XCOM 2
Item Durability
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Update: Sep 14, 2022 @ 9:15am

Fixed repairs not happening because I accidentally reversed the check for "this isn't on a unit away on a covert action'.

Update: Aug 1, 2022 @ 6:20pm

Items have their repair progress freeze if they're on a soldier who's on a covert action/infiltrating a mission site.

Made adjustments to how repair progress gets updated: should lighten the load since the game only has to process simpler stuff per tick now.

Update: Apr 29, 2020 @ 12:52pm

Integrated fixes by RedDobe:

Fixed - items from captured or dead units left behind are no longer added to HQ.

Fixed - item damage due to battle wounds wasn't being properly added, due to retrieving the inventory of units after XCOM HQ removed their inventory due to being injured/dead. We now grab the inventory of units before XCOM HQ does this, so we now properly add battle damage.

Update: May 12, 2019 @ 9:43am

Fixed issue with item durability for missions that work like Avenger Assault.

Specifically, the mod was using XComHQ.Squad instead of XComHQ.AllSquads. The former is used for most missions normally, but the latter is used for missions that can involve multiple squads being chosen at squad select, like Avenger Assault. This resulted in items getting durability recorded but not getting repair projects started if needed.

Update: Aug 17, 2018 @ 3:47pm

Now only shows seperate durability of items that are damaged: smoke grenades and other various utility items should now stack when you haven't used them in a bit.

Update: Apr 5, 2018 @ 12:01am

Takes advantage of new highlander hook so items are properly seperated in the loadout with the new method of handling repair components.

Update: Jan 27, 2018 @ 10:11pm

User inflicted damage is now a bit randomized. It's still relatively small, but now has a range from 50% to 300% of the actual HP damage taken being applied to the item's item HP. This makes taking damage more of a hindrance, especially as the game progresses.


Added optional Long War mode, disabled by default. If enabled in the mod .ini, this allows items a chance of breaking outright due to a user taking damage ala LW1, instead of just taking equivalent Item HP damage.

Update: Jan 6, 2018 @ 12:34am

Buffed fatigue loss on items by +5.

Fixed UI text on items so they show proper colours depending on repair state.

Completely reworked how repair states are tracked: this should completely prevent crashes from missions ending. This will require a "restart" of the mod to take full effect.

Update: Jan 1, 2018 @ 8:10pm

Removed usage of loaded strategy saved game hook, as GeoScapeEntry hook now works properly.

This also seems to have a side effect of reducing saved game bloat.

Update: Dec 31, 2017 @ 4:27pm

Bolstered pre mission changes to minimize crashing. Testing so far seems to have shown elimination of crashes related to the mod and not other causes like map mods, but need further confirmation by users.


Added notifications for when an item is fully damaged or has been repaired fully.