Total War: WARHAMMER II

Total War: WARHAMMER II

Boyz Will Be Boyz - Closer to Tabletop overhaul (CTT)
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Update: Jul 9, 2018 @ 3:01am

- Added some limited availability to unit clones from CFU (e.g. 2 waywatchers for Nordland’s Laurelorn).
- Fixed the removal of Settra’s boom thingy.

Update: Jul 8, 2018 @ 6:24am

- Usual tooltip fixes.
- Fix for Charge bonus on ROR luminark.
- Fixed melee weapon for both TK chariots.
- Fixed damage for Feral Bastiladons.
- Fixed Chameleon Skinks missing Skirmisher passive, and removed ranged nerf (temporary?).
- Refreshed AP tooltip list.

Update: Jul 4, 2018 @ 12:48pm

- followup to Mixu's update.

Update: Jul 3, 2018 @ 12:41pm

- Fixed various data mistakes for Bret lords on hippogryph and minorly on pegasus, including Ser Generic and in particular for Mixu’s LLs. Includes more hp and damage, but lower stats.
- Internal fixes for Mixu’s Adalhard de Lyonesse. He also correctly has the blessing in CB.
- Knights of Origo, both from Mixu and TEB, have the blessing as well.
- Refreshed AP tooltip list.
- Hidden anti-large tooltip from EVERYTHING. Look at the actual stats and icons like all good sigmarites.

Update: Jul 3, 2018 @ 9:27am

- Preliminary sample of magic rework with Warp Lightning; Wind Blast being next. Two OP and frustrating spells.
- No, WL is not dramatically weaker but less nukey and slightly less frequent/cheap. Also comes with a funny base miscast.
- CFU/Mixu’s Thorek Ironbrow is correctly Unbreakable on the Anvil.
- Preliminary fix for the fringe case of CFU users without TEB/KD to prevent crashes on startpos custom units. Best permanent solution still to be found.

Update: Jul 1, 2018 @ 6:58am

- Fixed parry save for various mounted characters including Ser Generic, Wight Kings, Gobbo Bosses, Warbosses.
- Liche Priests and Khatep are not Flammable anymore.

Update: Jul 1, 2018 @ 1:31am

- Updated/tweaked missile damage for ROR Evilcrossbows and ROR Waywatchers.
- Waystalker’s ammo swap is fixed; also his main ammo ignores shields and causes some morale disruption as it’s considered artillery (upgraded Sniper proxy).
- Waywatchers can shoot from stealth and their main ammo ignores shields (different method via contact effect, hopefully difficult to abuse).
- Got any more of those tooltips, pal?
- Fix for Nor Marauder Hordes towards receiving all campaign buffs and stuff.
- Fix for Mixu’s Belannaer and Imrik using the wrong upgraded hitpoints in the submod.
- MP caps: -1 for Waywatchers and Great Eagles.
- Improved tooltip on Killing Blow’s contact effect.
- Updated CFU faction leaders for Baersonlings and Bjornlings, from chieftains to sorc lords with all the bling and toolteeeeeeeeeeeeeeeeeps.
- I’m fine.

Update: Jun 29, 2018 @ 7:17am

- Reduced MP cap for Necro Knights with halberds to 1.
- Mixu’s Taurox is cheaper and his weapon damage is now fully represented between default and unique weapon passive. Campaign dmg effects consequently nerfed.
- Taurox also lost Terror as per rules (and lack thereof). Waiting on Mixu to coordinate Primal Fury, Slaughterer’s Call and Frenzy.
- Increased mass on Gorebulls/Taurox from 1600 to 2000, they tend to fly a bit too much.
- Relentless passive is flagged as a faction ability.
- Thorgrim is considered an infantry target to better protect him against many “multiple wound” proxies due to Armour of Skaldour. Charge bonus nerfed, though.
- Thorgrim also gets the ASF passive by default as a gap filler. Weapon implementation changes not final.
- High King passive uses the Frenzy phases.
- Kroxigors reduced to 2 per chain from 3.
- Terradon (base) upped from 1 to 2 per building.
- Temple Guard gets a new quite involuted Guardians passive. Slann finally got them to facetank cannonballs for them again.
- New tooltip on Slann and Tetto’eko.
- Mazdamundi’s Skinks get more ammo, but it’s actually a preventative measure for background reasons, don’t ask.

Update: Jun 27, 2018 @ 5:24am

- Fixed wood elf quest units.
- Summoned Ushabti are half-sized.
- Fix for Gyrobommas missing the fire whilst moving attribute in the submod.
- No, those Ushabti are not midgets.
- Tooltips.

Update: Jun 27, 2018 @ 1:42am

- Fell Bats and Carrions changed to medium size (can be countered with pointy sticks) and their entities are actually changed to the intended (should be slightly more difficult to get out of melees once pinned).
- Yes, they now count as large for the purposes of combat.
- Used a different formula for Companions of Quenelles for more reliable results and updated their toopltip.
- They still need a reskin.