Stellaris

Stellaris

Distant Origin
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Uppdatering: 29 sep, 2021 @ 21:45

- Updated to 3.1.
- Contested Homeworld is now called Contested Capital.
- Reworked the mod's use of traits and habitability. Now, instead of being tied to planet classes, you give both the parent empire and lost colony a matching Homeworld/Distant Origin trait, respectively. The same applies to Contested Capital/Interstellar Exiles.
- Contested Capital empires can now themselves have a lost homeworld; just give them a Distant Origin trait (and, if you like, a customized parent empire).
- Removed Contested Capital's +10% army damage/morale buff.
- Removed Interstellar Exiles' +10% habitability buff.
- If a Contested Capital or Interstellar Exiles empire exists without a counterpart, one will be randomly generated and spawned (using the same species).
- Added better in-game documentation on how all this stuff works (again).

Uppdatering: 25 jul, 2021 @ 15:02

- Major optimization and bugfixing patch!
- Added compatibility with Planetary Diversity's Cenote, Badlands, and Basalt Worlds.
- To prevent subspecies gore, Distant Origin traits will no longer change your climate preference or disappear after game start.
- Multiple Remnants empires can now share a galaxy, so long as they have different climate preferences.
- Added better in-game documentation on how all this stuff works.
- Contested Homeworld/Interstellar Refugees empires will now spawn their counterpart somewhere in the galaxy if no applicable player-spawned one exists.

Uppdatering: 22 apr, 2021 @ 20:16

Fixed Contested Homeworld spawning for the AI.

Uppdatering: 21 apr, 2021 @ 17:47

Temporarily disabled Exiles first contact dialogue until I can get it working properly.

Uppdatering: 19 apr, 2021 @ 19:02

Fixed Vengeful Refugee first contact dialogue.

Uppdatering: 19 apr, 2021 @ 11:48

Minor bugfix.

Uppdatering: 19 apr, 2021 @ 11:29

- Updated to 3.0.
- Added compatibility with PD's Aquifer, Lanthanide, and Lichen Worlds.
- Various backend improvements and optimizations.

Uppdatering: 11 dec, 2020 @ 13:55

Added compatibility with Tepid, Semi-Arid, Glaciovolcanic, Eyeball, and Sulfur planets.

Uppdatering: 16 nov, 2020 @ 22:40

Fixed Hive Mind lost colonies not having the Hive-Minded species trait.

Uppdatering: 29 okt, 2020 @ 13:04

- Updated to 2.8.
- Added Necroids compatibility for various events.