XCOM 2
Augmentations
Showing 11-20 of 25 entries
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Update: Feb 15, 2018 @ 4:09pm

- fix for the hero locked torso bug

Update: Feb 14, 2018 @ 4:42am

- Added rpgo exclusive leg augmentation (Cybernetic Muscles) that reduces the heavy weapon mobility penalty to 10%.
- Added percentage chance to gravely wounded augmentation need (default 50%, can be changed in the ini)

Update: Feb 11, 2018 @ 3:27pm

Some more fixes to the wounded soldier bug.

Update: Feb 11, 2018 @ 3:22pm

Some more fixes to the wounded soldier bug.

Update: Feb 11, 2018 @ 3:02pm

Possible fix to the wounded soldier but not designated slot bug

Update: Feb 11, 2018 @ 8:17am

Externalized cosmetic templates to ini so you can configure each cosmetic template for each character template and slot separately and resistence heroes are no longer locked in soldier customization.

Update: Feb 9, 2018 @ 11:00am

Update: Feb 9, 2018 @ 6:51am

Updated and added some missing localizations.

Update: Feb 8, 2018 @ 3:52pm

- fixed a bug where the legs slot would never be dedicated as replacement
- fixed a bug that made T3 augmentation available immediatly
(thx to Robojumper for pointing out these bugs)

Update: Feb 8, 2018 @ 12:18am

- Fixed a bug causing the jump modules not working properly