Stellaris

Stellaris

Distant Origin
Showing 21-30 of 122 entries
< 1  2  3  4  5 ... 13 >
Update: Feb 23, 2022 @ 8:27pm

- Updated to 3.3.
- Various minor bugfixes and improvements.

Update: Jan 22, 2022 @ 9:24pm

The Martian Ascendancy now explicitly requires Ancient Relics to show up as a custom empire, and will also use the Mammalian shipset if the player doesn't have Humanoids.

Update: Jan 4, 2022 @ 5:18pm

Fixed a typo.

Update: Jan 4, 2022 @ 4:26pm

Changed the Pasceal logo (because it was identical to that of the Glebsig Foundation).

Update: Jan 1, 2022 @ 6:43pm

Minor bugfixes.

Update: Nov 23, 2021 @ 7:53pm

- Minor bugfixes.
- The event-spawned Pasceals/Xarmiri now have guaranteed habitable colonies; Pasceals no longer have both moons colonized.

Update: Nov 23, 2021 @ 6:24pm

Fixed "Here be Dragons" and "Ocean Paradise" not firing their on_game_start events.

Update: Nov 22, 2021 @ 9:14pm

Fixed refugees/conquerors/lost colonies not drawing from the Aquatics namelists.

Update: Nov 22, 2021 @ 8:23pm

- Updated to 3.2.
- Added a new civic for Contested Capital empires: "Occupied Homeworld", which gives you a secondary species (the ones you conquered).
- Contested Capital refugees will be generated from their secondary species, if one exists, rather than their primary race. This applies to Occupied Homeworld, Rogue Servitors, and Driven Assimilators.
- Tweaked the Pasceals' traits. If you own Aquatics, the Pasceals will now have the Aquatic and Slow Learners traits.
- Vengeful Refugees now adds Militarist ethic attraction, rather than a general governing ethics attraction.
- Various minor edits, optimizations, and general improvements.

Update: Oct 26, 2021 @ 10:12pm

- Contested Capital empires are now more likely to have an Advanced Start.
- Fixed the Xir'a system not having icy asteroids.