Hearts of Iron IV

Hearts of Iron IV

Battle Royale
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Update: Feb 18, 2018 @ 4:15am

Changes in v2.0.1:
Hotfix for reloads breaking battle royale event checking mechanics

Update: Feb 17, 2018 @ 6:13pm

Changes in v2.0:
-Overhauled the battle royale war/puppet/faction/ai checking events to only occur once a day
-Disabled Kaiserreich's puppet releasing events
-Allowed players to spend almost all of their war score in peace conferences, reducing the need for passing
-Multiplayer games will now no longer pause for everyone unless 3 or more human players are participating in it as victors
-AI diplomacy bans no longer require country tags, so AI will never try to get military access or form a faction regardless of mods
-Fixed bug that allowed countries to join war against Soviet Union if they were in the Anti Soviet Pact
-Added corresponding human and AI ideas to formalize rules for Battle Royale, including factions and puppeting
-All puppets acquired after the start of Battle Royale (through events and focuses) are freed if they have an army, and annexed otherwise (redundancy for Kaiserreich)
-Improved peace conference AI (more emphasis on taking states neighboring already owned states and states that contain friendly troops)
-Allow human players to give and receive military access from each other, and to form factions (no national spirit required)
-Removed ideology requirement to faction joining
-Added many more country tags (now 1635 total) from several mods to initial checks for releasable cores, guarantees, and military access
-Added initial Portuguese, French, German, Polish, Russian, and Spanish localizations (help wanted!)
-(Hopefully) made the AI more aggressive and capable of naval invasions
-Changed war declaration rules:
-Declare new war if can't reach current target(s),
-Avoid declaring new wars if already under attack by a powerful neighbor
-Declare all neighboring wars before any wars requiring naval invasions
-Required to be at peace before declaring any wars requiring naval invasions
-In war target selection, now break equal strength ties by proximity

Update: Feb 4, 2018 @ 5:23pm

Initial (v1.0) Upload