Hearts of Iron IV
Old World Blues: Legacy
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Обновление: 10 окт. 2019 в 16:48

Update 2.0.8

### Added
- Added extra checks to the Gloria in Flames event to make sure it can't trigger twice.
- Added back the generic idea for generic nation types.
- Added in downfall events for Vault City, New Reno, Capital Hill, Hidden Valley, Bitter Springs, and Gloria.
- Added in new flag for New Vegas.
- Added Primitive Radio Technology as a requirement for the Non Discriminatory Targeting doctrine and Radio Technology for Scorched Earth doctrine.
- Added naval tech icons to Emergency Sealing and Secondary Engines.
- Added missing victory point location to New Navajo.
- Added tech icon to 37mm Deck Gun module tech.
- Added APA MK II models.
- Added Shady Sands flag for New California broken game rule.

### Changed
- Changed graphics for the automated warfare doctrine tree with new versions.
- Changed the focus icon for the Western Brotherhood of Steel focus Trouble on the Homefront.
- Changed Vertibird Construction focus for New Reno to show the tech it unlocks.
- Changed Pit Master Frazz's bonuses to robots.
- Changed the color of the fog of war.
- Changed the Republic of the Rio Grande Join of Die event to just give cores on the states that nation that is joining has cores on.
- Changed Western Brotherhood of Steel focus Recall Elder to only be available if the Mojave Brotherhood of Steel exists.
- Changed leader tooltips to have the nation name in Yellow.
- Buffed Air Army experience gained from training planes.
- Changed Gente Del Sol flag with a newer version.
- Changed Tar Walker flag with a newer version.
- Improved the icon for Radiation Storms.

### Fixed
- Fixed double of in The Red River event for the Republic of the Rio Grande.
- Fixed Shi BoS chapter flag not working.
- Fixed the Legion focus Rubicon Crossed havig the wrong available.
- Fixed some edge cases in the Free Fighters focus Return to Baja.
- Fixed the New California Republic Civil war Break aways not gaining generals.
- Fixed naval equipment not having portraits in the production menu.
- Fixed Tlaloc and Western Brotherhood of Steel companies/ideas using the wrong tech categories for support equipment.
- Fixed the New California Republic Enclave faction not having cores on their land.
- Fixed a synthetic dawn event to give proper results and not trigger more then needed.
- Fixed the Naval tech tree for those that don't own the Man the Guns DLC so the small items aren't big when being/completely researched.
- Fixed the option in The Speaker Demands event for Costa Cafeinada not putting them at war with the Aztlan.
- Fixed Spec Ops doctrine unlocking the Spec Ops units but not a template if you don't have one.
- Fixed Troll Warren unit from the Washington Brotherhood of Steel war spawning in the middle of the ocean.
- Fixed grammar in Bennies loading quote.
- Fixed Gente del Sol not being a civilzed nation.
- Fixed Gernade/Flamer tech having the wrong localization assigned.
- Fixed power armour tech not giving a power armour template due to a misspelling.
- Fixed spelling of Shematics to Schematics.
- Fixed flag in the Republic of Rio Grande rename states decision being named rrg_ranmed_state instead of rrg_renamed_state.
- Fixed the Republic of Rio Grande rename states decisions not having proper titles.
- Fixed the Republic of Rio Grande rename states decision category localizing being broken.
- Fixed coring from the uncored state list for robot nations using the wrong effect and taking political power.
- Fixed possible issue of coring a state not giving you the manpower from that new population.
- Fixed the White Legs/80s not joining the legion properly.

### Removed
- Removed New California Republic cores on Mojave states when they accept New Vegas Statehood.

Обновление: 24 септ. 2019 в 7:32

Update 2.0.7:

### Added
- Added claims to all NCR territory to the factions that spawn during the NCR civil war.
- Added Dayglow cores if you go Hayes route for Baja as the New California Republic.
- Added several focus descriptions for Rio and Maximilian.
- Added basic localization for missing ideology strings and technology categories.
- Added in several new Naval technology icons.

### Changed
- Changed NCR factions to no longer core all of the NCR.
- Changed name of is_boneyard_road_state to just is_boneyard_state and added a missing state to it.
- Changed colors of the Rio Senate senators to assist with some types of colorblind.
- Changed New California Republic Broken game rule so Shady Sands doesn't have New California Republic ideas.

### Fixed
- Fixed capitalization of Paullus general for Rio.
- Fixed broken focus icon for Settler focus Labour Treaties.
- Fixed Western Brotherhood Shi Chapter focus missing a icon.
- Fixed generic nations missing their generic ideas.
- Fixed Aztlan civil wars keeping the wrong generals.
- Fixed Claim the lands of Sinoloa Cartel decision having a blank name.
- Fixed the Claim the lands decisions for RRG being taking indefinitely will you owned their respect states by making them fire_only_once.
- Fixed Rio's Blank goes on the Radio! decisions not doing the same thing as the on map decisions. Now it picks a random state that isn't fully supporting your choice and buffs everyone's opinion of them and then changes once it fully supports your choice.
- Fixed several naval technology localization.
- Fixed spelling mistake in Glider description.
- Fixed spelling mistake in Rio Dante's Paradiso focus description.
- Fixed spelling mistake in Canoe Hull, Longboat Hull, and Battleship barge tech descriptions.
- Fixed many minor spelling in several different equipment technology descriptions.
- Fixed typo in Rio Hubris event description.
### Removed
- Removed the effect were if the Barons or Boneyard conquer the NCR they return their territory.

Обновление: 17 септ. 2019 в 23:19

Update 2.0.6:

### Added
- Added one more research slot to Tierra del Tzotzil.

### Changed
- Changed a few AI modifiers to use number of battalions instead of divisions.
- Changed Ranger Army Corps of Engineers idea giving 30% speed to 20% outpost and bunker build speed.
- Changed Rio leader checks to use our scripted triggers for leaders.

### Fixed
- Fixed Moctezuma going to war with everyone after a week of existing.
- Fixed Vegas End to Raiders focus bypass referencing Ashton instead of the Fiends and Khans.
- Fixed Free Fighter focus The Terror of La Paz only giving Man the Gun navy tech even when not owning it.
- Fixed Maximilian loading screen quote.
- Fixed spelling mistakes in Tierra del Tzotzil focuses.
- Fixed peace deal AI using base modifiers.
- Fixed the flower war events triggering twice.
- Fixed typos in Reviving the Mexican Constitution event for Aztlan.
- Fixed typos in Wendell Peterson's War event for NCR.
- Fixed typos in Pallus, the Red Wolf event for Rio.
- Fixed typos in Dante Guerra's Leader Description.
- Fixed composites description not showing.
- Fixed typo in The Baja Blues focus description.
- Fixed typos in several Rio focuses.
- Fixed typos in Colonel Royez and Zachariah Rigby ministers for the NCR.
- Fixed typo in the Xiuhcoatl Industries manufacturer.

Обновление: 12 септ. 2019 в 19:18

Update 2.0.5:

### Added
- Added missing credit for artists.
- Added gamerule to turn off/on the Legion Explosion events when the NCR conquers the Legion. Default is disabled.
- Added dockyard output increase to industry technology.
- Added animated portrait for the Lady of the Bells.
- Added extra events to the Synthetic Dawn game rule.
- Added a few new design companies to use.
- Added additional leader checks to Rio's tree.
- Added G.E.C.K. decisions and a new GUI to them to pick which state to use it on.
- Added description localization to many Rio focuses.
- Added bypasses to several Santa Anna focuses for Rio being gone.
- Added additional checks to the BoS tree to stop strange things from happening.
- Added a copy_tech effect to copy tech from one nation to another.
- Added a flag to stop Tlaloc from losing memory for submodders who wanted it.
- Added a small explanation of technology tiers to the mechanics section of the pipboy.
- Added victory point to Junktown.
- Added additional checks to New Vegas focus bypasses.
- Added Icon for the vault-tec calling decisions.
- Added Vault 29 vault-tec calling decision.
- Added Dayglow to the game.
### Fixed
- Fixed New Reno creating/joining the Nevada Pact when on NCR focus path.
- Fixed Vault City Puppet Leader decisions appearing for other nations.
- Fixed Rio focus Tlaloc's Unruly Child missing it's description.
- Fixed Rio The Rio Rising decision description.
- Fixed Rio The Dead Refinery focus description.
- Fixed typo in the Viceroyalty bookmark description.
- Fixed NCR event still referencing mexico states.
- Fixed the unique infantry equipment not being considered better then the normal infantry equipment for reinforcement.
- Fixed Ires being tribal when they should have been civilized.
- Fixed downfall events not triggering properly.
- Fixed Death to the False Emperor focus for Moctezuma giving wargoals against Anna instead of against Max.
- Fixed Rio AI not picking the correct leader based on game path choosen.
- Fixed Aztlan focus Noble Reformation showing the wrong effect.
- Fixed Legion focus Crossing the Colorado not giving the Legion the state it changes.
- Fixed leader tooltips not showing the right countries.
- Fixed issue with being able to get infinite reliability as Santa Anna.
- Fixed Santa Anna Ending the Raids focus description.
- Fixed Reno minister triggers saying the wrong thing.
- Fixed Territory Dispute decisions not being removed after giving back the land.
- Fixed localization error in the Legion's focus path game rules.
- Fixed Aztlan and Itza unit leader ID errors.
- Fixed errors with openGL and building models.
- Fixed NCR Broken game rule.
### Changed
- Changed the TAA so they can't be released the normal way.
- Changed Rio focuses Two Suns Over Paradise, Red Sun at Night, and From the Ashes to be available if a faction member owns those nations capitals.
- Changed the look of the mods changelogs in the pipboy.
- Changed gliders to be available to tribals now.
- Changed unique techs so they won't appear researchable from the start of the game.
- Changed reward tech so it will display the fact you can't research them.
- Changed coring ability for Lady of the Bells to be the same as Tlaloc's Children.
- Changed Rio Senate GUI to disappear when Rosado becomes the Lady of the Bells.
- Changed NCR AI focus path to hopefully help them get to the dam more often.
- Changed BoS Umbra event so Umbra takes into account army strength when saying no or yes.
- Changed Aztlan focus A Future Foretold so it is available if the state owner is an Aztlan puppet.
- Changed Rio Senate decisions to disappear after selecting a president.
- Changed the Legions Light of Vegas focus to bypass only if you owned and cored all vegas's original states and to not give a decision against yourself.
- Changed the Laguna Mountains to be impassable.
- Changed Rio focus tree to bypass several Mora focuses if the legion controls northern mexico states.
- Changed Arroyo to be considered a Vault-Tec nation.
- Changed vault-tec calling decisions so they are always visible to vault-tec nations.

### Removed
- Removed duplicate localization keys.
- Removed Volunteer and Lend-lease opinion requirements for now.

Обновление: 6 септ. 2019 в 15:18

Update 2.0.4:

### Added
- Added more division icons.
- Blocked certain nations from being able to release the Boomers and Utobitha due to having decisions for it.
- Added basic special forces template to nations that have the first tech unlocked but don't have a template with them in it at start-up.
- Added new game rule to break the NCR into pieces.
- Added trigger to hide coring button for submodders.
- Added new restrictions to lend leasing and sending volunteers.
- Added the ability to choose what state you wish to use the GECKs on for Rio.
- Added a tooltip to the brotherhoods Military Secrets focus to tell players what it does.

### Fixed
- Fixed Itza events and ministers referencing base Leader ID's.
- Fixed Duplicate Day of Q'ian decisions appearing on loading a save.
- Fixed OpenGL errors causing black boxes to appear in cities.
- Fixed the Establish the Air Corps Rio focus description having a extra Quotation mark.
- Fixed Ollin still having the memory leak stability hit from Tlaloc.
- Fixed people without Man the Guns starting with no naval technology unlocked even if they have ships.
- Fixed Tlaloc Children general's not having portraits.
- Fixed one of Rosado's Senator decisions only firing once.
- Fixed the Legion not able to take the Crossing the Colorado focus.
- Fixed some errors with the Santa Anna/Mora Alliance path.
- Fixed localization errors Rio events, decisions, and focuses.
- Fixed localization errors in Anna's events and focuses.
- Fixed the Itza event so the Kalomite actually recovers when you go down that path.
- Fixed the Great Game repeatedly appearing and disappearing after healing the Kalomite.
- Fixed minor localization issue in the Pipe guns description.
- Fixed localization errors in Aztlan and Rio focuses.
- Fixed the Rio A New Gun decision chain not working.
- Fixed Spelling mistakes in The Children of a God focus
description.
-Fixed Spelling mistakes in the Available Memory tooltip for Tlaloc.

### Changed
- Changed the randomness of the Rio senate so mora and Guerra should start with more senators then Rosado.
- Changed the Free Fighter Shard War decisions to always be visible.
- Changed the Vault-Tec Calling! decisions to be able available to any Vault-Tec nation. Current Vault-Tec nations are: Vault City, Twin Mothers, and the Boomers.
- Changed Rio Senator decisions to no longer be available if all senators in that state already support you.
- Changed Tlaloc defense protocol decisions so it can be used on anyone declaring war on him.
- Changed Renoclave's Nevada tooltip to specify it is only claims and not cores.
- Buffed Planes further.
- Buffed state AA slightly.

Обновление: 4 септ. 2019 в 2:04

Update 2.0.3:

### Added
- Added mutual exclusivity between Rio focuses Hard Reset and Avila's New Deal.
- Added claims for Legion expansion focuses as a stop gap to getting nuked out of a fit with a Mexico nation and not wanting to return.
- Added a Ship designer to Tlaloc to fix weird shine issue.
- Added decision to Rio for Mora to claim northern mexico states.
- Added event to remind Rio players to read up on their senate mechanics in the Pipboy UI.
- Added ability for Itza to take down Petro Chico if they own Itza land.
- Added gamerule to Split Tlaloc on game start.
- Added extra triggers to the Rio Annex northern Mexico decisions so you can't take them over and over again.
- Added additional claims to Tlaloc shard's in their wargoals.
- Added additional focuses to Santa Anna's Historical focus path to steer him in the right direction.

### Fixed
- Fixed double Victory Point issue in Nipton.
- Fixed typo in Gente Del Sol's description on the bookmarks menu.
- Fixed Rio decisions becoming visible when completeing the wrong focuses.
- Fixed typo in Rio southern hummingbird minister.
- Fixed Rio chapter name to be more consistent.
- Fixed the Aztlan civil war giving Itza a rogue state.
- Fixed Moctezuma's flower wars not having proper loc assigned.
- Fixed a issue where if you released the TAA they didn't become independent when the event Day of the Dead triggered.
- Fixed several issues of old focuses/event for NCR, Vegas, and Mojave referencing mexico states.
- Fixed double the in the Day of the Dead event description.
- Fixed Moctezuma not having proper minister localization for Tlaloc.
- Fixed typo causing mexicans_vs_others opinion modifier to not have proper localization.
- Fixed Enclave Power Armor not being considered better then normal Power Armor.
- Fixed several typos in Aztlan focus and event descriptions.
- Fixed Grammar in Tlaloc's A Transmission from Dad event.
- Fixed Tlaloc's death scream not happening.
- Fixed the Aztlan and Itza annulling their marriage by marrying each other again through focuses.
- Fixed Itza's Rey Survives Another Day event's description localization.
- Fixed portrait issues if Itza married Tierra de los Tzotzil, made it so you can't marry both Tierra de los Tzotzil and Honduras.
- Fixed being able to liberate Tlaloc in a war against the shards.
- Fixed Desert ranger's not getting name change on going down their focuses.
- Fixed Rosado using the wrong description.
- Fixed Itza Healing the Kalomte event options not having localization.
- Fixed the Rio getting 500% war support from their The Despot of Mexico focus.
- Fixed Nahuii-Ollin having 0 memory banks when making him as Rosado.
- Fixed Robot equipment issue where they wouldn't outdate the right equipment when you got new versions.
- Fixed AI making wargoals over impassable terrain.
- Fixed typo in Zapata's wargoal focus against the Free Fighters.
- Fixed New Canaan not getting the correct Deseret name upon creating it.
- Fixed New Reno AI not prioritizing fronts during wars.
- Fixed New Reno replacing Thradd's Immortals with normal infantry soldiers.
- Fixed Rosado deputy decision not swapping deputies opinions after first use.
- Fixed multiple localization issues in Rio and Aztlan events, decision, and focuses.

### Changed
- Changed Tlaloc's Support the Lucadores focus description to be more in line with others in perspective.
- Changed Tlaloc's Children ministers to be unremoveable.
- Changed Tlaloc's death so that Tlaloc's Lair now goes to his favorite shard rather than always to Max.
- Changed Itza to gain Moctezuma debuff's immediently on spawn.
- Changed around resources and building's to even out balance between the Tlaloc shards.
- Changed Zapata's capital to Torreon, a more deveolped state.
- Changed Satellite Graveyard's infrastructure to 3 and Camino a Los Aztecas infrastructure to 5.
- Changed Deseret and Boneyard flags for better/newer versions.
- Changed the Rio's wargoal against Anna to a annex wargoal from a puppet wargoal.
- Changed Mora's rally decision localization to be more standardized.
- Changed the Legion's rivier crossing focus to account for the new Mojave state layout.
- Changed Shard focuses so they can't take wargoals if they have the Untimely death spirit.
- Changed Thradd's Immortals and New California Republic's Gamma Core units with Super Mutant Aux Spec Ops.

Обновление: 2 септ. 2019 в 10:20

Update 2.0.2:

### Added:
- Blocked war justification on Aztlan and their civil war when at war.
- Added Victory Point to Colmena.
- Added missing flags for Reno Enclave.
- Added descriptions to Hunt down Paullus decisions.
- Added missing changelog text to the Pipboy.
- Added extra button to open the Rio Senate in the decision tab.
- Added descriptions to several Rio focuses.
- Added ship class gfx, so that they will appear in the tech research window.

### Fixed:
- Fixed Baseball radio from NCR to give Intellectual party instead of elite.
- Fixed Tlaloc not nuking the Great Silo on death.
- Fixed Clara marrying the wrong person.
- Fixed Rosado being able to take focuses against Max before he exists.
- Fixed localization typos in Anna's ideas.
- Fixed Aztlan civil war to actually kill the Speaker.
- Fixed typo in Rio for Santa Anna's Key key.
- Fixed typos making Moctezuma focuses not have descriptions.
- Fixed Rio having to be at peace with themselves to annex others.
- Fixed strange double spacing in descriptions for Rio focuses.
- Fixed Rio Election radio decisions so they go away if they don't do anything.
- Fixed Mojave BoS progressive thought focuses from spawning unit in Rio.
- Fixed Tlaloc 2.0 event not giving cores to Rio but instead giving them to the Rio Chapter.
- Fixed 4 Rio focuses having no description loc.
- Fixed Tlaloc Shards' not needing to be puppets of themselves to reform Tlaloc.
- Fixed Sinaloa Cartel having units in the Bahamas.
- Fixed Rio event description typos.
- Fixed Sack of Flagstaff event not requiring you to own Flagstaff.
- Fixed typo in Clara's leadership description.
- Fixed inconsistent Paullus name.
- Dockyards can no longer be built in non-coastal states.
- Fixed Ollin portrait from being Todd Howitzer to being actual Ollin.
- Fixed issue with leadership of factions going to random nations.
- Fixed referencing Joshua by the wrong ID when removing him.
- Fixed typo of Scavenging in Pipboy.

### Changed:
- Changed Legion party Popularity from 25% elites to 50% elites.
- Changed special forces tech to give the spec ops template/unit.
- Changed Chaos Wars to prevent them going after ChicoNet countries while Tlaloc exists.
- Changed Aztlan civil war to not remove ideas when it happens.
- Changed Naval Doctrine so you can research it without Man the Guns.
- Changed Tlaloc 2.0 nation name to Nahuii-Ollin.
- Changed final focuses of Tlaloc's shards to grant them claims on all Mexican states instead of 1-2 wargoals.
- Changed Bakersfield's name to Necropolis.

### Removed:
- Removed vanilla nuke events.
- Removed Shady Sands provinces in mexico.

Обновление: 1 септ. 2019 в 17:14

Updare 2.0.1:

### Fixed
- Fixed Legion not able to pick Lucius as a minister.
- Fixed issues with capitalization causing issues with events triggering.
- Fixed wrong event call in RRG Focus.
- Fixed Mojave leader IDs being swapped.
- Fixed Aces being saved in the wrong image format.

Обновление: 1 септ. 2019 в 15:26

Update 2.0:

### Added
- Extended the playable map towards the south to include more Middle American territory up to Honduras.
- Added 18 new playable nations.
- Added focus trees, events, and decisions for the Republic of the Rio Grande, Free Fighters, Tlaloc, Moctezuma, Zapata, Maximillion, Ejercito Mexicoan, Nuevo Aztlan, Tzotzil, and the Chichen Itza.
- Added brand new Spec Ops units.
- Added new infantry models for these generic nation types:
- Settlers
- Raiders
- Tribals
- Brotherhood of Steel
- Mexican
- Ghoul
- Super Mutant
- Vaulters
- Added unique infantry models for:
- New California Republic (Regular + Special Forces)
- Caesar's Legion
- Nuevo Aztlan
- Chichen Itza
- Added unique weapon equipment 3d models for each infantry equipment tier.
- Added unique animations to accompany melee weapons.
- Added five unique motorized 3d models.
- Added five unique mechanized 3d models.
- Added vertibird 3d models (both variants).
- Added Mr. Handy 3d models with a Mexican variant.
- Added a new 3d map border.
- Added many unique static 3d map objects to the map.
- Added unique regional city 3d models.
- Added several advisor/minister icons.
- Added custom division template icons.
- Added Pip-Boy PLUS scripted gui that allows players to read the lore for ingame nations ingame, as well as mechanics, changelog, and credits.
- Added custom made music tracks to the “Old World Blues - Music” mod.
- Added numerous localization entries for many aspects of the mod.
- Added brand new faction system. This system replaces the base game faction system and adds a set of determined restrictions to it. It also restricts to bordering neighbors only, bypasses available through foci.
- Added a “Energy Cells” system based on the "Fuel" system added in 1.7 update.
- Added special forces with their own equipment needs. Counting towards the special forces cap
- Added both explosive and fireteam frontline units.
- Added a completely overhauled naval system, that includes full MTG support
- Added additional loading screens and quotes.
- Added in many new optional game rules including focus paths for most nations in the game.
- Added the Senate system for the Republic of the Rio Grande.
- Added in leader descriptions for several nations.
- Added custom gamerules for controlling the AI behavior of countries with unique focus tree (includes civil war determinism)
- Added a static unknown portrait for leaders
- Added ideas unique to Troll Warren
- Added new victory points around New Reno
- Added over 20 generic Mexican advisors
- Added animated portraits for robot/AI leaders
- Added news events for Thradd’s takeover
- Added new names and portraits to CES namelist and leader pool
- Added new bookmark menu that includes our two major regions, West Coast and Mexico

### Changed
- Changed the Bookmark menu to include ability to choose either West Coast or Mexico with lore about the regions and nations in them.
- Changed Mojave state layout.
- Reworked province layout and map visuals of New Vegas
- Changed province count for many of the larger cities.
- Changed infantry tech tree to be less binary and allow all three paths of weapons to be viable, adding another tier of weapons to each branch.
- Changed Reworked Power Armour tech branch to include more types of Power Armour and allow slightly lower industry countries to have access to basic forms of Power Armour.
- Power armour does not use energy cells and counts to the special forces cap.
- Changed support company techs and units by giving them all their own unique Niche to work with. The tech tree emphasizes more meaningful choices, while reducing. Many of the old companies were cut for this, because of redundancy.
- Adjusted vehicles to work with the addition of fuel costs, and to hopefully make them more useful. APC’s having gotten the most drastic change, they are combat width 4 now.
- Changed and expanded the industry tech tree with brand new technologies allowing for a wider range of techs to pick from.
- Changed and expanded the Robotics tab to include all new robot types and better gameplay with robots in general, including stat changes. Robots train fast, but require energy cells. Two types of robots are now present, more infantry like robots, and more tank oriented ones. Support and Combat robots respectively.
- Changed the way ahead of time is calculated to make it more feasible to grab tech that is ahead of time.
- Reduced the maximum amount of manpower that can be trained at once to prevent people from storing 20 robot divisions in training lines.
- Changed and rebalanced almost any unit that was not previously mentioned to give them all one purpose or another. This includes changes to combat width.
- Changed unique provinces to have more territory and stronger effects.
- Changed population of southern states in Legion territory to be larger.
- Changed rain storms to radiation storms, currently only a visual effect with the same mechanics as rain storms.
- Changed the PBR shaders for better rendering of metals.
- Changed graphics for the Refined Warfare Doctrine.
- Changed several template icons to better fit the Old World Blues design.
- Changed several flags for higher quality designs, this includes the BoS, Mojave BoS, NCR, Legion, Rangers, and Vault City.
- Changed several flags for new designs, includes Flagstaff, Grabbers, Barons Republic, Shi, Boneyard, grand Tribes, New Canaan, Eastport, Lonetree, Rib Breakers, Crazy Horns, Twin Mothers, and Rapids.
- Changed strategic resources names, icons and their use. They are Water, Energy, Scrap, Composite, Circuitry, and Advanced Alloys.
- Changed the distance trade relation modifier to make trading a more harsh thing with far away nations, some Mexican nations have additional penalties to trading outside the Mexico area. Opinion modifiers also influence these values much more heavily.
- Changed state coring system. Major nations can now core states. Cost is based on state’s population, your overall cored population and distance from the capital. The bigger your nation is, the higher the cost will be.
- Changed House’s portrait to the animated version.
- Changed map’s regions so the continent is no longer one region and it is split between several regions, each with unique localization and flavor. Allows better AI theaters and trade options.
- Changed Decimation mechanic to only occur during war time so releasing a puppet doesn’t decimate their states.
- Changed resource distribution for states north of Mexico to balance for resource changes
- Changed Hadia to be a settler country
- Changed Naval OOBs to reflect new module system and tech tree
- Changed Localization for a few downfall sequences and events
- Changed height map to better reflect actual topographic information
- Changed decimation logic to only work on war peace deals, NOT other methods of acquiring land
- Replaced Butch with the Master
- Changed NCR leader portraits

### Fixed
- Fixed several has_government errors from the base game.
- Fixed bugs with Caesar's Legion’s ministers
- Fixed support for Unbroken Coast in various systems
-Fixed BRK naval OOB in general
- Fixed foci requiring NCR and CES in the event NCR or CES were broken
- Fixed custom terrain types for important locations in the world

### Removed
- Removed country unique retextures, replaced with generics.
- Removed bunker and outpost gfx for an update in a later patch.
- Removed Infantry armour tech, repurposed for special forces.


Обновление: 7 юли 2019 в 8:29

Update 1.3.7:

### Added
- Added an alliance script for Renoclave (when controlled by a player) and the NCRclave (when controlled by an AI)
- Added a check to ensure the Brotherhood of Mars loses Rejection of Automation

### Changed

- Made changes to Fortifications to make them less powerful
- Changed cosmetic tags to not be 3 letters

### Fixed

- Fixed the "ghoul in the vault" event to say 20 years rather than 200
- Fixed a bug in which NCRclave wouldn't be annexed by Renoclave
- Fixed a legion focus pointing to the wrong mutually exclusive focus
- Fixed the Washington BOS alliance event refusal options (previously due to an error you couldn't refuse unless you were a puppet)
- **Fixed terrain errors are Bridgeepoin which caused MP desyncs**
- Fixed New Vegas losing their focus tree when you declare the civil war as The King