Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Jun 26, 2018 @ 2:31am

Update: Jun 26, 2018 @ 2:27am

- Army losses morale penalty from -120 to -60. Healthy high LD troops will stand and fight for longer.
- Defending a settlement square grants +10LD rather than +5.
- Let's see how this plays out on the long term but tests are nice.
- Toooolteeeeeps.
- First few tweaks to reduce abundance of monsters from a single chain (especially DEF beast chain):
- DEF black dragons nerfed to 1 per chain.
- DEF kharibdsesdesdes moved to 1 per t5 on the beast chain, but added it as recruitable and with +2 caps on Clar Karond’s landmark.
- HEF sun dragons nerfed to max 1 per chain.
- HEF frost phoenixes are t5 and max 1 per chain.
- HEF phoenix guard is earlier at t4.
- Black Coach’s passives are redone in SIX new passives and its Evocation of Death tooltip redone.
- Fixed the Mortis Engines costs due to the tome upgrade.
- Fixed Mortis Engine and Corpse Cart speed. Now they will run as fast as I bloody tell them.
- Mortis Engines get a post mortem kaboom passive ability.
- I hate doing vortexes.

Update: Jun 24, 2018 @ 8:36am

- Fixed toughness (up) for Ser Generic and Malekith on respective monster mount.
- Fixed armour sounds for Malekith and Khainite Assassin.
- Dire Wolves unit size reduced. Too slot-efficient 1v1 against mainstand units.

Update: Jun 24, 2018 @ 4:09am

- Fixed a glitch in excel for those cavalry units receiving one less hp in the submod.
- Fix for Cairn Wraith building caps being inverted.
- Removed a bunch of unchanged stat effects from Mixu’s LL abilities and other useless references.
- Updated Tetto’eko stegadon blowpipe.
- Summoned Thane should be in line now.

Update: Jun 23, 2018 @ 4:13am

- Manually improved charge speed for the hierotitan.
- Improved pain threshold of mammoth entities. Not final.
- Fixed MP caps for a bunch of special units across most factions, as reported by JerkyGunner.
- Lowered MP caps on Arachnaroks, Anc. Stegadons, Kroxigors, TEB Noble Retinue.
- Full compatibility with Aexrael Dex’s Vampiric Powers https://steamcommunity.com/sharedfiles/filedetails/?id=1220362918 (adapted the summoned dire wolves).
- Reminder that dire wolves are like wolves, but they are DIRE.

Update: Jun 21, 2018 @ 8:05am

- New script to nerf Vlad’s starting army, based on Aexrael Dex’s. Thanks to him and to Vandy for lua support. https://www.patreon.com/posts/19585603
- I am mildly worried about that.
- All Yeomen are cheaper and are still considered Core.
- Hydras get a new passive for a massive damage boost when above half health.
- Cairn Wraiths are less effective against gates.
- Stanks are better against gates.
- Improvement of base Runefang damage (Karl and Mixu’s Electors). They are now assumed to be S7 weapons as a compromise.
- Consequently these little humies will soon vehemently charge at you with a full ap weapon shouting TO DE BROVINCES.
- This action does have my consent.
- TOOOOLTEEEEEPS.
- Starfire Glade Guards’ cost fixed at +1 pts.
- Adapted Kharibdydsydisdsss and added related tooltips.

Update: Jun 19, 2018 @ 10:48am

- Removed nerf on Night Gobbo red line buffs (charge is percentage-based since Q&C).
- Wef Great Eagles, Rat Ogres and grn Trolls capped at 3 in MP.

Update: Jun 18, 2018 @ 8:16am

- Reminder that the 1.5xp submod now also has a CAMPAIGN modifier for 1.5x ammo.
- MP cap fixes on vampire counts.
- Norscan Horsemasters take 2 turns.
- Added the first script! (ew) Bugfix for Norsca being exempt from additional upkeep, same applied to Skaven.
- ROR Wild Riders: armour fix and price bump.

Update: Jun 16, 2018 @ 1:43pm

- Toooooooooolteeeeeeeeeeps.
- Fix for Savage Hordes lacking Frenzy.
- Housie is still missing one knee.

Update: Jun 16, 2018 @ 5:14am

- Tooltips as always.
- Adapted Aexrael’s Isabella and Krell hero mod. https://steamcommunity.com/sharedfiles/filedetails/?id=1321267233
- Fixed charge bonus (downwards) and armour (upwards) for vampires on Hellsteeds.
- Fixed toughness and armour (upwards) for Strigoi on Terrorgheists.
- Witch Elves down to 1 turn recruitment. Further changes maybe coming.
- Monster hunt summoned stormvermin and Arkhan’s summoned skellies are normal ones. Screw more clone units.