Arma 3
Chernarus Redux
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Opdatering: 20. juli 2020 kl. 11:15

Chernarus Redux v0.97 Release Notes

Added Zelenogorsk Redux (thanks to Tingnoy)
Added Gvozdno Redux (thanks to JimmieTheEye)
Added Vybor Redux (thanks to JimmieTheEye)
Added Pustoshka Redux (thanks to XenithZero)
Added Enoch Forest Feed mapwide
Added new ivy models
Added French language landmark text string (Thanks to Revo78)
Join & contribute your language @ https://github.com/chernaruski/chernarusredux_lang
Updated Vysota Redux (thanks to JimmieTheEye)
Updated Balota town Redux
Updated Novy Lug Correction Facility
Updated Tikhaya River / Pavlovo Dam with roads and Redux
Updated rural single redux locations
Modified moon to be x2.5 larger of its original size
Modified map configuration around clutter
Modified Satmap
Modified Mask
CUP to Enoch Swap Phase 3
- rail_station_small_f
- rail_station_big_f
- shed_12_f
- barn_02_f
- chickencoop_01_f
- bench_05_f
- garbagebin_03_f
- stonewell_01_f
- concretewell_02_f
- strawstack_01_f
- firewoodpile_01_f
- deerstand_02_f
- drytoilet_01_f
- hutch_01_f
- watertower_02_f
- barn_03_small_f
- barn_03_large_f
- cowshed_01_a_f
- cowshed_01_b_f
- cowshed_01_c_f
Fixed and optimized DSHouses with lower LODs
Fixed and optimized Shadow LODs on majority of CHR models
Fixed model civ wreck to some extent
Fixed model emergency entrance overhang
Fixed model light source problem in tunnels
Fixed model p_helianthus damage and hit behaviour
Fixed conflict addon errors
Fixed terrain at Drozhino
Fixed terrain at Kozlovka
Fixed terrain at Kamenka
Fixed terrain at Orlovets
Fixed terrain at Olsha
Fixed terrain at Novy Lug Correctional Facility
Fixed terrain at Pavlovo
FIxed terrain at Pustoshka
Fixed terrain at Zelenogorsk
Fixed AI navigation in NWAF outer walls
Fixed clipping objects after Enoch swap Phase 2 and CUP updates
Fixed misplaced military building in middle of the road @ Batarov
Fixed emergency entrance overhang to support CUP open hospital
Fixed misplaced, clipped, duplicated objects in Batarov
Fixed misplaced, clipped, duplicated objects in Balota
Fixed misplaced, clipped, duplicated objects in Bor
Fixed misplaced, clipped, duplicated objects in Berezino
Fixed misplaced, clipped, duplicated objects in Black Forest Resort
Fixed misplaced, clipped, duplicated objects in Chernogorsk
Fixed misplaced, clipped, duplicated objects in Chezniki
Fixed misplaced, clipped, duplicated objects in Dubrovka
Fixed misplaced, clipped, duplicated objects in Green Mountain
Fixed misplaced, clipped, duplicated objects in Gvozdno
Fixed misplaced, clipped, duplicated objects in Gorka
Fixed misplaced, clipped, duplicated objects in Grishino
Fixed misplaced, clipped, duplicated objects in Kamenka
Fixed misplaced, clipped, duplicated objects in Klen Hill
Fixed misplaced, clipped, duplicated objects in Khelm
Fixed misplaced, clipped, duplicated objects in Kozlovka
Fixed misplaced, clipped, duplicated objects in Kabanino
Fixed misplaced, clipped, duplicated objects in Lopatino
Fixed misplaced, clipped, duplicated objects in Myshkino
Fixed misplaced, clipped, duplicated objects in Nadezhdino
Fixed misplaced, clipped, duplicated objects in Northern Shore
Fixed misplaced, clipped, duplicated objects in Northern River
Fixed misplaced, clipped, duplicated objects in NWAF
Fixed misplaced, clipped, duplicated objects in NEAF
Fixed misplaced, clipped, duplicated objects in Olsha
Fixed misplaced, clipped, duplicated objects in Orlovets
Fixed misplaced, clipped, duplicated objects in Pavlovo
Fixed misplaced, clipped, duplicated objects in Pustoshka
Fixed misplaced, clipped, duplicated objects in Prigorodki
Fixed misplaced, clipped, duplicated objects in rural single redux locations
Fixed misplaced, clipped, duplicated objects in Staroye
Fixed misplaced, clipped, duplicated objects in Solnichniy
Fixed misplaced, clipped, duplicated objects in Sosnovka
Fixed misplaced, clipped, duplicated objects in Shakhovka
Fixed misplaced, clipped, duplicated objects in SW Roadblock
Fixed misplaced, clipped, duplicated objects in Sosnovka
Fixed misplaced, clipped, duplicated objects in Tikhaya River / Bay
Fixed misplaced, clipped, duplicated objects in Vybor
Fixed misplaced, clipped, duplicated objects in Vysota
Fixed misplaced, clipped, duplicated objects in Vyshnoye
Fixed misplaced, clipped, duplicated objects in Zelenogorsk

Opdatering: 26. dec. 2019 kl. 10:57

Chernarus Redux v0.93 Release Notes

- Added Lopatino Redux (thanks to JimmieTheEye)
- Added Myshkino Redux (thanks to JimmieTheEye)
- Added Pogorevka Redux (thanks to JimmieTheEye)
- Added Petrovka Redux (thanks to JimmieTheEye)
- Added Gorka Redux (thanks to JimmieTheEye)
- Added Sosnovka Redux (thanks to JimmieTheEye)
- Added Khelm Redux (thanks to JimmieTheEye)
- Added rural single locations redux (thanks to JimmieTheEye)
- Updated northern Tikhya River
- Added template ivy models
- Added multilingual support for Chernarus landmarks. Chernarusredux_lang string table. Join & contribute your language @ https://github.com/chernaruski/chernarusredux_lang/blob/master/stringtable.xml
- Modified terrain clutter config
- Modified Sea water config
- Modified Satmap
- Modified Mask
- Modified DSHouses interior texture brightness
- Modified Sewer junction model rvmat
- Modified emergency entrance textures for NWAF hospital
- Modified textures for Black Forest Hotel
- Modified textures for several air wrecks
- Modified skeleton model textures for optimization
- Reverted Lighthouse to enter-able ones due to https://feedback.bistudio.com/T134823
- Reverted to older ponds map-wide due to https://dev.cup-arma3.org/T3514
- Epoch replacement Phase 2
- Land_Mine_01_warehouse_F
- Land_DPP_01_mainFactory_old_F
- Land_i_Shed_Ind_old_F
- Land_IndustrialShed_01_F
- Land_PoliceStation_01_F
- Land_StrawStack_01_F
- Land_House_2B04_F
- Land_GuardTower_02_F
- Fixed trees and bushes gleaming at distance
- Fixed missing forests near Pobeda River
- Fixed missing forests near Novy Sobor
- Fixed missing forests near Myshkino
- Fixed terrain clipping inside houses at Tulga
- Fixed terrain clipping inside houses at Dolina
- Fixed terrain clipping inside houses at Three Valleys
- Fixed terrain clipping inside houses at Berezino
- Fixed terrain clipping inside houses at Nizhnoye
- Fixed terrain clipping inside houses at Myshikino
- Fixed terrain clipping inside houses at Khelm
- Fixed terrain clipping inside houses at Solnichniy
- Fixed terrain clipping inside houses at Skalisty Island
- Fixed clipping and misplacement bugs in Chernogorsk
- Fixed clipping and misplacement bugs in Vysota
- Fixed clipping and misplacement bugs in Polana
- Fixed clipping and misplacement bugs in Pulkovo
- Fixed clipping and misplacement bugs in Pusta
- Fixed clipping and misplacement bugs in Krasnostav
- Fixed clipping and misplacement bugs in Olsha
- Fixed clipping and misplacement bugs in Klen Hill
- Fixed clipping and misplacement bugs in Tulga
- Fixed clipping and misplacement bugs in Kozlovka
- Fixed clipping and misplacement bugs in Gorka
- Fixed clipping and misplacement bugs in Balota
- Fixed clipping and misplacement bugs in Zelenogorsk
- Fixed clipping and misplacement bugs in Black Forest Cottages
- Fixed clipping and misplacement bugs in NEAF
- Fixed clipping and misplacement bugs in NWAF
- Fixed clipping and misplacement bugs in Dolina
- Fixed clipping and misplacement bugs in Gvozdno
- Fixed clipping and misplacement bugs in Staroye
- Fixed clipping and misplacement bugs in Kamyshovo
- Fixed clipping and misplacement bugs in Nizhnoye
- Fixed clipping and misplacement bugs in Kamenka
- Fixed clipping and misplacement bugs in Komarovo
- Fixed clipping and misplacement bugs in Sosnovka
- Fixed clipping and misplacement bugs in Vybor
- Fixed clipping and misplacement bugs in Skalisty Island
- Fixed clipping and misplacement bugs in Batarov

Opdatering: 19. okt. 2019 kl. 12:02

Chernarus Redux v0.90 Release Notes

Added river boat house (thanks JimmieTheEye)
Updated Closed buildings to Enoch open variant
- Land_CementWorks_01_brick_F
- Land_CementWorks_01_grey_F
- Land_Church_05_F
- Land_Factory_02_F
- Land_GarageRow_01_small_F
- Land_House_1W01_F
- Land_House_1W02_F
- Land_House_1W03_F
- Land_House_1W05_F
- Land_House_1W12_F
- Land_House_2B03_F
- Land_House_2W03_F
- Land_House_2W04_F
- Land_OrthodoxChurch_02_F
- Land_PowerStation_01_F
- Land_Sawmill_01_F
- Land_Substation_01_F
Updated Main menu to read CHR intro mission and video
Updated and fixed Mask mapwide
Updated so terrain uses Normalmaps
Updated config to use Enoch wheat in fields mask type
Updated config to use Enoch water color
Updated terrain texture for Forest
Updated Parallax maps for terrain textures
Updated and fixed terrain texture tiling
Updated our ponds to match CUP Ponds
- Please note new cup ponds has issues on cup's end (https://dev.cup-arma3.org/T3514)
Updated cityblocks to have damaged texture as default
Updated lighthouses models
Updated Ken Hill to utilize Enoch dead trees
Updated CHZ wrecks from having map markers
Updated default texture used outside of map to field4
Updated texture for tent
Updated texture for air wrecks
Fixed CHR_Tunnel.p3d to be non destructible
Fixed Dubrovka & Vysnaya Dubrovka related object bugs
Fixed Drozhino related object bugs
Fixed Grishino related object bugs
Fixed Kozlovka related object bugs
Fixed Chernogorsk related object bugs
Fixed Military Roadblock related object bugs
Fixed Rogovo related object bugs
Fixed Staroye related object bugs
Fixed Pulkovo related object bugs
Fixed Batarov related object bugs
Fixed Pusta related object bugs
Fixed Bor related object bugs
Fixed Pavlovo related object bugs
Fixed Mogilevka related object bugs
Fixed other found and reported by users object bugs mapwide
Removed chernarusredux_prefix.pbo

Opdatering: 16. aug. 2019 kl. 6:42

Chernarus Redux Version 0.88 Release Notes

- Added North West Airfield Redux (thanks for helping @ tingnoy, know3, XenithZero, Thomas)
- Added Tulga Redux
- Added Grishino Redux
- Added Dubrovka Redux
- Added Vyshnaya Dubrovka Redux
- Added Drozhino Redux (thanks know3)
- Added Nadezhdino Redux (thanks Thomas)
- Added Olsha Redux (thanks XenithZero)
- Added Nizhnoye Redux (thanks XenithZero)
- Added Vyshnoye Redux (thanks AuD)
- Added Novy Lug Correctional Facility (thanks AuD)
- Added Batarov Fields
- Added Batarov Swamp Area
- Added Retextured Civilian Tents Model
- Added Retextured Military Tents Model
- Added additional pond near Cherno-Elektro tunnel
- Added dead body & skeletons models
- Added Road Crack decals
- Added Graffiti decals
- Added Civilian Defence Posters decals
- Added Biohazard sign decals
- Added Military airplane wrecks
- Added Chernarus Redux Monument
- Added An-2 Monument
- Added Preview Images to most newly added models
- Added ivy and boards to city block building objects
- Reworked environmental sounds
- Reworked majority of internal structure for models
- Reworked internal object category listings
- Reworked model classnames
- Reworked model types
- Reworked Chernogorsk
- Reworked SatMap map wide
- Reworked Mask mapwide
- Reworked Junk Yard at Novy Sobor
- Reworked South West Roadblock
- Reworked Klen Hill Evac Camp
- Reworked North East Airfield
- Reworked clutter configuration
- Optimized false land models
- Optimized trees and bushes a bit
- Optimized Cherno-Elektro Tunnel
- Optimized Underground Train Station
- Optimized Altar Bunker
- Optimized Pobeda Dam
- Optimized Tronicka Cave
- Optimized Novy Sobor
- Optimized North East Airfield
- Optimized clutter configurations
- Fixed DS Houses surface sounds
- Fixed some open sheds misplacement
- Fixed sea surface wave height
- Fixed darkness script values crossing over to other maps
- Fixed latitude and longitude of map location
- Fixed terrain map size to correct value
- Fixed Chernogorsk's visual glitches
- Fixed misaligned ponds map wide
- Fixed Sliding Pond surface glitch
- Fixed CHZ models geometry
- Fixed white lines in polyline roads
- Fixed wrecked models allowing damage
- Fixed trees which had weird color
- Fixed bushes which had weird color
- Fixed bulletproof bushes
- Fixed sand spitting bushes
- Fixed floating Trees map wide
- Fixed floating rocks map wide
- Fixed floating bushes mapwide
- Fixed terrain bumpy near Batarov Entrance
- Fixed terrain bumpy near Petrovka
- Fixed housec_2t2 house model clipping through wall
- Fixed missing ponds south of Vybor
- Fixed some roads which were left as objects to polylines
- Fixed various random misplaced objects mapwide
- Fixed unaligned railroads near Cherno-Elektro Tunnel
- Fixed unaligned trees near Cherno-Elektro Tunnel
- Fixed misplaced objects at Cherno-Elektro Tunnel
- Fixed misplaced objects at Black Forest Resort
- Fixed misplaced objects at Guba Reefs
- Fixed misplaced objects at Guba Reefs Lighthouse
- Fixed misplaced objects at Pavlovo
- Fixed misplaced objects at Dolina
- Fixed misplaced objects at Kabanino
- Fixed misplaced objects at Orlovets
- Fixed misplaced objects at Pusta
- Fixed misplaced objects at Balota
- Fixed misplaced objects at Balota Airfield
- Fixed misplaced objects at Polana
- Fixed misplaced objects at Msta
- Fixed misplaced objects at Vybor
- Fixed misplaced objects at Gorka
- Fixed misplaced objects at Guglovo
- Fixed misplaced objects at Prigorodki
- Fixed misplaced objects at Batarov
- Fixed misplaced objects at Rogovo
- Fixed misplaced objects at Pulkovo
- Fixed misplaced objects at Solnichniy
- Fixed misplaced objects at Bor
- Fixed misplaced objects at Shakhovka
- Fixed misplaced objects at Zelenogorsk
- Fixed misplaced objects at Komarovo
- Fixed misplaced objects at Staroye
- Fixed misplaced objects at Kozlovka
- Fixed misplaced objects at Msta
- Fixed misplaced objects at Krasnostav
- Fixed misplaced objects at Chezniki
- Fixed misplaced objects at Chezniki Tunnel
- Fixed misplaced objects at Berezino
- Fixed misplaced objects at Novy Sobor
- Fixed misplaced objects at Kamenka
- Fixed misplaced objects at Vishnaya Dubrovka
- Fixed misplaced objects at Dubrovka
- Fixed misplaced objects at Kamyshovo
- Fixed misplaced objects at Vishnoye
- Fixed misplaced objects at Myshkino
- Fixed misplaced objects at Elektrozavodsk
- Fixed misplaced objects near Lopatino
- Fixed misplaced objects near Sosnovka
- Fixed misplaced objects near Three Valleys
- Fixed misplaced objects near NWAF
- Fixed misplaced objects near Pogorevka

Opdatering: 8. sep. 2018 kl. 6:11

Chernarus Redux v0.793 Hotfix Release Notes

- Fixed Balota Airfield duplication
- Fixed death-trap roof of some new garage objects
- Fixed a pond object missing from Batarov
- Fixed map coordinates not being aligned
- Fixed small gap in Pobeda Dam Extension

Opdatering: 7. sep. 2018 kl. 9:27

Chernarus Redux v0.79 Release Notes

- Added Mountains on north western part of Chernarus
- Added Batarov (New city)
- Added Chezniki (New city)
- Added ship wrecks along northern river entrance reefs 
- Added northern area to have river heading in-landwards
- Added roads and tunnels along new northern river 
- Added Black Forest Resort
- Added Polana Redux
- Added Pavlovo Redux (Contribution by XenithZero)
- Added Orlovets Redux (Contribution by Tingnoy)
- Added Rogovo Redux (Contribution by ShyVic & XenithZero)
- Added Pulkovo Redux (Contribution by Mava & XenithZero)
- Added Prigorodky Redux (Contribution by Tingnoy)
- Added Open Sheds (Contribution of ComatoseBadger & StokesMagee)
- Added map wide road crack and grass clutter
- Added Russian shop model
- Added custom sounds to some more bushes
- Added some new clutter models to use around the map
- Added mod icon and description
- Added Ambient Particle effects
- Added SullenSkies back in with new settings
- Removed chernarusredux_puddles.pbo because BI fixed ponds (mission makers, remove this add on requirement from missions)
- Removed military camp north of Kamenka to balance out military locations
- Modified map size to 16km x 16km
- Modified Map Cell Size to 4
- Modified so map has terrain synth
- Modified north side of map terrain to match with newly introduced mountains
- Modified map to have extra forests in north and west edge
- Modified bush rendering mechanism for performance
- Modified moon texture to higher resolution
- Modified concrete texture
- Modified Lighting configuration
- Modified Terrain clutter configuration
- Modified NEAF parking lot and airfield to concrete mask
- Modified Underground Train station parking lot to concrete mask
- Modified mask for majority of the map
- Modified CHR Soundtrack module to play songs randomly from individual songs
- Modified vegetation texture paths (Internal change)
- Modified terrain on North East Shore to prep for future implementation
- Modified map city and location names
- Fixed compatibility with CUP Terrains Maps (grass for everyone!) 
- Fixed load screen background image bugs
- Fixed dirt coming out of several models when shot at
- Fixed various object bugs emerging due to cell size change
- Fixed various terrain bugs due to northern height change
- Fixed free willy at Novy Sobor (car wreck)
- Fixed terrain warping in Gvozdno
- Fixed toilet object clipping in Krasnostav
- Fixed Fuel Tank object clipping in Komarovo
- Fixed train station roof clipping in Komarovo
- Fixed Pine Tree clipping in to house in Chernogorsk
- Fixed tree clipping through house in Chernogorsk
- Fixed flying ivy in Kamenka
- Fixed fuel tank clipping through wall in Kamenka
- Fixed floating wreck in Kamenka
- Fixed trees in Kamenka
- Fixed floating bush in Balota Airfield
- Fixed floating train track near Cherno-Elektro tunnel
- Fixed misplaced barn inside barn in Pusta
- Fixed floating wagon in Pusta
- Fixed hay bails floating inside barn in Pusta
- Fixed objects on road at Pustoshka
- Fixed bush inside house at Lopatino
- Fixed ladder action at Gorka Petrol Station
- Fixed floating objects at Gorka Petrol Station
- Fixed tree growing through general store in Mogilevka
- Fixed floating bench object at Mogilevka
- Fixed rocks clipping in tree north of Elektro
- Fixed brick wall clipping through house in Dolina
- Fixed metal fence clipping through car in Dolina
- Fixed trash cart clipping through bus stop in Dolina
- Fixed fence clipping through house in Staroye
- Fixed restroom object blocking house entrance at Staroye
- Fixed house needing height change in Msta
- Fixed floating tree in Msta
- Fixed woodpile stock object blocking house entrance at Vyshnoe
- Fixed floating restroom object at Rogovo
- Fixed hen house clipping in to house at Zelenogorsk
- Fixed dog house clipping in to house at Lopatino
- Fixed floating wreck at Kabanino
- Fixed restroom object clipping in to house at Grishino
- Fixed misplaced hen house at Grishino
- Fixed building inside Altar bunker showind laddar action when it shouldn't
- Fixed CHZ train cargo model to not trap players
- Fixed Black Forest mass fps drop when looking at certain trees
- Fixed misplaced dog house at Berezino
- Fixed misplaced bench in Berezino
- Fixed free willy part 2 (trashcan) at Berezino
- Fixed shed clipping through vehicle depot at NWAF
- Fixed shed sunk in to port at Kamyshovo
- Fixed terrain warped at Tulga
- Fixed terrain warped at Msta
- Fixed doghouse and fuel tank clipping at Solnichniy
- Fixed trash can and bench clipping at Solnichniy
- Fixed bench clipping in to house at Solnichniy
- Fixed randomly placed wood fence at Solnichniy
- Fixed floating sign at Solnichniy
- Fixed duplicate sign at east coast factory
- Fixed unaligned ivy at east coast factory
- Fixed duplicate sheds at east coast factory
- Fixed warped terrain at Elektro east docks
- Fixed warped terrain at Vybor
- Fixed warped terrain around house in Sosnovka
- Fixed warped terrain around house in Gvozdno

Opdatering: 5. maj 2018 kl. 16:05

Chernarus Redux v0.65 Release Notes

* Added CHR Official Ambient Soundtrack as module
* Added Pusta Redux (contribution by Thomas)
* Added small survivor camp site somewhere
* Reworked Mask
* Reworked Satmap
* Reworked Road Textures
* Reworked Ground Texture
* Reworked Terrain Clutter
* Reworked Coastline Height*map
* Reworked global tree/bush height values phase 1
* Reverted Ponds (Due to BI Ponds fix)
* Optimized Mogilevka
* Optimized Msta
* Optimized Dolina
* Optimized Shakhovka
* Optimized Staroye
* Potential fix to Mogilevka fps drop
* Fixed Land_ds_HouseV_3I4 ladder action
* Fixed Shopping Cart object collision
* Fixed reducing bird sounds in forest during day
* Fixed Tree growing on road on eastern coastline
* Fixed several ponds able to enter under water
* Fixed bus stop in the middle of the woods
* Fixed tent interior looking weird when observing through window
* Fixed wrongly placed poly*line type road in Staroye
* Fixed several warping metal walls in Staroye
* Fixed road slope north of Chernogorsk
* Fixed floating plant in Chernogorsk
* Fixed floor object gap in Chernogorsk
* Fixed vegetation library left in middle of nowhere
* Fixed decals existing east of Dolina
* Fixed gap in build at Pobeda Dam
* Fixed warping walls in Guglovo
* Fixed shack missing at comms tower in Chernogorsk
* Fixed industrial building missing in Chernogorsk
* Fixed gap in fake land on Kamenka Cliffs
* Fixed rocks missing in Underground Trainstation
* Fixed warping side*walks at Gorka Petrol Station
* Fixed terrain surface uneven at Zub Castle
* Fixed several object clipping in to hangar at Balota AF
* Fixed bush in the middle of road in Dubrovka
* Fixed one dam object higher compared with others in Pobeda Dam
* Fixed bush inside house on coastline of Chernogorsk
* Fixed fallen tree inside house north of Chernogrosk
* Fixed truck clipping in to house in Kamenka
* Fixed bus clipping in to concrete wall in Chernogorsk

Opdatering: 20. mar. 2018 kl. 14:48

*Night time lighting fix

Opdatering: 18. mar. 2018 kl. 12:36

  • Moved cba to optional folder

Opdatering: 18. mar. 2018 kl. 12:25

Small fix