Space Engineers

Space Engineers

Whip's Weapon Salvo Script
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Update: Jul 3, 2023 @ 12:51am

Version 45.1.6
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/a045d362f90fcaaac9f588101ffd9d37efb59090
  • Fixed argument out of range exception

Update: Jul 2, 2023 @ 12:25pm

Version 45.1.5
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fe3ef03b33a45457e0ded9766e5ba5ad49a38849
  • Fixed small railgun ROF

Update: May 21, 2022 @ 4:03pm

Version 45.1.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fd1cff64856ed7d468f4293f9b5c82190b019906
  • Improved handling of damaged and completely missing blocks in a salvo group

Update: Apr 21, 2022 @ 10:16pm

Version 45.1.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/72e9d0d78322c0a4391618e80d7ca5870fab0e9e
  • Fixed bug where only one switch was processed per run

Update: Mar 12, 2022 @ 9:56am

Version 45.1.2
Diff: https://github.com/Whiplash141/SpaceEngineersScripts/commit/a2ad5d4bef11a9160e37db15e15a3efbafa02fd5
  • Added option to disable drawing of title screen

Update: Feb 12, 2022 @ 5:18pm

Version 45.1.1
  • Fixed rare bug with index out of bounds when a block was destroyed.

Update: Feb 12, 2022 @ 5:08pm

Version 45.1.0
  • Entirely rewrote salvo logic so that it can function with railguns without interrupting their recharge
  • Added default rate of fire detection for all new weapons
  • Changed running screens to use artillery turrets instead of rockets :D

Update: Jan 13, 2022 @ 3:11pm

Version 44.1.0
  • Changed when the currently salvo'd weapon is disabled to avoid strange audio bugs

Update: Sep 19, 2021 @ 10:52pm

Version 44.0.2
  • Complete rewrite
    • Added custom data config per group
    • Added proper argument parser
    • Added Scheduler
    • Updated RuntimeTracker
  • Added animated running screens
  • Replaced obsolete terminal actions with new API methods

Update: Mar 3, 2019 @ 8:27pm

Version 43.3.1
  • Fixed custom data argument saving