Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Real Experience Mod (REM)
Viser 31-40 af 78 forekomster
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Opdatering: 22. juli 2018 kl. 15:46

1. Barricades removed cause pikes hit through them.
2. Made diplomacy a little softer.

Opdatering: 18. juli 2018 kl. 14:20

Fixed compatibility with new family tree issues.

Opdatering: 16. juli 2018 kl. 14:44

1. Mod adapted to game patch 20 beta.
2. Heavy units now cost more (depends of difficulty level).
3. Some minor changes for balance.

Opdatering: 10. juli 2018 kl. 11:58

Pikes nerfed.

Opdatering: 7. juli 2018 kl. 5:19

1. Rebalanced recruitment for Galatia and all Eastern factions.
2. Made CAI movement even more rational.
3. Rome will hire more elite units.

Opdatering: 4. juli 2018 kl. 12:45

FINALLY i made CAI a real Monster! He is not passive anymore and will attack any city even if it has 40 units (army + garrison)!!! Never saw this before in TW: R2!!! So even with Rem's big garrisons AI will expand well on map! Be ready for erasing! :)

Opdatering: 30. juni 2018 kl. 14:50

1. Rebalanced recruitment for Pontus and Armenia.
2. Cultural conversion now depends also of difficulty level.
3. Made some changes to Arabian garrisons.
4. Moral in garrisoned stance now +20%.
5. Some other changes for balance.

Opdatering: 27. juni 2018 kl. 8:50

Made more agrressive and dangerous CAI.

Opdatering: 27. juni 2018 kl. 2:48

1. No more settlement gifted after sending diplomat.
2. Gladius damage decreased, pilum stats raised.
3. CAI has to declare some more wars at bad relations.
4. No more pikemen as generals fore eastern factions.
5. Some changes for difficulty levels (like unit costs).

Opdatering: 22. juni 2018 kl. 7:59

1. Morale system made more liquid for unpredictable battles.
2. Population system made harder (decreased buildings’ pop growth).
3. Professional soldiery reform (for Rome) now need around 100 turns.
4. Taxes % high levels decreased.
5. Some other minor changes.