Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: May 15, 2018 @ 7:24am

- New Witness to Destiny tip for Phoenix Guard.
- Giant Lair building for both Chaos and Beastmen hordes is now tier 4 rather than 5; also cheaper for Chaos as it now costs 3k rather than 12k and 0 base growth rather than 3. Cap production untouched (1).

Update: May 11, 2018 @ 2:06pm

- Removed both Skirmisher shenanigans from beastman Chaos Warhounds (mistake).
- Repurposed all Chaos Warhounds with their upgrades: vanguard or poison+scaly skin. Unit size changed at 90@ultra, cost is the same for both, melee stats normalized.
- This way base warhounds finally have a tip worth talking about (Vanguard).
- Fixed vanilla martial mastery that was working in the background for PG and DP.
- Phoenix Guard momentarily gets the full ward save.

Update: May 11, 2018 @ 3:17am

- Sigvald: new Favoured Son passive replaces normal Eye of the Gods shenanigans.
- Morghur: new Aura of Transformation dot passive. (same damage as the Mortis Engine’s Reliquary. Shorter range)

Update: May 9, 2018 @ 12:23pm

- Removal of Settra’s MOBA bomb.
- Adapted stats for the Imperial Dragon from the landmarks mod. Buildings untouched, still somewhat OP.
- Scaly skin vanilla tip is now invisible too.
- Skrolk, when directly played, can recruit unlimited Plague Monks.
- Morghur lost magical attacks, but can hide again. Added Unbreakable tip.
- Morghur can also field +2 chaos spawns, but 2 fewer minotaurs overall.
- Removed the Primal Fury skill node because, well, he already has it.
- Actual Aura of Transmutation soon.
- Morghur quest battle boss adapted for consistency, mostly left alone.

Update: May 8, 2018 @ 2:34am

fixed Archers regiment not having horde buff.

Update: May 7, 2018 @ 9:28am

Added preliminary support (since it's being reworked) for Lost2Insanity's We'z Speshul
https://steamcommunity.com/sharedfiles/filedetails/?id=1297906646

Update: May 6, 2018 @ 4:12pm

- fix for gurbled pricing on teb vanilla characters and Boris.
- decreased costs on Karl Franz.

Update: May 6, 2018 @ 2:28pm

Update: May 6, 2018 @ 10:35am

- improved ai usage for TEB units.
- removed a spoiler.
- slightly fixed unit cards for xbow and archer regiments.

Update: May 5, 2018 @ 6:49am

- Ranged weapons redone for Mixu’s Kazador, Burloksson, Von Korden, Van Der Kraal, Von Raukov.
- Ushabti ROR ranged weapon nerfed to the range of 160 until I figure out what to do.
- Added a 2/4/6 MA and MD buff for Imperial Foot and Teutogen Guard under lord kill Emperor’s Finest.