Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
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Update: Oct 16, 2019 @ 8:24am

REQUIRE NEW GAME - Previous version can be found here to continue your game on old save:
https://steamcommunity.com/sharedfiles/filedetails/?id=1458721116


- Imperium level penalties rebalanced; +40% upkeep changed to +25% upkeep and +25% recruitment cost. +60% Tomb Kings construction cost changed to +50%.
- Latest DLC broke our technology lock script and its very hard to repair it now. Thats why we added dummy resoruces to all lock technologies. Results is the same, you can ignore small tech icon that is there. Thanks to Vanish!
- New Army Capacity system based on units points. Each faction can have unlimited core units, 10 points of special and 5 points of rare units. To see each unit cost hover mouse on special icon while recruiting units. AI will also use this system much better now. Thanks to Drunk Flamingo.
- Crone Death Night effects on high level will increase settlements income.
- New UI for Dwarf technology tree.
- Small balance changes for AI so Skaven and Dark Elves should not dominate that much.
- Foot Squires; +2 melee attack.
- Chosen Blessings; small nerfs.
- Gyrocopter (Brimstone Gun); much better accuracy and anti-large bonus.
- Blind, contact effect; duration lowered to 5s from 10s.
- Fatigue will affect reloading skill more.
- Nakai post-battle loot lowered by 25%.
- Fixes here and there.

Update: Oct 12, 2019 @ 11:19am

- Ungors stats nerfed a little
- Horde maximum growth increased to 99 from 50.
- Confederation chance for AI lowered.
- Trade income buffs added to Acclaim for Markus Wulfhart.
- Small economy changes for Dwarfs.
- Beastmen script fixes.
- Wood Elves garrisons fixes.

Update: Oct 12, 2019 @ 11:16am

Update: Oct 9, 2019 @ 8:25am

- fixes

Update: Oct 9, 2019 @ 4:44am

- fixes

Update: Oct 9, 2019 @ 4:39am

- fixes

Update: Oct 9, 2019 @ 2:21am

- Hounds of Orion, Orion ability; do not deal damage to friendly units anymore.
- Khorne Beastlord changed to dual axes. Previous animation was bugged.
- Small damage buff to Khorne and Slaanesh Beastlords.
- Grim Resolve, Knights of Morr ability; +5 melee attack added.
- Rebellion effects extended to lowered income, growth, recruitment slots and leadership of player armies in province.
- Small stats adjustments for Wood Elves units.
- Skaven AI nerf.

Update: Oct 6, 2019 @ 12:43pm

- Small UI fixes.

Update: Oct 6, 2019 @ 12:39am

SFO: Grimhammer II ver.1.8

Changelog:


https://docs.google.com/document/d/1dClVNK6CW_C5j02KzDqHlHFH9rbnnX_KyYSYKetfrlU/edit?usp=sharing

Update: Oct 6, 2019 @ 12:36am

- Small fix.