Arma 3
BoxLoader - Vehicle in Vehicle loading
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Update: Mar 20, 2018 @ 1:39pm

Added support for a few UNSUNG vehicles,: the ural, M37, Zil, and M35.
Added advanced loading support for RHSUSAF crane trucks, the UNSUNG engineer M113, the M7 FRS, and the Tanks DLC repair flatrack.
Vehicles can now be configured to define them as having ramps for advanced loading, changing their loading height to the ground, instead of the height of the cargo area. This effect is enabled by default on aircraft.

Update: Mar 15, 2018 @ 4:09pm

Fixed a potential issue with disassembling HESCOs.
Added the placed fortifications in the cfgPatches "units" list, fixing some issues.
Added toggle for "Push" actions in CBA settings, enabled by default, allows you to disable object pushing if desired.
Various internal tweaks, including to player actions.
New WIP optional "weight limit" load system, disabled by default, with multiple CBA settings:
Players will only be able to load objects light enough to be lifted or lowered into the loading area with it enabled. There are multiple settings to adjust player loading capacities.
Vehicles can have the ability to be self-loading, for vehicles with material handling equipment. They will also be able to load other vehicles.
The system is incomplete for now, and has no extra support for any mods. It also does not yet recognize ramps on aircraft.
The Nemmera is the only current vehicle capable of loading cargo into other vehicles.(due to its crane).

Update: Mar 7, 2018 @ 7:25pm

Added a Vehicle Ammo pallet, same base model as the regular ammocrate pallet, but marked with explosive signs. Acts as a vehicle ammo resupply, and does ACE rearm with the ACE compatability installed.
Added a 55 gallon drum pallet. The square pallet, with four green drums strapped down. Comes in a second variant:
Added a 55 gallon fuel drum pallet. Same as above, but marked with flammable signs. Is a refuel source, and provides 830L fuel with ace compatability.
Adjusted the M1077A1 flatrack to load from the corner, so you can load things side by side.

Update: Mar 6, 2018 @ 3:47pm

Added a new almost-decent 463L pallet model, featuring working slingloading.
Added a new pbo for Arma Public License files, separate from the existing PBO. This adds two new cargo objects:
A 463L pallet with ammoboxes in a cargo net, weighing 2000kg. Can store 45000 units of items. Fits into many trucks and can be singloaded. Great for an arsenal box!
A fuel SIXCON originally from DAR_MTVR, weighing 4000kg. Acts as a refuel source. With Boxloader ACE compatability, it provides 3406L of fuel. It is slingloadable, and being half the height and the same width/length as a TRICON, will fit into vehicles that can carry containers.
(One will fit a 4x4 MTVR flatbed, two on a mk23 flatbed, three on any flatbed that carries a 20ft container)

Update: Mar 5, 2018 @ 11:14am

Removed the "boxloader_noretro" cfgpatches method, you can now disable/enable retrofit cargo areas using CBA Settings. Vehicles that have already been spawned in an active mission/save will not be changed.
You can also enable/disable the Hide Cargo actions separately in CBA settings, which will take effect immediately. Cargo that is already hidden will stay so until unhidden.
Rework of how Boxloader objects are placed. All VIV-carrying and a few other objects will now appear under the Civilian side in the editor. This allows for them to be placed directly, without swapping out from a dummy object on runtime. The dummy objects should still exist, but are hidden. Everything will still appear under Empty in Zeus. This fixes several placement bugs/physics whoopsies.

Flatrack loading system. Currently only used by my MTVR mod. Allows you to mount/dismount flatracks from the driver's seat of the vehicle. Two flatracks are included:
M1077A1 for carrying cargo VIV(cargo will jitter driving when loaded, this is an Arma bug).
M7 Forward Repair System as a repair vehicle. (Use the ACE compatability to use the ACE repair system instead)

Update: Feb 25, 2018 @ 7:37pm

Backend tweaks. Mod will no longer use Hide Cargo or retrofit attached loading system if "boxloader_noretro" cfgpatches entry exists. May cause unintended side effects if such a mod is loaded on an existing savegame.

Bobcat/Nemmera construction method changed, must now be done from inside the vehicle. Bucket addons work as they used to.
This now allows for any vehicle to be used for building if it has the variable "boxloader_build_fill" (hesco/roof) or "boxloader_build_tools" (wood platform/container structure) set to true.

Update: Feb 22, 2018 @ 3:52pm

Added CSAT modification project vehicle class support.
Fixed 463L pallet size.

Update: Feb 13, 2018 @ 2:52pm

Added support for CSAT Modification Project classnames of the Kamaz/Typhoon.

Update: Feb 13, 2018 @ 2:51pm

Added support for CSAT Modification Project classnames of kamaz/typhoon.

Update: Feb 11, 2018 @ 3:24pm

Fixed TRICONs being unmovable/undeletable by curators.


Reworked the packable tent:

Packed size is now slightly more realistic, and should fit into trucks with a lower cargo "ceiling".

Comes in all existing colors now(green hex, brown hex, green, brown, AAF digital, white).

Setup now involves more possible steps, but allows you to configure it in several new ways:
As only an outer tent fly (eg rain cover for unloaded cargo, camo vehicle shelter, etc).
As only an inner tent (eg desert conditions)
With or without a tent floor, and with or without a medical protective symbol on the inner tent.