Hearts of Iron IV

Hearts of Iron IV

Solus Rex
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Update: Apr 28, 2018 @ 4:23am

Commies and Catholics update
- Added a new decision system for countries with a Catholic majority, and gave the "Catholic Majority" idea to more countries. Every country that historically had a Catholic majority should have the idea now, but it's possible I missed some. There are only a few decisions so far. I hope to expand this system later.
- I noticed in playtests that AI North Germany had a strong tendency to go communist and then do nothing for the rest of the game, so I heavily reworked the socialist branch of the North German focus tree. There are at least twice as many focuses now, and about half of the new focuses are fully-localized. The German SSR should have plenty to do now.
- The Buffalo Pact's "Frontier Spirit" idea now makes it easier to send volunteers, in addition to its existing effects.
- Added news events for some of the events added by the mod.
- Fixed a bug that was causing the small version of the Papal States flag to display incorrectly.

Update: Apr 22, 2018 @ 2:15am

Franco-Rome Update
- Two new focuses ("Austrian War Reparations" and "Advocate Papal Autonomy") have been added to France's tree. In order to make these focuses work as intended, four new events have also been added. The new focuses and events have full descriptions.
- The Papal States have been added as a possible outcome of "Advocate Papal Autonomy." In order for the easiest path to the reformation of the Roman Empire to be available, the Papal States must control Rome.
- A new idea, "Catholic Majority," is used to mark those countries that are particularly susceptible to political influence from Rome (not all Catholic countries have been marked yet). The idea does nothing by itself but is used to hook into certain event triggers (there are a couple other changes planned in the future that will also check for it).
- A bug that caused Ernst Thalmann's portrait to fail to display has been fixed.

Update: Apr 14, 2018 @ 2:26am

The Update With Lots of Stuff for the CSA
- Introduced a new Confederate focus tree. It's still a little thin, but it gets the CSA interacting with its neighbors and dealing with the fallout of the Great Depression and its racial policies.
- Revamped the generic equipment icons, based largely on Spicy Generic Icons.
- Added a tech category for armored cars, and started most majors and former-US countries with the first level unlocked.
- Sorted through many of the advisors and companies in the former-US, particularly the CSA.
- Learned to use the nudge tool to put West Virginia back in the Union where it belongs. Then 1.5.2 broke my beautiful map, and I had to fix it.
- Tweaked the UK and USSR map colors so that they're more distinct from each other and from the Roman Empire. Because all three are faction leaders, the similarity in color is a bit of a problem in large wars. I plan to tinker more with this in future updates.

Update: Apr 7, 2018 @ 4:38am

- Many various small cosmetic and localization improvements.
- Fixed a bug where some country names were not showing up properly in war declarations.
- Fixed the French reformation of the Roman Empire focus to add a newly-implemented cosmetic tag and transfer the units of the annexed countries. France should now be a good match for either the UN or Comintern in a war.
- Fixed an issue where vanilla ideas were overwriting SR ideas for France.
- Confederate OOB tweaked.
- Buffalo starting tech reduced to more plausible levels.

Update: Mar 28, 2018 @ 9:39pm

Waking the Tiger Update
- The mod has been extensively rebuilt in order to a) get it working for 1.5 and b) cut out the unnecessary borrowings from other mods.
- Laurentia is now called Great Lakes by default. The Dakota Pact is now called the Buffalo Pact by default.
- Several flags have been changed.
- Political decisions have been overhauled considerably from vanilla in order to make internal politics more strategic, as opposed to everything being dictated top-down by the player without having to consider the people's wants/needs.
- The Buffalo Pact now has its own focus tree, and its history has been changed in order for it to start the game as a disorganized anarchist collective rather than a social-democratic republic.
- France, England, and the United States have semi-new focus trees adapted from their vanilla equivalents.

Update: Mar 4, 2018 @ 3:40am

North Germany Part Three
- This update will be the last before Waking the Tiger. The next update, as soon as it's ready, will be focused on getting the mod compatible with the new content.
- North Germany's focus tree has been revamped yet again. The initial political focus has been split into two parts (so you can either hold elections or try to suppress the new ideologies taking hold), and all other focuses proceed down one of three paths (socialist, liberal, reactionary) from there. Reactionarism is currently overpowered compared to the other two; as you can see from the empty space I've left in the tree, it's the blueprint I plan to follow when I fill in the rest (so each ideology will get a subtree for industry, foreign policy, and domestic policy).
- The scenario is now called "Solus Rex," which breaks the descriptions that were carried over from the original WW2 scenario (which is fine because they were mostly misleading anyway).

Update: Feb 25, 2018 @ 7:32pm

- I was planning to save this update for next weekend and toss it in with the next fix to North Germany, but I decided to upload it now, because it makes the Pacific Union and Dakota Pact more basically playable by fixing their OOBs, which had been bugged to where they started with no units or templates.
- Former-US minors have been patched in several ways, mostly relating to OOBs and national ideas.
- Several flags have been updated.

Update: Feb 25, 2018 @ 1:13am

North Germany Part Two
- North Germany's focus tree has been further developed, bringing in the old German industrial tree with a couple minor tweaks. In the next update, I hope to get rid of the remaining generic focuses and rebuild as much as possible around the political tree (so as to force the Kaiser to abdicate relatively early into the game and to make sure all focuses are appropriate to the ruling party).
- Bavaria is no more; its states have been given to Austria.
- New Mexico is no more; its states have been partitioned between Texas, the Dakota Pact, and the Pacific Union.
- Canada has been restored, though Quebec has been left in as a stub. In the future, I hope to make an independent Quebec a midgame possibility. Alaska has been ceded to Canada.
- Mexico's lost states have been restored.
- All former-US countries have been given national ideas that give them a little boost and a bit of individual flavor. These ideas might be overpowered and need to be tested more.
- Several flags were changed, and loading screen assets were updated.

Update: Feb 17, 2018 @ 3:03pm

Wildcard: North Germany Part One
- Most of the changes in this update center on North Germany. I'd like to do more, but this took longer than I expected, so I'm uploading what I have so far, and there should be more to come soon.
- Started building a focus tree for North Germany.
- Halved the rate of all ideology-changing ideas and focuses. Play North Germany if you want to flip a European power's ideology very early into the game. Minors should also flip relatively quickly, though not nearly as quickly as before.
- Numerous small cosmetic and localization tweaks.

Update: Feb 11, 2018 @ 10:49pm

- Started work on adapting the UK's focus tree to the new scenario.
- Made some tweaks to the UK's order of battle.
- Swapped the CSA's politics around so that it starts fascist with Eugene Talmadge as its leader.
- Made a few cosmetic changes.
- Steam magically started showing the thumbnail, even though I didn't change anything about it.