Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II
Showing 151-160 of 308 entries
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Update: Jan 13, 2020 @ 2:47am

- Latest Community Bug Fix mod added thanks to Celtik.

Update: Jan 10, 2020 @ 10:13am

- Another fix of vanilla bugs.

Update: Jan 10, 2020 @ 6:55am

- Vanilla recruitment bug fixed.

Update: Jan 8, 2020 @ 8:59am

- +5 magic cost in campaign replaced by +35% cost for all spells. That will make low tier spells much cheaper and high tier ones more expensive.

Update: Jan 8, 2020 @ 8:19am

- One Army Bugfix mod added until CA fixes this bug
https://steamcommunity.com/sharedfiles/filedetails/?id=1962003012
- Small changes to make all AI factions more balanced on campaign map, thanks to Westonsammy heavy testing.

Update: Jan 6, 2020 @ 9:19am

- Small script fix.
- Slaves cap fix.

Update: Jan 6, 2020 @ 8:47am

- NNOBBs - Lite mod by Net Neutrality integrated.
https://steamcommunity.com/sharedfiles/filedetails/?id=1887932701
- Fixes here and there.

Update: Jan 5, 2020 @ 8:58am

- Bretonnia Burden skill fix.
- Public Order sight range fix.
- Goblin tech fix.
- Small text fixes.

Update: Jan 4, 2020 @ 10:26am

- Fix for those that dont have dlc and dont see some recruitment buildings
- Arcande Conduit; -1 cost for all spells added.
- Eshin Triad caps fixed.
- Malus scrolls generation lowered by a lot in vortex.
- Malus full possession replenishment changed back to -50% from -25%.
- Dark Elves Public Order values fix.
- Small texts fixes.
- Small fixes here and there.

Update: Jan 4, 2020 @ 3:09am

SFO: GRIMHAMMER II ver. 1.8.3 The Shadow & The Blade DLC

Changelog:

https://docs.google.com/document/d/1s_zVzcZf0jwoMaTrGdTETk0zl0i25BRciTLsKf4l-_A/edit?usp=sharing