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And my reply to Brooder still depends on whether Brooder is referring to pre SFO Grimhammer Mod or not. SFO 2 does rework the Building Trees and so it could have changed the placement and trigger for Specialized Landmarks and other buildings. I believe it mentioned that they still exist, but at what level and where (might be some were moved to different tier cities or just incorporated at starting tier), I can't say for sure.
I think I recall that as possible in the pdf file describing SFO Grimhammer 2. Only thing I can think that might limit possibly limit that, as a guess, might be what BRANCH of CHAOS Lord Development you proceed down.
So might depend on Unified Lord versus picking a more biased approach.
Might also depend on Demon Lord favored and how good your Favor with that Chosen Lord is when City is entered, conquered, or checked, as another possibility
The Bloodline Lords definitely pops up as available for Isabella by at least turn 2 or 3 as a mechanic or feature. Vlad is Von Carstein and might get it one turn earlier, since is probably triggered by his presence. Mannfred probably has it innately as well, but haven't played him and checked that. Ghorst should at least have Strigoi tabs and/or Necromancer tabs of Lords to choose from as well, not sure on Von Carstein and others. Possibly some limitations per which Legendary Lord chosen, probably not.
I may play Vamp Counts by next week just to examine the start conditions a bit, if so I'll do a test drive thru Turn 2 on each and maybe do a quick look, if others don't reply by then.
Ok, I'll have to look into it more. Didn't realize your team had worked on it. Decent price, too.
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From what I thought your post said, you have already an Overhaul installed, and most Overhauls will tend to be incompatible with SFO. But I am sure someone with more direct knowledge will reply, but you have to be more specific as to what the current mods are, etc.
However, there's a specific feature I would like to remove while playing this mod. The characters seem to apply global debuff effects, such as reducing income from various sources and increasing upkeep costs. These effects appear to increase with each level-up of the characters (at least that's my understanding, though I might be mistaken).
I would like to completely disable this feature. To do this, what should I modify in the .pack file of the mod? Would it be sufficient to zero out the 'wh_skill_character_upkeep' effects in the 'character_skill_level_to_effects_junctions_tables' column under the 'SFO_skill' section?
What I'm aiming for is to remove the hidden global negative effects from the skill named 'MAINTENANCE' that the characters cause as they level up, and to disable this feature entirely.
There's a case to be made for TWWH 2 over 3 (and vice-versa depending on players' interests), but TWWH 2 with SFO 2, really either closes the gap even more, OR makes SFO 2 with TWWH 2 the superior choice.