Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Tai­no
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Update: Mar 11, 2021 @ 9:08am

Fixed localization issue with rivers and unit ability hover.

Update: Mar 12, 2019 @ 5:03pm

v2.01
~ Updated for Gathering Storm.

Update: Feb 17, 2018 @ 4:12pm

Rise and Fall
-- To accomodate changes to the way City-State type bonuses work in the expansion, a second version of Taino's Unique Ability has been built. This does not affect the design for those without the Rise and Fall expansion; there are two separate versions of the unique ability within this mod that mirror the way type bonuses work for both the base game and the expansion, and will transition between both. Users needn't do anything for this change to take place.
-- Added illustrations for Historic Moments

Update: Dec 4, 2017 @ 7:00am

Batey District ~ Removed the Faith adjacency bonus from Resources
Areyto Ceremony Project ~ Doubled the cost progression (not base cost) to minimise overproduction of Envoys
Golden Flower Ability ~ Reduced Envoy Faith from +2 per Envoy to +1
Conuco Improvement ~ Reduced base Culture yield to +1, and changed the +1 Food from Medieval Faires to +1 Culture so that culture will now accumulate more naturally with game progress

Update: Oct 29, 2017 @ 8:59am

- Added YNAEMP Support for GiantEarth, GreatestEarthMap and Cordiform
- Added a unique district icon with corresponding strategic view icons

Update: Oct 22, 2017 @ 2:43pm

- Minor localisation tweaks

Update: Oct 22, 2017 @ 2:17pm