Arma 3
There is Only War Mod - Release 5 BETA
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Update: May 3, 2018 @ 3:00pm

- Changed: Massive rework of all Death Korps Uniforms and Body Armor textures.
- Changed: Death Korps uniforms are now on 2 UV maps for increased resolution
- Changed: Metallics now shine much, much more realistically
- Changed: Regimental numbers and serial numbers added to body armors
- Changed: Engineer and Grenadier Carapace armor now have increased protection against small and medium powered ammunition (autoguns, explosions)

- Added: Death Korps helmets and armors for each regiment
- Added: AT Guardsmen now have lasguns and 3 powerpacks
- Added: Watchmasters now have binoculars

Update: Apr 30, 2018 @ 2:03pm

- Added: Switchable sight to the missile launcher (crtl+rmb)
- Added: Hand Animation to the missile launcher

- Fixed: Lasbeams no longer affected by wind
- Fixed: Missile Launcher should no longer make the RPG 7 part of this mod
- Fixed: Laspistol should no longer make PO7 part of this mod

- Removed: Useless box from WHObjects

Update: Apr 25, 2018 @ 3:53pm

- Added: Chaos version of each sentinel in the mod.
- Added: Aegis defence lines, single and double pieces. (Empty>TIOW Objects>IG Defence Structures)
- Added: Munitorum Crate. (Empty>TIOW Objects>IG Decor)

- Changed: Plasma cannon shots now have 'bullet drop.'

Update: Apr 22, 2018 @ 4:59pm

- Added: Chainsaw Sentinel (AI does not yet have a function to hunt targets, so really only useful for players for now.)
- Added: Plasmacannon Sentinel
- Added: Autocannon Sentinel
- Added: Missile Launcher Sentinel (You can control the missiles by holding down 't' after they are shot.)
- Added: Various Industrial Imperial buildings (Empty>Tiow>Industrial Imperial buildings.)
- Added: Oberon starship Map Object
- Added: Hangar/bunker hallway and intersection
- Added: Misc Imperial city objects (Empty)
- Added: More miscellanious objects (Empty>Structures>Village)
- Added: Concretum Civitas Map
- Added: Orbita Clivo Cadminae map

- Fixed: Leman russ tanks had black spots on low res lods, should be more relaxed now.
- Fixed: Sentinel interior issue.
- Fixed: Sentinel Low Res lods should be less jarring when they switch.

- Changed: Battle cannon reload reduced from 6 seconds to 3.5 seconds.

- Notes: The maps and map objects are still somewhat work-in-progress, expect things like fences, streetlights, and roads to get added or updated in later updates, along with bug fixes.

Update: Mar 22, 2018 @ 3:19pm

Added - Skyshield Landing Pad, Walls, Ladders, Platforms, Bridges, and Ramps.
Fixed Vanilla Laser Designator conflict with lascannon
Improved Chimera AI turning and movement

Update: Mar 15, 2018 @ 6:46am

Fixed BrakeDistance settings on the leman russ tanks.This should stop the tanks from spinning in place or being unable to make it to a waypoint.

Update: Mar 14, 2018 @ 11:26pm

Fixed Leman Russ Tank Turning with new tank update parameters, they should no longer spin around in one place.

Update: Mar 14, 2018 @ 12:22pm

-Added new autoguns, now able to slot attachments properly.
-New Autoguns with UGLs.
-DKOK and Renegade small arms got much reduced AI accuracy.
-DKOK Engineer shotgun now has a revolving magazine.
-Daemonic sounds re-added to chaos leman russ.
-Added Leman Russ Punisher and Leman Russ Possessed Punisher for DKOK and Chaos.
-Added missing DKOK backpack strap
-Added geometry and shadow LODs for DKOK Weapons

Update: Feb 22, 2018 @ 9:53pm

Added chaos chimeras : Black, Brown, Green, and Grey.
Changes to Missile launcher krak and frag missiles.
Added hitpoints and new damage to Leman Russ and Chimera.
New Editor faction and unit layout for Death Korps and Renegades.
New inventory for all Chimeras.

Update: Feb 12, 2018 @ 2:42pm

- Added Death Korp Lucius patten Laspistol. Officers are now equipped with them.
- Significant reduction to shotgun damage, better, but still not optimal.
- New lasbeams for all infantry weapons. Not yet fully optimal, but playable.
- Increased Heavy Bolter Damage and increased Heavy Bolter dispersion.

Changelog For Sentinels :

new things:
- new cockpit screen overlay
- turret direction indicator
- zoom and visionmodes added to pip
- footprints added for usual walk and ground pound
- smoke effects added for walking and ground pound
- its now possible to walk between its legs
- new startup sound
- new ground pound sound
- code optimization
- door and hatch animations
- ability to turn out (does not work on dedicated servers yet)

bugfixes:
- sound issue when using ground pound
- sound issue on dedicated servers (should be fixed)