XCOM 2
[WotC] Resistance Firearms - Main Module
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Update: Sep 14, 2017 @ 5:26pm

Tags test

Update: Sep 13, 2017 @ 2:58pm

Release Version 1.014:

  • Fixed a bug where the crit damage for T3 assault rifles was lower than T2.

Update: Sep 12, 2017 @ 7:41pm

Release Version 1.013*: Modbuddy Broke my shit yet again edition!

  • Uploaded the missing *.u file, which was essential for this mod to even function.

Update: Sep 12, 2017 @ 2:05pm

Release Version 1.013

  • Fixed a bug where weapon wouldn't show up on an existing save, hopefully this works.

Update: Sep 11, 2017 @ 4:00pm

Release Version 1.012

  • Fixed a bug where the upgraded snipers for Reapers didn't show up after buying the Vektor Rifle Mag upgrade.

Update: Sep 11, 2017 @ 3:48pm

Release Version 1.011

  • The game now preload all of the weapons during or right after loading.

Update: Sep 11, 2017 @ 12:19pm

Release Version 1.010

  • This mod should now detect which schematic upgrade was bought and add the appropriate weapon category into the HQ inventory.
  • Changed the number of upgrade slots from 3 to 2 for T3 weapons.

Update: Sep 10, 2017 @ 9:48pm

Release Version 1.001

  • Fixed the Crit Chance for shotguns.

Update: Sep 10, 2017 @ 8:24pm

Release Version 1.000

  • Initial Release.