XCOM 2
[WOTC] LW2 Secondary Weapons
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Opdatering: 28. feb. 2018 kl. 22:39

1.3.0:

  • Hooked up configurable lists so you can change which abilities are built-in to each tier and item.
  • Changed the way Arc Pulser works - it was too good against Mechs doing damage, reducing hack defense, AND applying full stuns. Now it only applies a 1-action stun, regardless of tech level (meaning the enemy only gets one action on their turn).
  • Added French translation for everything but the Gauntlet (big thanks to Erazil for doing that!)
  • Beta implementation of the gauntlet - all abilities should be working, but still some visual issues to work out...

Opdatering: 10. jan. 2018 kl. 15:56

1.2.4:

  • Arcthrower stun no longer gets removed when the shooter dies, evacs, etc.
  • Added some additional modabiltiy improvements (ArcthrowerStun effects now trigger the 'UnitStunnedRemoved' event when the effect is removed).

Opdatering: 8. jan. 2018 kl. 20:25

1.2.3:

  • Fixed broken condition for Electroshock introduced in the last update.

Opdatering: 6. jan. 2018 kl. 9:41

1.2.2:

  • Added a few additional modding hooks into the ArcThrower abilities/effects.
  • Corrected visual errors with T3 Combat Knife and set T3 Shotgun to stow on the back (rather than the hip like a pistol).
  • Restructured config setting for Finite Items to be a single toggle and added an additional config toggle to allow preventing previous tiers from being hidden when using Infinite Items.
  • Cleaned up a few loc text errors.

Also removed Missing FX Packages Fix mod dependancy (Fixed in Fall Patch)

Opdatering: 25. dec. 2017 kl. 19:42

1.2.1:

  • Fix for test code granting all Holotargeter abilities left in (Oops!).

Opdatering: 23. dec. 2017 kl. 19:51

1.2.0:

  • Added basic visual effects for holotargeting abilities and improved target penalty localization text for the holotarget effect. Currently uses the projectile and target effects from the base-game holo-targeting effect, as well as an icon indicating extended duration from Independant Targeting (uses a small timer/stopwatch icon that hovers above the holo-targeting diamond that will be present when there is more than one turn remaining). I plan to implement similar indicator icons for increased damage and crit chance applied through HDHolo and Vital Point Targeting sometime in the future (these will require an update to the Community Highlander).
  • Removed the custom effectname tied to the Arcthrower's stun - the custom stun effect name didn't serve any functional purpose and was causing things relying on the base-game's IsStunned() function to fail to pickup the stun effect.
  • Added the Spark Bit as a valid secondary for gremlin abilities, allowing the gremlin abilities to work on sparks if they have any of the abilities assigned (such as remote hack).
  • Improved modularity of many abilities/effects, allowing more flexability for mod authors to make custom abilities that interface with these weapons/abilities in more varied ways than before - this generally involved replacing dependancies on specific abilities with general effect names wherever I could. For example, the holotargeter abilities previously required the 'RapidTargeting' ability present to not end the turn - this was changed to requiring a general effect named 'Holotargeter_DoNotConsumeAllActionsEffect' to be present instead, which can be given from any custom ability now.

Opdatering: 5. okt. 2017 kl. 20:34

1.1.1:

  • Changed the weapon restriction code to handle situations where the abilities are assigned source weapons in inventory slots other than eInvSlot_SecondaryWeapon - Should resolve issues with Primary Secondaries mod.

Opdatering: 3. okt. 2017 kl. 10:26

1.1.0:

  • Added basic integration for 4 base-game classes. Added weapon restrictions to all existing secondary weapon abilities to prevent bladestorming with a holotargeter, etc.
  • Added the base abilities to the items themselves (i.e., ArcthrowerStun to the Arcthrower item) to support the above integration and other mod support. It should no longer be necessary to put these abilities in the class ability tree for custom classes (though should not cause issues if you do or for existing classes that already have).
  • Added the required ini edits to prevent the secondary weapon's inherent aim bonuses (e.g., Combat Knife's +20 Aim) from showing up in the soldier's stat header - was misleading.
  • Added Point Blank and Both Barrels to the list of valid Headshot mechanic abilities.
  • Added some WOTC mechanics code for Lost and Chosen spawns to the combat abilities as they are for similar base game abilities.

Opdatering: 22. sep. 2017 kl. 16:00

1.0.1:

  • Updated AbilityTag to clear objects when passing through an ability tag it doesn't handle.

Opdatering: 21. sep. 2017 kl. 15:43

1.0.0:

  • Initial Release!.