XCOM 2
Augmentations
Showing 1-10 of 25 entries
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Update: May 25, 2019 @ 3:57pm

Remove exessive logging

Update: Jan 10, 2019 @ 4:32pm

Exclude MEC Soldiers from augmentations.

Update: Nov 22, 2018 @ 6:05pm

Return early in UpdateHumanPawnMeshMaterial to improve performance.

Update: Oct 18, 2018 @ 4:50pm

Adds DLCName

Update: Oct 17, 2018 @ 9:01pm

Got rid of the need of invisible heads by introducing real invisible heads. You can now add helmet and facial props to the augmentation skull. (Credits and thanks to Robojumper)

Update: Feb 19, 2018 @ 3:05pm

- Added armor template aware autoequip config so soldiers are not locked in certain armor cosmetics.

Update: Feb 19, 2018 @ 11:34am

- Fixed hero armor templates

Update: Feb 18, 2018 @ 5:55pm

- Adjusted build times (5/10/15)
- Externalized build times and build costs to ini

Update: Feb 18, 2018 @ 4:02pm

fixed severed legs localization string

Update: Feb 18, 2018 @ 3:41pm

- Added upper/lower face cyberskull props