Arma 3
BoxLoader - Vehicle in Vehicle loading
Showing 1-10 of 91 entries
< 1  2  3 ... 10 >
Update: Feb 4, 2021 @ 8:50am

Enabled ACE carry and drag for the military cases.
IMPORTANT: disabled the retrofit system BY DEFAULT. Due to the ambiguity on how it works and its drawbacks, and ithe confusion it produces in issue reports, it is now off by default. It can be enabled in the CBA settings for the mod, and its functionality has not changed. Report if this somehow causes any issues for you.

Update: Dec 14, 2020 @ 12:44pm

Rewritten load actions, hopefully without bugs this time.
Two military forklifts.
Small fixes for arsenal pallet giving vehicle ammo, etc.

Update: Aug 11, 2020 @ 2:42pm

Update reverted due to possible break in dedicated multiplayer.

Update: Aug 9, 2020 @ 3:26pm

Updated loading actions to support ship mod.

Update: May 8, 2020 @ 5:22am

Possible fix for cargo containers not "unpacking" in multiplayer.

Update: May 6, 2020 @ 7:19am

Fixed broken view geometry on some wall fortifications. AI shouldn't see you through them anymore.
Fixed the tractor being able to load into vehicles above its height limit.

Update: May 3, 2020 @ 2:24pm

New tweaked camonet texture, offering a bit more concealment, alongside a camouflage pattern to boot.
Adjusted color/tone of buildable wood textures.
Retextured most wood buildables.
New concertina wire model and texture, more authentic and a bit easier to see.
Fixed ramparts not snapping in the editor.
Adjusted dirt and sandbag textures.

Update: Feb 13, 2020 @ 1:56pm

Fixed: removed the ACE compat, which was accidentally included due to my new build script.

Update: Feb 13, 2020 @ 11:23am

Moved older buildables/cargo stuff to a "DEPRECATED" category, to encourage using the newer options when available.
Added "cargonet" packing functionality to the shipping containers, which should make them usable inside aircraft.
Tweaked the collision of the bunker platforms, so you can walk under them better.

Update: Oct 6, 2019 @ 1:53pm

Remodelled wood walls/platforms a bit, so they build more symmetrically, and are visually thicker to reduce clipping.
Added half-width wood walls, that are only 1 meter wide.
Fixed wood platforms not lining up perfectly when snapped together.
Adjusted the snapping of the "MG" sandbag wall to stack much shorter, letting you create more finely-tuned shooting positions.
Gave the helipad tarp a solid-to-vehicles surface.
Added "low" camonet variants that can be built from the same packed camonet items as the temper-sized ones. These are placed lower to the build position, and have less steep of an angle, but also have longer poles configured for placing on higher towers, etc.
Camonets can now snap to each other on any of their four sides, allowing for extended/freestanding camonet structures.
Fixed enable/disable snapping actions not being present on some buildables.
Fixed tan camonets disappearing when being unbuilt.