XCOM 2
Item Durability
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Update: Dec 30, 2017 @ 11:11am

Now checks if a repair component should be added to an item at time of completion, intead of waiting for a mission to be completed.

Repair component check now exits out if an item's infinite in nature, instead of doing the rest of the check and exiting out at only the end.

Fixed a logic error preventing item specific repair specifications from being used.

Update: Dec 30, 2017 @ 10:03am

Added hook to add missing repair component states to tactical missions. This should reduce and hopefully eliminate crashes caused by the game trying to update item states missing their components.

Update: Dec 26, 2017 @ 9:52am

Fixed issue where post mission loop would prematurely end if it encountered an item without a repair gamestate. Thanks to robojumper for finding this.

Update: Dec 25, 2017 @ 4:48pm

Fixed log spam.

Added additional check to event queue, it should show only items that are affected by the mod instead of werid stuff like the focus loot pickups Templars can get.

Update: Dec 25, 2017 @ 4:09pm

Initial release.