that the Isaquah nation once did.
- The Washington Brotherhood now starts at peace with The Cause. They get a wargoal shortly into their tree to attack The Cause now.
- Redid bookmark menu for the West Coast to highlight nations with new content/changes.
- Changed Immersive Terrain from actual terrain to just images on those states victory points.
- Overhauled terrain map to better approximate elevation.
- Super Mutant baseline stats have been adjusted to account for Warren’s new tree.
- Super Mutant Behemoths now count as special forces. This was partly done so that we could increase their strength to better reflect their capabilities in lore. ( They will now also benefit from the special forces category as well )
- Revised Legion focus tree to reflect the wars in Utah.

...

The entire changelog doesn't fit here, apparently.

You can read the rest in our discord: https://discord.gg/oldworldblues

Update: Jan 3, 2020 @ 11:56am

Update 2.0.12

### Changed
- Moved the North Pole Enclave nation to a gamerule and off the map at startup.

### Fixed
- Fixed North Pole Enclave broken modifiers in ideas.
- Fixed North Pole Enclave using a broken country_event call.
- Fixed North Pole Enclave not starting with their starter Units.
- Fixed Bookmarks file not having quotes around nation tags.
- Fixed North Pole Enclave focus Santa's Little Helpers not keeping everyone in a faction.
- Fixed North Pole Enclave making wargoals on a non-existent tag.
- Fixed North Pole Enclave colored tooltips throwing errors as they weren't properly ended.
- Fixed Vault City focuses Subterranean Subjugation and Force Servitude not giving cores to Vault City.
- Fixed Brotherhood of Steel focus Establish the Shi Chapter not setting political parties to the right percentage.

Update: Dec 25, 2019 @ 3:44pm

Update 2.0.11

### Added
- Added new tag aliases for the Legion Civil War nations so you can scope to them with just a tag instead of doing checks in a random country scope.
- Added Bypass to war goal focuses to bypass if you or a subject of yours owns all core states of the nation in the focus.
- Added effect to Aztlan focus The Memory of Empire to remove the Ineffective trait from the Speaker if she is still the leader.
- Added the North Pole Enclave.

### Changed
- Buffed bonuses from Robot doctrine.
- Nerfed Bonuses from Special Forces Technologies.
- Changed the state core focuses to give cores on all cores of the nations specified.
- Additional changes to APC's. Hardness increased to 0.15 from 0.1 given 12 armour and now use energy cells.
- Slightly buffed the Itza Navy.

### Fixed
- Fixed Broken Coast focus Breaking in the Conquered available trigger not requiring you to own their core states.
- Fixed Republic of the Rio Grande arm loyalists decisions being able to be taken after the Texas Arms Association is gone.
- Fixed the petition event calling the eighties accept event instead of the white legs accept event for the Legion if the white legs accepted.
- Fixed performance issues due to how we handled distance calculations.
- Fixed AI not using air units due to having to many categories per plane.
- Fixed Republic of the Rio Grande focus Three Star Fleet not having a proper tooltip for the oob spawn command.
- Fixed Downfall events only firing for one nation and then never again.
- Fixed for if you own the Dam before doing the War for Hoover Dam as the Legion thus causing it to bypass and not being able to proceed down the tree.
- Fixed Legion focus Annex Hidden Valley letting you get cores on the Mojave Brotherhood even if you didn't own their states.
- Fixed the error log being spammed with invalid scope for tag due to how the game handles variable scope checks.
- Fixed Yampa capital state victory point not being in the right spot.
- Fixed typo in Sky Reavers Leader name being Krono instead of Kronos.
- Fixed Flash-in-the-Pan and Esoteric Engineer traits referencing non-existent equipment.
- Fixed several references to a bad ENC cosmetic tag.
- Fixed Enclave oob referencing non-existent equipment.
- Fixed Brotherhood of Mars oob referencing non-existent equipment.
- Fixed Vault City event referencing bad leader id.
- Fixed several events using bad leader ids.
- Fixed ship module tech typos.
- Fixed Decisions calling bad events ids, using the wrong effects to call events, and missing equal signs.
- Fixed Itza events not sending Honduras equipment correctly.
- Fixed Flower war tooltip not being spelled right.
- Fixed the Republic of the Rio Grande having a wrong tag in it's loc.
- Fixed typos in Aztec event loc.
- Fixed Legion events for White Legs and Eighties acceptance/refusal of the pact not having the correct localization for title or description.
- Fixed Itza focus Scrap the Merodeadores referencing a bad unit leader id.

### Removed
- Removed white legs joining the Legion in their petition event as they join later in a focus.
- Removed raider idea reckless aggression as it does nothing.
- Removed old non-existent units from revolt oob's.

Update: Nov 24, 2019 @ 12:22pm

Update 2.0.10

### Added
- Added bypass to the Brotherhood of Steel focus Old Bonds so if you are already in the New California Republic faction it'll bypass as you are probably in their war already.
- Added additional trigger to the start of the Brotherhood of Steel and New California Republic war so that if the Brotherhood of Steels is somehow in the New California Republics faction it won't fire as they are Allies.
- Added a on_startup on_action for nations that have specific units unlocked but don't start with them in any of their templates.
- Added addition cancel trigger to the New California Republic-Mojave Brotherhood of Steel border wars so if someone beats the Mojave Brotherhood of Steel while the New California Republic is escalating the border wars to a actual border war it cancels and doesn't force the other nation to fight the Mojave Brotherhoods border war for them.

### Changed
- Changed the 80% faster justiciation for elites during war to 15%
- Nerfed to movement speed bonus from support companies 0.1 to 0.05, slight buff to Power Armour soft and hard attack, defence, and slightly less supply usage.
- Changeed the Maximilian Wargoal for Santa Anna from puppet to annex.

### Fixed
- Fixed the bypass for the New California Republic focus The Long March Home bypassing even if the New California Republic won somehow but doesn't own nipton.
- Fixed Reestablishing the Reclamation Bureau focus description localization.
- Fixed Speaker Yesenia description localization.
- Fixed Speaker for the People focus description localization.
- Fixed Kalmote description localization.
- Fixed Baja Migration event description localization.
- Fixed two options appearing in Downfall events if they are caused by a civil war.
- Fixed Khans Drugged Up decision description localization.
- Fixed Alaska event localization not having periods at the end of sentences.
- Fixed Brotherhood of Steel events Vandenberg Expedition, The Vagrants Support us! and The Gates to Paradise Close localization.
- Fixed Desert Rangers event localization for Lasers for Men?, and The Shipments arrive.
- Fixed Broken Coast events Incorporation into the Broken Coast?, Border Conflict is Escalating!, Raiders on our Coastlines, Successful Raid against the Haida, and Raiders hit the Ports localization errors.
- Fixed Legion events The White Legs Petition, The Eighties Petition, and Expedition to Blackfoot localization errors.
- Fixed Heaven's Gate events Pilgrims Cometh, The Gate Offers a Defensive Pact, and Our coup fails in Nation! localization.
- Fixed Khan Followers of the Apocalypse Arrive event description localization errors.
- Fixed Republic of the Rio Grande cancel border war escalation calling the wrong cancel decision.
- Fixed Republic of the Rio Grande localization errors in Mora's Takeover description.
- Fixed Republic of the Rio Grande Fan the Spark into a Flame event description localization error.
- Fixed Special Forces Expansion tech description localization error.
- Fixed Republic of the Rio Grande Establish the Air Corps focus description localization errors.
- Fixed technologies Focus Fire and Vital Point Targeting descriptions localization errors.

Update: Nov 13, 2019 @ 11:49pm

Update 2.0.9

### Added
- Added missing Boneyard cores to them during the New California Republic Civil war.
- Added missing loc for vault city ideas from the focuses Courtyard Medical Regulation and Courtyard Crackdowns.
- Added return events for the Legion so they know whether a tribe accepted or deny their petition against the New Canaanites.
- Added ai_chance to the Legion BoM civil war event to always trigger the Brotherhood of Mars civil war if the game rule is set to that.
- Added Organised Agriculture, Seed Selection, and Plant Cultivation to the New California Republic starting techs

### Changed
- Changed Faction tooltips to be visible.
- Changed settler focus reward for Brotherhood Scribe Exile from Advanced Laser weapon tech to a tech bonus to laser weapons tech.
- Changed settler focus rewards for Brotherhood Paladin Exile from Advanced Power Armour tech to a tech bonus to power armour tech.
- Changed population and infrastructure map modes color values.
- Rebalanced fuel costs for Ground, Air, and Sea units.
- Changed trigger for the event to remove the Pretender Khan idea from the Khans so if Vegas doesn't exist it will trigger independent of owning New Vegas.
- Changed localization saying Energy Cell Gain from Refineries to Generators.
- Changed New California Republic Weapon Standardization focus effect to be a swap ideas rather then a add and remove ideas to show the difference in ideas.
- Reduced APC hard and soft attack as well as their defense.
- Drastically nerf to org from Fireteam and Demolitions, to avoid people spamming their divisions with them.
- Changed New California Republic give Brotherhood of Steel the bay event to use transfer_state instead of setting ownership and controller.

### Fixed
- Fixed Free Fighters event during The Baja Proposal focus going to the NCR instead of them.
- Fixed Tank division given for researching them being called APC Division.
- Fixed Automated Warfare icons having bits of white in them.
- Fixed New Vegas civil war able to be continually restarted.
- Fixed Max focus Carlota renaming Nuevo Laredo instead of Gloria to Carlota.
- Fixed Legion focus Enslaving the Colonists requiring Baudelio Ranchers to not exist when it's for the Pecos Colony.
- Fixed Itza focus All Military Factories Under the Ejercito missing its description.
- Fixed Itza Border events having their titles and description swapped.
- Fixed Legion focus The Rubicon Is Crossed not transferring the state to the Legion.
- Fixed Zapata's Free Fighter Focus not having a description.
- Fixed the Brotherhood of Steel being revived in Shattered New California Republic games when the New California Republic went to war with the Boneyard.
- Fixed check variables in modifiers for Reno events not having a equal sign.

### Removed
- Removed Caravan Militia settler idea as it did nothing.
- Removed unused NBM tag from the scripted trigger lists for settler and raider nations.
- Removed Truck Tech from the New California Republic starting techs.