Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
Showing 11-20 of 308 entries
< 1  2  3  4 ... 31 >
Update: Feb 26, 2022 @ 9:36am

- Fixes for crashing submods.

Update: Feb 25, 2022 @ 11:55pm

- Update for Battle Standard Bearer for all factions!
https://steamcommunity.com/sharedfiles/filedetails/?id=2179398162

Use PREVIOUS version if you are crashing:
https://steamcommunity.com/sharedfiles/filedetails/?id=1458721116

Update: Feb 25, 2022 @ 5:40am

- Update for Battle Standard Bearer for all factions!
https://steamcommunity.com/sharedfiles/filedetails/?id=2179398162

Use PREVIOUS version if you are crashing:
https://steamcommunity.com/sharedfiles/filedetails/?id=1458721116

Update: Feb 7, 2022 @ 1:54pm

- Hellcannon is no longer hellish.

Update: Feb 7, 2022 @ 3:37am

- Roundup of many units values so they calculate better against each other.
- Resistances removed from many units, values like 5% did not make any changes so were not needed. Dwarf main passive ability resistances values were doubled because of it.
- Small explosion added to activation of some abilities; Grimgor, Tyrion, Belegar.
- SFO units added to raise dead pool.
- Fixes here and there.

Update: Jan 19, 2022 @ 7:50am

- Small fixes here and there.

Update: Jan 15, 2022 @ 10:40am

- Found another small bugs that had to be fixed. Idk I am getting old...

Update: Jan 15, 2022 @ 2:37am

- Vampire Counts battles crash fixed.

Update: Jan 14, 2022 @ 3:08pm

NO NEW GAME REQUIRED

General:

- Basic mod logo added back.
- Many small fixes to scripts.
- A lot of changes to settlements income values - was bored.
- +1 local recruitment for all hordes.
- Passive abilities that regenerate health will no longer work after battle was won.
- Cannons artillery accuracy increased by around 10-20%.
- Execute (useless) Lords & Heroes by sm0kin added
https://steamcommunity.com/sharedfiles/filedetails/?id=1887317037

Vampire Counts:

- Autoresolve should be a bit better against Empire.
- Mannfred/Ghorst technologies effects buffed a little.

Dwarfs:

- Army ability from garrisons area of effects increased by +25%.
- Ancestral Shrines buildings cost changed to 5.000 from 25.000 but each building increase cost for all of them by +5.000.
- Grombrindal summon army ability duration changed to 120 seconds from 60.
- Thorgrim Decrees of the High King gold cost reduced but Oathgold cost added. Effects that lower decrees cost were added to various places.
- Small buffs to Thorek forge rewards.

Warriors of Chaos:

- Chaos Fortresses will now lower enemy leadership in province.
- Kholek, campaign effects; +5 melee attack when laying siege changed to weapon strength: +25% when laying siege and above 75% health. Siege holdout time reduction effect moved to technology for everyone.
- Small skills effects buffs.

Greenskins:

- Grimgor, campaign effects; +10% all damage for all Boyz units changed to +10 armour.

Beastmen:

- Taurox, campaign effects; +5 recruitment rank for Gorebull added.

Vampire Coast:

- Rotting Leviathan; +20 anti-infantry bonus added.

Skaven:

- Plagueclaw Catapults; -20% area of effect for explosion.
- Skrolk unique skills received new effects and some of his technologies were buffed.

Wood Elves:

- Small adjustments to outposts buildings construction time and effects.

Update: Dec 31, 2021 @ 5:59am

- Typos fixes.