Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Showing 301-310 of 419 entries
< 1 ... 29  30  31  32  33 ... 42 >
Update: Jun 2, 2018 @ 7:32am

- Increased cost on True Sons of Olric (Kraka Drak ROR) by one point.
- Dramatically decreased costs on Balefiends, almost by half.
- Added Handmaiden as general option in Custom.
- Fixed armour values on mounted norscan sorcs.
- Fixed tooltips on Mara Chieftains and norscan sorcs.

Update: Jun 1, 2018 @ 1:40pm

- Fixed woopsie with the SoS unit size.
- Removed some obsolete bullet points.
- Penetration on the moonbow should be improved.

Update: Jun 1, 2018 @ 10:40am

- Full update on the entity/speed table, that includes higher speeds for arty units. Some may have funny animations, will gradually tweak if necessary.
- Fix for the caps from the Kadrin shrine because someone in CA counts from 1 to 2 to 0.

Update: Jun 1, 2018 @ 5:44am

- Fimir From the Mist thingy has a “low mana” disable too (as it was a bound spell),
- Balefiends and Furrykins can be used as generals in custom battle.
- Improved aoe damage on standalone Mammoths.

Update: May 31, 2018 @ 1:25pm

- Removed HKB ability from Hellebroken. Kept “Blood Frenzy” whatever it is for now.
- Fixed MA-MD stats on ROR dogs and ROR Dragon Princes.
- Updated most new unit speeds.
- Removed smith req for Slayers.
- Marauder Hordes available in MP for new norscan factions.
- Mirror Guard and cow minotaurs are more expensive.
- Companions of Quenelles renamed to (Paladins) and now answer with Grail Knight lines. Their Toughness was increased and cost reduced. Reskin still asap.

Update: May 31, 2018 @ 9:40am

- added more bullet points.
- fixed missing 1.5x hitpoints for Norsca.

Update: May 31, 2018 @ 7:51am

MAJOR PATCH!
- Phase One adaptation for Q&C DLC, Norsca and monster hunts, 30th RORs, Giant Slayers, etc. It wasn’t nice because that stuff is quite literally all over the place.
- Dynamic caps should be working for all appropriated new units. Balance is supremely based on gut feeling right now.
- It’s usually good.
- Applied first batch of CTT abilities to new units, e.g. cold blooded to all Fimirs, removed Frenzy from ROR Wardancers for all da dances.
- [records expunged for spoilers]
- Giant Slayers carry one Rune of Dismay (Fear) for extra usefulness. Will be reskinned asap.
- Companions of Quenelles reworked as a team of heroes (will be reskinned asap).
- Expanded tooltip for Bows of Avelorn, changed the Shadow-walkers’ name to a less rage-inducing Shadow Walkers (GW please).
- Norscan Ice trolls are siege attackers.
- Swords of Chaos and Daemonspew come with Fear and ImmPsy for their own different TT reasons. Swords of Chaos are also reworked as a whole unit, with ensorcelled weapons.
- The ROR Bestigors come with encourage (arguably closer to lore).
- Updated CFU norscan faction leaders with the new mounts.
- Gradually dropping support for Crynsos’s Norscan pack.


COMING SOON FOR THE PATCH, for lack of time:
- New abilities for Norsca and more details and embellishments like tooltips.
- Edits for new speed and spacing (for loose form.) values.
- A closer look to balance.
- Update on the public statlines for Norscan non-TT units.
- Fix or rework for the Hellebron’s Cursed Blade thingy.
- When the dust settles, a new batch of units.
- Rework for the “khornate artillery battery” ROR.
- Cooler stuff for the Shadow Walkers.

OTHER CHANGES
- Support for Mixu’s Slann dude and executioners ROR.
- Increased damage vs gates on a bunch of high oomph melee weapons.
- Teclis is cheaper.
- Fixed (upwards) leadership for all shades of Shades.
- Minor variations on MP caps.

Update: May 31, 2018 @ 7:50am

Update: May 21, 2018 @ 1:49am

- Fix for Witch Elves being capped in campaign, we keep forgetting they were core in 8E.
- Kraka Drak Grom Bakraz are slower.
- Hidden a background passive for TEB Pathfinders.
- Luminark’s Locus of Hysh is now a constant passive with 200m radius, filtered to caster targets only.
- Luminark’s Aura of Protection is an actual ward save rather than magical resistance, radius slightly nerfed. Removed native 8% from the Luminark itself.
- Skrolk has Terror by default, hidden the skill node that granted it.
- Hawk Riders are unaffected by forests and can into vanguard.
- Couple of new units removed from the super secret to-do list.

Update: May 15, 2018 @ 7:30am

- fixed Tetto'eko's Spooky Floating Eyes syndrome.