Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Apr 24, 2018 @ 11:21am

- Fixed visuals for Orion’s javelin.
- Removed Blessed Spawns from MP for the moment.

Update: Apr 23, 2018 @ 11:21am

- Support for Mixu’s new shaggoth dude.
- Fixed upkeep for Mixu’s Imrik.
- Neutralized Frenzy given by defeating Malekith to prevent undesired Rampage on characters.

Update: Apr 22, 2018 @ 3:24pm

- Background changes on min and max hit chance: respectively upped to 16% and decreased to 84%. TLDR contains both excesses of overkill and not-hitting-shit.
- Wide refinement of the Melee Attack formula: more weight on WS than on Initiative. Effects on most units, usually +/- values of 2 and 4.
= Consequently nerfs on anything that has lower WS than I (e.g., bret peasants, night gobbos, Elves, Skaven, skinks).
= Conversely, large MA improvements for anything that has WS higher than I (e.g. Dwarfs, Lizardmen, treemen, dragons, TK characters and constructs) and minor on others (Orcs, human elites, Beastmen and, ironically, swordmasters and Chaos).
= Kholek.

Update: Apr 21, 2018 @ 8:19am

- Removed Fear from HE characters on Eagles.
- Lion Cloak’s missile resistance fixed (slightly more).
- Model cost for Errants, KOTR and Questers reduced by 1.

Update: Apr 20, 2018 @ 6:35am

- Wurrzag’s armywide magic attacks don’t nerf said army against Dwarfs anymore (+16% dmg versus stunties = their base mag.res.).
- AI won’t angrily crawl towards you with their cannons loaded on grapeshot anymore when your army is mostly infantry.
- New icon and tooltip for grapeshot mode.

Update: Apr 17, 2018 @ 8:06am

Update!

- Removed undue loose formation from Chaos Forsaken.
- Added multiple TEB hordes for https://steamcommunity.com/sharedfiles/filedetails/?id=1158737832.
- Added three TK hordes.
- Added Night Goblin horde (for Skarsnik), the largest yet.
- Changed icon and priority on horde cap effects.
- Added Relentless passive to all Dwarf units. May be expanded further.

Update: Apr 15, 2018 @ 3:20am

- Internal fix for priority between Mixu's and Crynsos's lords.
- Mixu's Bohemond uses a middle ground statline between hw+shield and great weapon.

Update: Apr 11, 2018 @ 11:51am

- Reworked missile weapons for zombieflanders' special stanks.

Update: Apr 11, 2018 @ 3:41am

- Reworked Miners’ blasting charges.
- Fix for special Stanks missing Bumpy Ride.
- Added some related cap effects to landmarks Parravon Peaks, Laurelorn Forest, Chameleon Shrine and fixed them for the Tiranoc Palace.
- Added Ghostsight passive ability to Cygors.

Update: Apr 10, 2018 @ 2:47pm

- Added Underground Advance ability for all Miners.
- Fixed cost (+2 pts) for Miners w/ blasting charges. Similarly for a few Dwarf RORs.
- Fix (slight nerf) for Warboss armour that was mistakenly considered heavy.
- Fix (removal) for Longbeards 2h having charge defence.
- Added Ambusher tooltip, and various tooltip fixes.
- Support for Mixu’s Imrik+Belannaer update.