Hearts of Iron IV

Hearts of Iron IV

Battle Royale
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Update: Mar 27, 2020 @ 9:21pm

Update: Jun 16, 2019 @ 1:56pm

Changes in v3.0.7:
-Updated for 1.7

Update: Mar 2, 2019 @ 12:19pm

Changes in v3.0.6:
-Updated for 1.6

Update: Apr 6, 2018 @ 12:47pm

Changes in v3.0.5:
-Restored the default war declaration pop-ups
-Made AI a bit more aggresive
-Fixed vanilla events
-Created submod to hide war pop-ups
-Fixed mod compatibility issues with separate compatibility patch submods (see description)

Update: Mar 27, 2018 @ 12:31pm

Changes in v3.0.4:
-Hid Millennium Dawn war declaration events once again (earlier update had broken)

Update: Mar 27, 2018 @ 11:30am

Changes in v3.0.3:
-War declaration popups are now hidden

Update: Mar 17, 2018 @ 3:52pm

Changes in v3.0.2:
-Countries are allowed to like each other again
-Democracies don't care about world tension anymore
-fixed bug causing island nations to declares tons of simultaneous wars
-Changed earliest start time back from "two weeks" to "tomorrow"
-AI no longer prematurely revokes guarantees or military access -- will instead be cleanly removed once Battle Royale Starts

Update: Mar 9, 2018 @ 4:59am

Changes in v3.0.1:
-Hotfix for countries not starting wars against nations with a shared enemy

Update: Mar 8, 2018 @ 1:16pm

Changes in v3.0:
-Updated for Cornflakes update
-Temporarily removed AI changes -- need to see what works best with new Cornflakes AI
-Removed waiting period before surrendering
-Changed peace conference AI to take precedence over Player-Led Peace Conferences
-Changed peace conference AI to try to improve borders
-Simplified code for core removal in case of civil wars
-Made battle royale set up event run automatically if loading mod for first time in a saved game
-Gave players more choices in start times
-Allowed players to vote for start times in multiplayer
-Removed need to maintain long list of country tags by:
(a) Simplifying code for removing releasable countries to only trigger when a player attempts to release a country (during battle royale only, before is fine)
(b) Simplifying code for removing guarantees/military access -- AI will now revoke such things themselves
-Improved order of war declarations to minimize chance of being declared on at the same time as declaring war
-Tried to improve choice of war targets
-Reduced need for naval invasions by declaring new wars if no longer bordering any enemies
-Overhauled event mechanics to try to improve performance

Update: Mar 3, 2018 @ 2:53am

Changes in v2.0.2:
Hotfix for bug causing game crashes at fixed date(s)