Arma 3
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BoxLoader - Vehicle in Vehicle loading
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Data Type: Mod
File Size
Posted
Updated
43.673 MB
Nov 12, 2017 @ 7:50am
Feb 4, 2021 @ 8:50am
91 Change Notes ( view )

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BoxLoader - Vehicle in Vehicle loading

In 1 collection by vurtual
Vurtual's Logistics Mods
9 items
Description
BoxLoader is a mod based around Arma 3's Vehicle in Vehicle loading, adding actions to support loading of ammoboxes and containers into vehicles with Vehicle in Vehicle transportation space. Boxloader works with both vanilla and mod vehicles that are properly configured with VIV transport capability, such as some vehicles from RHS or CUP. Boxloader uses Arma's built in Vehicle in Vehicle functionality, which supports loading of most ammoboxes and physics objects.

The mod is partially modular in nature, and is divided into several PBOs:

boxloader.pbo: Adds cargo loading/unloading actions to the player, as well as the base framework for the other modules.

boxloader_cargo.pbo: Adds a handful of cargo objects in sizes not already present in arma, including large pallets of ammo, fuel tanks, repair parts, etc.

boxloader_fort.pbo: adds fortifications using a construction system, they can be transported with VIV, then built on-site using enabled "construction vehicles".

boxloader_pallet.pbo: adds empty pallets that can be loaded with cargo, and loaded into other vehicles. See note below.

boxloader_retrofit.pbo: Adds cargo support vanilla vehicles, as well as some mods, via "retrofits"; invisible custom objects that act as the actual VIV carrier, attached to the vehicle in question. See note below.

boxloader_tractor.pbo: a rudimentary port of the arma 2 tractor, with a low-poly bucket(construction vehicle) or forklift attachment. Useful for loading/unloading and building fortifications, if you have nothing else to do it with.



IMPORTANT NOTE: "stacking" attachTo can cause unintended effects, an object attached to an object attached to an object will not behave properly, this includes the Vehicle in Vehicle system, and it's a behavior of the game engine.

Retrofit vehicles rely on an attached invisible helper object, so any cargo loaded will be "stacked". Cargo loaded into pallets loaded into vehicles will also result in "stacking". Vehicles with native Arma 3 Vehicle in Vehicle support have their cargo attached directly to them, unless a pallet is used as an intermediary.

"Stacked" cargo will jitter back and forth when moving at speed. The AI gets confused when transporting stacked cargo. Aircraft transporting stacked cargo can explode. The "hide cargo" action will make the cargo invisible, preventing it from misbehaving. Both the "hide cargo" action and the retrofit system can be disabled in Boxloader's CBA options if desired.


Compatibility mod to make boxloader_cargo objects use ACE rearm/refuel/etc

My collection of vehicle mods designed around Boxloader.

GitHub[github.com]
Popular Discussions View All (3)
27
May 28, 2021 @ 3:38am
Quick list of supported vehicles and mods
vurtual
9
Dec 3, 2021 @ 9:08pm
PINNED: Boxloader quick start guide
vurtual
1
Oct 1 @ 5:26pm
Possibility to put turrets (EX mk6 mortar)
Snow
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454 Comments
Assassin King Oct 17 @ 10:48am 
Ok if you don't know how to build or have any questions in this mod,i found a nice video to show this complicated stuff,this is the link: https://www.youtube.com/watch?v=NI7eWN9U7cE
Assassin King Oct 17 @ 3:55am 
so...How can i use the "built" mode,i try any key and eligible vehicles,Include menu,just can't found built or something about boxloader_fort.pbo options,Many players and friends are also confused by this...
Not Erik Oct 6 @ 12:13pm 
vurtual, quick question: do you have a script version of it?
Kiryuu Sonya Aug 9 @ 3:56pm 
How do I use boxloader_fort.pbo?
Ace Jul 11 @ 1:45pm 
Hey is there any way to make custom vehicles count as construction vehicles?

For example, say I loaded this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2830582579 and wanted this to be a construction vehicle for the purposes of your mod.
BobthePengu May 9 @ 8:27pm 
Note: After going through various mods, I have discovered that DCO Vehicle.FSM - Vehicle AI Enhancement is incompatible with this mod and will cause loadable objects to have their addactions removed (i.e. you will not be given the option to load objects onto vehicles). Have a good day!
Astrid Apr 10 @ 1:26am 
any plans to enable ace carry for un built fortifications so they are easier to place?
Synergy Apr 7 @ 9:36pm 
I need the mod KEY please.
Sir. Polaris Mar 27 @ 11:23am 
Is the forklift expected to have any control features?
Pasgotti Mar 10 @ 10:25am 
@vurtual Thanks!