Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
Showing 261-270 of 419 entries
< 1 ... 25  26  27  28  29 ... 42 >
Update: Aug 3, 2018 @ 6:53am

forgot to upload an icon.

Update: Aug 3, 2018 @ 6:51am

- New Volley Fire passive (conditional slight damage boost) for all bow units. Keep in mind they already have the advantage of arc fire.
- Improved implementation of Gutter Runners: of the four kinds, two carry snare nets and the others are considered dual wielding. The poison variants are not a boring straight upgrade anymore due to carrying inverted gear. E.g., normal GR slingers and poison GR shuriken carry snare nets.
- Note: snare nets are special melee-only “shields”, but you lose the extra damage.
- Should be fun.
- Added snare net tooltip.
- Increased ammo for GR and NR shuriken units to 20.
- Master Engineer’s Extra Powder passive also decreases misfire chance.

Update: Aug 2, 2018 @ 2:01am

- Tooltips.
- Khalida correctly gets ASF.
- SETTRA gets the correct armour buff on the spoopy horse.
- Internal stuff on Mixu’s stuff. Stuff.
- Uploaded icon for blessed spawning of Quetzl.
- Warpfire throwers correctly deal a morale penalty.
- Redone tooltips for Warpfire and Zzzzap and fixed the new one for Death Globes.
- Likely upcoming tweaks on gutter runners.
- TOOLTIPS.

Update: Jul 30, 2018 @ 11:32am

https://www.patreon.com/posts/20414535

- Blessed Spawnings are reworked in their stats: they will have the same base stats as the original unit but bear one or two passives with the full effect of their spawning.
- 12 New Blessed Spawning passive abilities made cross-referencing lore and 6E spawnings with in-game events that allow the unit and its visual markings.
- The weakest spawnings may be combined with a second lore-compatible spawning.
- This was more time-consuming than I’d like to admit.
- Blessed Spawnings cost 50% to be recruited in campaign.
- The crowd of hidden campaign buffs they had is nullified.
- Now, if those events fire off or not at all is still none of CTT’s business. :P
- Fixed Terradon flying speed.

Update: Jul 29, 2018 @ 6:28am

- fixed the API.

Update: Jul 29, 2018 @ 2:43am

- Improved Stubborn’s icon.
- Added API for DF's cap script: https://steamcommunity.com/sharedfiles/filedetails/?id=1456828999

Update: Jul 23, 2018 @ 4:06am

- TEB Border Rangers are slightly cheaper (-1 pts).
- Reduced AI quality for empire halberds from “hot shit” to “levy”, they should be spammed much less.
- Shielded Lothern take 2 turns to recruit, like shielded Silver Helms.
- Allowed Hordes for more CFU custom battle factions.
- Tomb Banshees have a new Ghostly Howl ability. They also got A2 from 6th ed.

Update: Jul 17, 2018 @ 5:14am

- Added more placeholders and removed redundant lines for mounts from Mixu.
- Ungrim actually gets some default benefits from his gear (toughness, resistances).
- Grimgor gets a default 2+ armour save.

Update: Jul 12, 2018 @ 6:42am

- Spacing on Ushabti has been reduced to make them more vulnerable to small arms fire. They’re also better ordered because they’re good at standing around.
- Updated support for Aexrael's vampire heroes (added Konrad).
- Guess what, tooltips. Only this time I’m removing Flammable from Liches.

Update: Jul 9, 2018 @ 6:26am

- Converted missile damage for Cygor and Yeomen RORs.
- Upped the ROR Cygor’s costs.
- Neutralized reload bonus on all RORs.
- Tooolteeeeeeeeeeps.