Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: May 4, 2018 @ 11:50am

- New units added! Empire: Imperial Foot, Archers (with regiment), Huntsmen, Knights of the White Wolf, Teutogen Guard.
- See patreon post for more info: https://www.patreon.com/posts/18605203.
- Finally using the Regimental Unit tooltip.
- Empire Regiments use factional colours on the unit card’s banner.
- Reiksguard requires Armouries.
- Empire Swordsmen recruitment swapped for Halberdiers in t1 barracks. Will check garrisons too.
- Stubborn +2s duration.
- Tech: Mass produced small ammunition now affects all missile inf/cav rather than each unit one by one (come on, -really). So applies to Archers and Huntsmen too.
- Empire Timber chain: timber buffs Archers and Huntsmen too.

Update: May 4, 2018 @ 11:48am

Update: May 3, 2018 @ 11:25am

- Adapted Mixu’s new engie LL dude and fixed Relentless for his dwf characters.
- Tweaked autoresolve value for Tomb Scorpions to hopefully reduce their chance to be killed off against a bump on the ground.
- Crush the Weak nerfed from 40 to 15m radius.
- Swordmasters nerfed in size and costs.

Update: Apr 28, 2018 @ 11:41am

- Frenzy and Primal Frenzy now cycle between a stage of Rampage and one without for a less frustrating experience.
- Banner of the Blood Keep normalized at 24% rather than 22.
- Removed vanguard deployment from Horsemasters because armour.

Update: Apr 28, 2018 @ 5:32am

Update: Apr 28, 2018 @ 4:41am

- Ranged damage increased due to slower animation on: Sisters of the Thorn, Marauder Horsemen (axes), Skinks (javelins), Dwf Rangers (all axes), Centigors. (grumble grumble)
- Sisters of the Thorn get Lore attributes from Life and Beasts.
- Sisters of the Thorn also correctly get poison in melee.
- Sisters of the Thorn are not done yet.
- Grapeshot now works in campaign.

Update: Apr 27, 2018 @ 12:45pm

- Terradon Riders are Monstrous Cav rather than Monster (for UI reasons too).
- Added Monstrous Cav set to the LZD discount for Monsters.
- UI unit sheet: armour bar edited from 200 to 150/120, charge bonus from 100 to 60 for infantry for more satisfying and noticeable bars.

Update: Apr 26, 2018 @ 2:13pm

- Fixed missile weapon for Bright Wizard Lord on Luminark.
- Mixu’s Von Korden considered having +1WS, being a lord.
- Phoenix Guard’s MP cap from 2 to 3.
- Sigmar Sons’ cost down from 12 to 10 pts each.
- Improved about half of the units ai_usages, following Celtik’s tweaks.

Update: Apr 25, 2018 @ 7:09am

Update: Apr 25, 2018 @ 7:07am

- Multiplayer/Custom Battles: lots of heroes (those with the highest LD) can be picked as generals too. Gobbo big boss is momentarily out of the equation because he could be an OP option.
- Added new Skirmisher passive ability (bonus LD in forests).
- Typo fixes.