Space Engineers

Space Engineers

InspiredWeaponry
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Update: Apr 29, 2018 @ 8:27pm

### Experimentals;

HSR Terminous
- Functionl, but not survival ready.

HSR 3x-SG
- Placeable, but not combat ready.

### Fixes:
In theory fixed ammunition troubles for several weapons
Various adjustments to account for bugs

## Pending:
Completed state of Terminous, 3X-SG
HS Set Repairs (to account for various ammo troubles, to ensure proper function)
New Weapons for Small-grid.


Update: Apr 12, 2018 @ 10:27pm

Update: Apr 9, 2018 @ 4:43pm

### Second Phase of HSR Equipment.

- HSR Ammunition is assembled via the HSR Assembler Pod
- Rail Components are assembled via the HSR Assembler Pod

- HSR Merciless is currently awaiting explosive yield tests (presently uses condamnation's missile data)
- HSR Weapons are under-going further balance testing.
- HSR Weapons have particle effects for the most-part

Update: Apr 6, 2018 @ 4:26pm

### Live-Build Trial of new Weapon Systems
# After the trial, they will be rebalanced accordinly, and renamed to HSR.
- HS Malediction
- HS Calamity
- HS Sky-Shatter
- HS Condemnation
- HS Bleak-Sky
- HS Castigation

Update: Apr 5, 2018 @ 12:36pm

#### Fixes
- HS Accelerator Ammo missing from Assembler list
- HS Broadside Ammo (X-7) missing from Assembler list

### New Toys

- HS Maldiction (7x7 Chasis)
Heavy ER Ballistic

- HS Overlord (5x5 Chasis)
Heavy Explosive-Shell

- HS Cyclops (5x5 Chasis)
Experimental Focused Spinal-Beam

### Extra
- New specific sounds for Overlord, Maldiction
- New Sounds for Spinal weapons (2 Sound files)

Update: Apr 1, 2018 @ 12:52am

### Balance Updates (Hence Delay, was gathering weapon test data)
- HS Spinal Laser, damage raised from 100 to 200 damage
- HS Heavy Spinal Laser, damage raised from 150 to 250 damage
- Warp Cascade Spinal, damage raised from 350 to 450 damage

### New Weapons
- Masser
- Heavy Masser
- Masser Turret (6km ballistic-style weapon)
- HS Harbinger Spinal Laser (Upgraded HS Heavy Spinal, with red-beam, smaller than Cascade, but less damage)

Update: Mar 17, 2018 @ 7:18pm

### New Items

- HS Talon (Small-Grid)
1x1x1
1000 meter max range, Ballistic snub-nose weapon (inaccurate at max range heavily)
Low damage, cheap ammo, near instant reload
3 second reload

- HS Rotary (Small-Grid)
1x1x3 (3 blocks long)
600 meter heavy Ballistic - Sacrifices range for more accurate & potent firepower
8 second reload

- HS Magnetic Shrapnel Cannon
- 1x1x5 (5 blocks long)
1300 meter ballistic weapon - moderate damage, small magazine, noticable reload.
24 second reload

- HS Subruk Rotary (Small-grid)
3x3x10 (10 blocks long)
2000 meter range, Heavy rotary ballistic weapon
36 second reload

Update: Mar 13, 2018 @ 12:25am

### Repairs
- HS Heavy Spinal Laser ammo should now be properly in the Assembler

### New
- Warp Cascade weapon is now available
3x3x3 Scaled Spinal Laser Weapon.

Update: Mar 12, 2018 @ 4:22pm

### Repairs
- Numerous Mounting-Errors corrected
Should be less randomly disconnecting from grid moments

- HS Heavy Railgun, invalid conveyor port has been solved.
You can now load the bloody thing... assuming Keen conveyor bug isn't interfering.

Update: Mar 10, 2018 @ 10:24pm

#### New Weapons:

-HS Spinal-Laser
Fixed-mount Spinal weapon, stackable -- Amplifies damage output.
15 thousand meter range.
6 second reload.

-HS Heavy Spinal-Laser
Larger Fixed-mount Spinal weapon, Stackable -- Amplifies damage output at a better pace.
20 thousand meter range.
6 second reload.

- HS Ballistic Assault-Cannon
Manual ballistic weapon.
1,500 meter range.

- Dark-Ages "Rupture"
Dark-Age prototype Anti-fighter weapon.
Manual 4 thousand meter range
600 meter automated range ( AI range is a Woops, will be fixed - unless really convient.)