Arma 3
There is Only War Mod - Release 5 BETA
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Update: Dec 23, 2020 @ 5:56pm

As per agreement with ICP, some assets are being removed from TIOW, such files include:
- Blood Pact Infantry
- Blood Pact Weapons
- Imperial Navy Pilot
- Taurox
- Steg 4

So make sure you sub to ICP for more!

- Added: Necron Warriors
- Added: Necron Gauss Flayers
- With Orange and Blue Energy Options

- Added: Necron Lords
- Added: Necron Staff of Light
- With Orange and Blue Energy Options

- New Necron Warriors and Lords have their own skeletons respectively. These skeletons use a very minimal amount of animations.
- Warriors and Lords feature from 8 different dynasty color schemes.
- Sautekh
- Nihilakh
- Novokh
- Nephrekh
- Thokt
- Charnovokh
- Mephrit
- The new Szarekhan Dynasty

- As with all custom characters, **BE SURE TO USE THE RIGHT HEADS.** If you want to play as a Necron Warrior, set your profile head to a Necron Warrior, and do the same thing for the Necron Lord respectively. Failure to choose the matching head **will** lead to errors.

- Added: Cadminae PDF Forces
- Two Varied woodland camos
- Flak vest
- New helmet design
- Include the usual unit roles

- Added: Cadminae Pattern Autogun
- New Autogun to equip the PDF troops

Update: May 20, 2020 @ 4:08pm

-Hotfix: Titans should no longer crash the game on death, but will no longer break into wrecked pieces as a result

-Changed: Leman Russ Side Armor was made thinner
-Changed: Leman Russ Hull Hitpoints were reworked
-Changed: Leman Russ Main Turret hitpoints were reworked
-Changed: Leman Russ Engine Hitpoints were reworked
-Changed: Leman Russ Track Hitpoints were reworked
-Changed: Leman Russ Commanders Cupola hitpoints were completely strengthened
- The Leman Russ should be more survivable from side hits, no more one-shot bailouts, save for heavy AT weaponry
- Commanders Cupola should be much more resilient
- Detracking the tank is now less common

-Changed: As a result of these changes, infantry Missile Launchers and Meltaguns were strengthened, along with Multi-meltas

-Changed: Wyvern Stormshard Mortar Effects
-Changed: Stormshard Mortars now have some HE damage

-Added: ACE G-force tolerance to Imperial Navy Flight suits
-Added: NVG and thermals to Imperial Navy Flight Helmet

-Added: Imperial Bridge Props

Update: May 5, 2020 @ 9:28am

- Hotfixid: The Thunderbolt just couldn't stop rollin

Update: May 4, 2020 @ 6:49pm

- Fixid: Some Hydra Rivets were black on the texture
- Fixid: Hydra had cargo capacity
- Fixid: Cadian Hydras created a separate Cadian Faction in Indep and OPFOR
- Fixid: Hydra Turret Gunner didn't have access to radar
- Fixid: Hydra Turret Gunner wasn't in command of the vehicle

-Fixid: Bloodpact uniform hitpoints causing immortality with ace in multiplayer
-Fixid: Blood Pact Grenadiers used wrong GL shells

- Changid: Mass distribution of Thunderbolt heavy fighters
- This should lessen damage from harsh landings to a degree

- Changid: Various low speed handling characteristics of the Thunderbolt
- Changid: Thunderbolts are now piloted by the new Imperial Navy Pilots

- Addid: Imperial Guard Wyverns:
- Utilizes stormshard shrapnel mortars for suppression

-Addid:
-Imperial pilot uniforms: Red, Blue, White
-Pilot helmet: Standard, Red, Blue, Green, Orange, White
-Pilot vest: Grey, Blue, White
-Oxygen mask

Would that be cool feature in TIOW, or what?

Update: Apr 30, 2020 @ 11:47pm

-- Fixid: Type 2 UGL sights weren't matching velocity
-- Fixid: Space Marine Predator had a lowered ammo capacity
-- Fixid: Thunderbolt rocket pod shadow lod
-- Fixid: Renegades krak grenade popup message

-- Changed: Lascannon damage lowered, this *should* prevent leman russes from being bailed out in one frontal hit

-added : New Trojan Textures, completely improved, industry standard, missing crane atm smh
- Addid: Some Hydras
- Cadian colors
- Krieg COlors
- Chaos colors
-Valhallan Textures

Update: Apr 26, 2020 @ 6:45pm

- Last minute addition

-Addid: New Type 2 Agripinaa Autogun Model, with UGL variant
- The old Autogun Skins will be temporarily defaulted to the new one until more are made

Update: Apr 25, 2020 @ 10:53pm

- rEMOVED ; tHOSE HECKIN ORKERINOS

-Fixid: There was no reload time on the Taurox Heavy Stubber
-Fixid: Blood Pact hand shadow LODs
-Fixid: AI will now navigate through the tunnels
- Fixid:Cadian Hand Shadow LODs
- Fixid: Renegade Hand Shadow LODS thanks BI
- Fixid: Lascannon projectiles were bugged out, they were corrected
- Fixid: Space marine smoke grenade was a weapon for some reason

-Changid: Autogun Type 2 and Type 3 rate of fire was increased to be LORE ACCURATE
-Changid: Vanquisher cannon damage was massively increased
-Changid: Hammerhead railgun damage was masssive increased
-Changid: As a result of the velocity being fixid, lascannons became more powerful
-Changid: Magazine layout on Space Marine predators
-- Changid: Missile Launchers krak rockets got damage boost

-Addid: TIOW Blood Pact expansion was merged with the main mod
-The temporary mod will be deleted from the steam workshop

- Addid: Thunderbolts with custom loadout textures and pylons

-Addid: DKoK textures for the Heavy Stubber taurox
-Addid: Urdesh Pattern Heavy Stubber
-Addid: Folded and unfolded bipods for Heavy Stubber
-Addid: More Blood pact classes
-Addid: Some basic BP groups

-- Addid: Predator Tanks received APCR ammunition. Capable of penetrating Leman Russes from the side much more easily now.
-- Addid: Predator Tanks received smoke launchers

Update: Apr 5, 2020 @ 1:33pm

Addid: Taurox w. Heavy Stubber
Addid: Taurox w. Autocannon
Addid: Tunnel (corner) and tunnel (2 way room)

- Concretum Civitas was updated
- New town "Andosa" to the North
- Filled in some empty areas with flora and rocks/mountains
- Various new locations: Outposts, factories etc.
aight

- added Cadian Unit Groups
- configed Cadian unit Roles
- Longlas

- Increased SM grenade range
- Addid MkII Power armor for all chapters and warbands
- Addid MkIII Power armor for all chapters and warbands
- Addid MkIV Power armor for all chapters and warbands
- Addid MkV Power armor for all chapters and warbands
- Addid MkVI Power armor for all chapters and warbands
- Addid MkVII Power armor for all chapters and warbands
- Addid
- Addid MkVIII Power armor for all chapters and warbands
- Addid misc power armors
- Addid alternatid powert armored textures

- Addid Predator destructor to all chpattrres and warbans

- flasg ban

- Addid SM version of IG flamer

-misc config fixes

- Added winter dock city to Orbita Clivo Cadminae

-SM units? groups? :punh ::pensiv

Update: Nov 23, 2019 @ 3:12pm

- Fixid: Deff Kopta and Mega deff kopta inheritance tree

- Changed: All infantry lasweapon munitions were overhauled
- Changed: Hellgun is now reloaded via a large magazine, similar to the chaos flamer

- Improved: Cadian Infantry uniforms and armor received new materials
- Flak Armor
- Kasrkin Armor
- Shocktrooper Uniforms
- Tanker Uniforms
- Helmets
- Improved: Towns on Cadminae recieved appropriate ground textures

- Added: New lasgun muzzleflashes and bullet models to
- Kantrael Lasrifles
- Lucius 98's
- Hellguns
- Antioc Lasguns
- Laspistol
- Added: New Chimera Textures and materials to match the leman russ
- Added: Valhallan Chimeras
- Added: New M36 Kantrael Lasrifle Models and attachments (The scopes are in a temporary WiP state)
- Added: No-smog version of Concretum Civitas
- Added: Rhino for all Space marines
- Added: Vindicator for all Space Marines
- Both feature attachable armor components via the 3den editor garage

Update: Sep 30, 2019 @ 4:14pm

- Fixid: Wood Antioc Lasgun aimpoint and barrel points (It won't shoot sideways nao)
- Fixid: Shotgun pump animations did not play, requires new *CBA and Weapon Animation Framework dependencies*
- Fixid: Grenades had no inventory icon
-STeG-3 driver turnout bug fixid
-Container clipping problem fixid
-"Repair Station" crash fixid

-Changed: Krak Grenade launcher rounds were reduced in strength
-Changed: Multiple grenade damage values were adjusted