Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Real Experience Mod (REM)
Viser 41-50 af 78 forekomster
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Opdatering: 18. juni 2018 kl. 12:17

1. Balanced recruitment of Pontus, Cimmeria and Trapezos.
2. No more unhistorical women generals.
3. Now CAI will build more armies and attack more often.
4. Increased income of major factions in Grand and Emperor campaigns.
5. Added new emblems to Kartli and Nasamones.

Opdatering: 14. juni 2018 kl. 4:39

1. Now all pikemen have historical 256 men in unit.
2. Raiding stance’ effects fixed. Now enemy will be injured by PO and income penalty.
3. Expansionism penalties decreased.
4. Population growth slowed down.
5. Some other changes for the balance.

Opdatering: 4. juni 2018 kl. 11:35

1. New missile units’ ability - fire at the ground! Now you can BURN any siege object (like ladder, tower, etc.) without men in it!
2. Now secession works for Rome faction.
3. Moral system rebalanced (main: decreased attack in rear negative effect).
4. Increased to 190 limit for unit: Legionary Cohort.
5. Provoke removed as game crashing thing.
6. Increased cost of some political actions.

Opdatering: 1. juni 2018 kl. 6:12

1. Added new units to Emporion faction in near aor zones.
2. Raiding stance effects changed (PO penalty incrised).
3. Many minor changes made for better gameplay (like rise of pikes damage and heavy horses speed).

Opdatering: 26. maj 2018 kl. 10:47

1. Now you can convert only greek cities & roman cities of level 1 and 2.
2. New building cities system added to ED campaign.
3. New building cities system garrisons rebalanced.
4. Added tech requirements for civil cities (starting from level 2).
5. Made changes to CAI to attack enemy cities more often.
6. Handicaps rebalanced for hard difficulty levels.
7. Reskinned several Egypt units for proper look.

Opdatering: 22. maj 2018 kl. 10:43

Game mechanics changing update!
- Now romans, greeks and east factions need to BUILD their cities from clear spot on barb lands.
- In vanilla it was unreal when u capture 8m wooden barb city and could make 16m stone city in just 5-7 turns. In fact ancient people needed many years to build stone walls.
- Building of stone walled city now cost 15000-30000 gold and 20-30 turns (depending on public order)
- Now u can convert only greek cities, roman cities, barb city lvl 1, east city lvl 1.
- When u capture any foreign culture city, u will have small native garrison in it.
- Minor barb cities to which walls were added in REM, could be: a) stay as is with small barb garrison, b) destruct and build small native town with full garrison.
- Only barb cities could be destructed now.
- Increased cities’ construction/destruction/conversion time and costs.

Opdatering: 17. maj 2018 kl. 11:55

1. Now low skilled units for many factions can be hired in near AOR zones.
2. Garrisons rebalanced with deleting not native units.
3. Greek island factions and Germanic recruitment rebalanced.

Opdatering: 12. maj 2018 kl. 10:28

1. Added new units to all British factions. Caledones and Ebdani now have new roster.
2. Massilia faction AOR recruitment fixed.
3. Arrows damage decreased, javelins’ increased. Their types differ now.
4. Now more armor types have bonus against arrows.
5. Added new effect to public order - replenishment rate.
6. Barbarians now able to recruit large ballistas only in Hellenic lands.
7. Now you can play all factions in Multiplayer Coop campaigns.

Opdatering: 6. maj 2018 kl. 4:35

1. Emporion and Cilicia factions recruitment balanced.
2. Now rebels will recruit different units.
3. Now military tech research leads to diplomatic penalties.
4. Added new effect to general’s zeal - defenses in battle (when attacked).
5. Barricades hit points decreased, but their length doubled.
6. Mod’s features added in texts of loading screens (for English version).

Opdatering: 2. maj 2018 kl. 12:43

1. African and Arabian factions recruitment balanced.
2. Fixed errors with Arabian factions’ buildings.
3. Now generals and units can use abilities only 3 times per battle.
4. Added new effect to general’s authority - units replenishment rate.
5. Some minor changes to moral system and units’ stats.