STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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Update: May 6, 2020 @ 9:37am

Field Base Garrisons limited to 20

Update: May 6, 2020 @ 12:12am

- Temporarily Disable Boarding Shuttle (Testing a fix)

Update: May 5, 2020 @ 3:05pm

Temporarily disables Carida Academy

Update: May 5, 2020 @ 10:45am

Fixed Noghri, disabled moreImperial government

Update: May 4, 2020 @ 10:09am

Remove Stray Legitimacy

Update: May 4, 2020 @ 8:35am

Fixed PA Stormtrooper Company

Update: May 3, 2020 @ 9:33pm

May 4th Text

Update: May 3, 2020 @ 9:31pm

Remove Debug Structure

Update: May 3, 2020 @ 9:27pm

Map Previews

Update: May 3, 2020 @ 9:11pm

- Full space and ground tactical reworks, including all stats reworked from scratch.
- New ground mechanic - Field Bases: 3 for each faction (will be expanded in future versions)
- Updated models: Imperial Sentinel Lander, XR-85, SPMAT, CR90, DP20, Marauder, Broadside, MTC, Corona, CC-7700, Dauntless, MC40A, MC80 Liberty, MC80B, MC80 Home One Type, MC90, Viscount
- New Galactic Conquest: Empire's Essence
- New heroes: Vorru (era 1B, Economic hero), Drost (era 2, Economic hero), Dezon (era 2, Constrainer - Immobilzer 418), Umak Leth (era 3, Economic hero), Praji (era 3 / Deep Core GC, era 2, Secutor), Brilliant (Delvardus, ISD II)
- New units: Turbolaser Refit AT-AT Walker (IR, era 3+, replaced AT-AT), Dark Jedi (IR, era 3, Byss-only), Crusader Corvette (IR, era 4), CC-7700/E (NR, replaced CC-7700), MC30C (NR), Neutron Star Chir'daki Carrier (Ryloth influence reward)
- New fighters: B-Wing/E (NR), Super TIE (IR, era 4), Skipray 12h/12j,
- New abilities for heroes: "Art of War", "Brutality", "Rampage", "Push the Limit", "Battle Meditation", "Ion Blast", "Draw Their Fire", "Target The Destroyers", "Defensive Tactics", "Aggressive Tactics", "Bounty"
- New company - Carida Academy: spawns Fleet and Ground commanders with different command tiers and command ships
- Fleet Tenders: MTC (IR) and Baomu (EotH) now can repair ships in space combat (except destroyed hardpoints)
- Updated hyperspace sounds and VO for some units
- Redone Imperial space rosters
- Base Defenses - now builds both Turbolaser Towers and Base Shield
- Buildable Night Hammer for Eriadu Authority (spawns after first Executor is built, replacing it)
- Decreased period after Thrawn's death from 15 to 5 weeks
- Updated "Influence Guide" documentation
- Updated tooltips for all units/heroes/structures
- Updated many icons
- Updated starting forces in all GCs (both Progressives and Historical)
- Updated scripts for Imperial era 3 start in Progressive GCs
- Era selection for "From the ground up" and "Instant Action"
- Instant Action: many more unit and faction options, including spawning for any faction (ie mirror matches)
- Removed requirements for all Factories (now requires just Government Office)
- Buildable fighter squadrons gone (still buildable in skirmish)
- Survival Mode cut for reworks
- Cut for current version: Imperial Escort Carrier (will be part of Imperial Government Mechanics), Torpedo Sphere/World Devastator (both units will be updated in next version), Imperial Prisons (will affect influence), defunct skirmish upgardes (to come back with skirmish reworks)
- Cut entirely: Tractor beams from all units, Acclamator Refit (Replaced by Acc I/II/Leveler), Nebulon B-2, Nuruodo (in future version will be replaced by 2 ships)
- Fixed Katana mission
- Many other changes and fixes