Arma 3
BoxLoader - Vehicle in Vehicle loading
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Update: Nov 30, 2017 @ 3:41pm

WIP wood platform, can be built into either a 3x3m or 5x5m wood platform, great for making level structures or for those with climbing mods.
Note: currently has no fire geometry, as I couldn't get the fire geometry rvmat working. It will not stop bullets, not that wood can stop much in the first place. Requires a "work vehicle"(nemmera/bobcat, vehicles with bucket addon) to build.

Deployable container structures. Four color variants, all except the medical can be "unpacked" with a work vehicle into either the cargo post or cargo house, medical can only become a cargo house.
Tip on using the container structures: when unloaded from a HEMTT, the resulting container direction will face the "wall" side of the cargo post BEHIND the vehicle, and will face the door side of the cargo house TOWARDS the vehicle. So back it up to where you want to put it.

Also fixed an error message introduced in the new update.

Update: Nov 29, 2017 @ 6:46pm

Added a small "lip" of roadway to the medium and big hescos, to make stacking them, and walking on them, easier.
Made "low" carried hescos and fortifications be slightly higher, should prevent most cases of accidentally dropping something through a barrier you're building on.
Doubled the armor of the small hescos.

Update: Nov 29, 2017 @ 6:35am

Fixed fire geometry of big hesco 3.
Made hescos destructible, requires very powerful explosives to do easily.
Known issues: destroying a hesco with another hesco or buildable on top will result in the top hesco floating.

Update: Nov 28, 2017 @ 12:18pm

First example of a packable bunker roof. Expands out from its corner as marked, then can be filled to make a thick bombproof ceiling.
I highly recommend a mod with the ability to climb up objects to use it. Enhanced Movement, maybe ACE, or others will work.

Update: Nov 27, 2017 @ 6:45pm

Small HESCOs, can be extended into 1, 6, or 10 hesco lengths.
Slightly upgraded HESCO models.
HESCO handling tweaks, picking up a packed HESCO will assume its saved direction, HESCO will conform to terrain, but can still "span" gaps.
Cargo pushing. Anything you can load, you can now push. Select a vehicle you can load it into, and use "Push" to push the object in the direction you are facing. Requires a vehicle capable of loading that object when empty.
Did you know the "concrete shelter" and other smaller concrete barriers can be loaded into large vehicles? Try it out!

Update: Nov 26, 2017 @ 5:09pm

Fixed cargo hiding, use your cargo aircraft properly again.

Update: Nov 26, 2017 @ 4:09pm

Fixed stupid error that probably broke everything, sorry.

Update: Nov 26, 2017 @ 12:20pm

Fixed some things not being loadable into the 20ft ISO.
Made the "hide cargo/show cargo" actions reside on the player, allowing for hiding cargo in natively-VIV vehicles. Use it to prevent horrid explosions in aircraft.

Update: Nov 25, 2017 @ 10:07am

Filling HESCOs can now be done with the ugly "Boxloader_Bucket" object nearby(and visible). It's available as a vehicle rack addon for the CUP Ural (Empty), and the vanilla Zamak Repair variants. When equipped and enabled, players within range of the bucket can fill and empty HESCOs.

"Load this in target" action now higher priority for speedier loading of many objects.

Update: Nov 25, 2017 @ 5:22am

Big HESCOs.
HESCOs can be extended before filling, extending/collapsing does not require the Badger.
Empty HESCOs say EMPTY on them.
HESCOs now have dirt in them, instead of more HESCOs.