Stellaris

Stellaris

Distant Origin
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Update: Sep 29, 2021 @ 9:45pm

- Updated to 3.1.
- Contested Homeworld is now called Contested Capital.
- Reworked the mod's use of traits and habitability. Now, instead of being tied to planet classes, you give both the parent empire and lost colony a matching Homeworld/Distant Origin trait, respectively. The same applies to Contested Capital/Interstellar Exiles.
- Contested Capital empires can now themselves have a lost homeworld; just give them a Distant Origin trait (and, if you like, a customized parent empire).
- Removed Contested Capital's +10% army damage/morale buff.
- Removed Interstellar Exiles' +10% habitability buff.
- If a Contested Capital or Interstellar Exiles empire exists without a counterpart, one will be randomly generated and spawned (using the same species).
- Added better in-game documentation on how all this stuff works (again).

Update: Jul 25, 2021 @ 3:02pm

- Major optimization and bugfixing patch!
- Added compatibility with Planetary Diversity's Cenote, Badlands, and Basalt Worlds.
- To prevent subspecies gore, Distant Origin traits will no longer change your climate preference or disappear after game start.
- Multiple Remnants empires can now share a galaxy, so long as they have different climate preferences.
- Added better in-game documentation on how all this stuff works.
- Contested Homeworld/Interstellar Refugees empires will now spawn their counterpart somewhere in the galaxy if no applicable player-spawned one exists.

Update: Apr 22, 2021 @ 8:16pm

Fixed Contested Homeworld spawning for the AI.

Update: Apr 21, 2021 @ 5:47pm

Temporarily disabled Exiles first contact dialogue until I can get it working properly.

Update: Apr 19, 2021 @ 7:02pm

Fixed Vengeful Refugee first contact dialogue.

Update: Apr 19, 2021 @ 11:48am

Minor bugfix.

Update: Apr 19, 2021 @ 11:29am

- Updated to 3.0.
- Added compatibility with PD's Aquifer, Lanthanide, and Lichen Worlds.
- Various backend improvements and optimizations.

Update: Dec 11, 2020 @ 1:55pm

Added compatibility with Tepid, Semi-Arid, Glaciovolcanic, Eyeball, and Sulfur planets.

Update: Nov 16, 2020 @ 10:40pm

Fixed Hive Mind lost colonies not having the Hive-Minded species trait.

Update: Oct 29, 2020 @ 1:04pm

- Updated to 2.8.
- Added Necroids compatibility for various events.