STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: Thrawn's Revenge 3.4 (Updated April 2nd)
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Update: Apr 12, 2018 @ 10:09am

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MAJOR CHANGES:

The mod has essentially been redone, so doing a comprehensive changelog is impossible- this is simply an overview.

New & Redone Content in 2.2:
- Playable Factions: Warlord Zsinj, Greater Maldrood, Eriadu Authority (Hero rosters have been expanded for all rosters)
- Non-Playable Factions: Warlord Harrsk, Mandalorians, Corporate Sector Authority
- Redone skydomes, land texture sets
- Dozens of new and redone maps
- Economy rebalanced
- Particle and weapon effects redone
- Death Clones added to several units (not just explosions- this is a longer term project so not everything is done).

- AI OVerhaul Part 1:
-- AI Takes advantage of mod-specific features & economy
-- AI reliance on magic and unfair spawns removed- income modifiers still exist for Hard
-- Rebalance AI Combat power for fleet compositions
-- Some factions given distinct behaviours (ie PA and EotH isolationist until era 3 & 5 respectively)

- All Pre-existing GC maps redone & added several new GC maps:
-Progressive
-- Imperial Civil War renamed to Empire's End
-- Art of War
-- Essence of War
- Era 1
-- Endor Aftermath
-- Stars Align
-- Bacta War
-- Hunt for Zsinj
- Era 2
-- Thrawn Campaign
-- Isard's Revenge
- Era 3
-- Operation Shadow Hand
-- Crimson Empire
- Era 4
-- Reunification
- Era 5
-- Black Fleet Crisis
-- Orinda Campaign
-- Final Imperial Push
-- Caamas Crisis
- Infinities
-- Survival Mode
-- From the Ground Up (Single-Planet Starts)
-- Empires at War


-Many new events on the galactic level
-- Bacta War story thread
-- Emergent factions (Hapans, Yevetha) in progressive GCs

- New Abilities:
-- Single-Unit Retreat
-- Boarding (New Republic, Era 2 Empire)
-- Station Rotation

- New Units:
-- Bellator
-- Raider
-- Secutor
-- Dauntless
-- Tartan
-- Torpedo Sphere
-- Peltast
-- Afthonia
-- Allegiance
-- Procursator
-- Army Troopers
-- TIE Avenger
-- Providence
-- ARC-170
-- Keldabe
-- Rihkxyrk
-- Arquitens
-- Neutron Star
-- Boarding Shuttles
-- World Devastator

- Redone Units
-- Executor
-- Imperial I Star Destroyer
-- Imperial II Star Destroyer
-- Victory Star Destroyer (Crimson, VSD I, VSD II)
-- Skipray Blastboat
-- Lucrehulk
-- Ton-Falk
-- Battledragon
-- TIE Fighter Line
-- X, Y, A-Wing
-- Vindicator / Enforcer
-- Immobilizer
-- Interdictor Star Destroyer
-- Venator
-- Acclamator
-- Lancer Frigate
-- MC80
-- Home One
-- MC80B
-- MC40a
-- MC90
-- Carrack
-- Nebulon-B
-- BAC
-- Eclipse

Update: Mar 26, 2018 @ 9:00pm

Slight Delay

Update: Mar 26, 2018 @ 8:52pm

Slight Delay

Update: Mar 25, 2018 @ 10:13pm

Added savegame warning to Menuback Overlay

Update: Feb 7, 2018 @ 7:30am

CR90 Price Reduction

Update: Jan 31, 2018 @ 7:48am

MP Balance Changes - Corona, MC40a nerf, many price adjustments

Update: Jan 10, 2018 @ 9:22am

Infinite Load Fix (Wayland, Myrkr, Muunilinst, Bespin wouldn't begin tactical battle). OTher change for potential mitigation of save crashes.

Update: Dec 19, 2017 @ 12:47pm

AI Income Reduction - Compensation multipliers reduced to be more in line with adjusted player income levels.

Update: Dec 1, 2017 @ 10:02am

Attempting to re-add support for modded multiplayer maps for multiplayer skirmish

Update: Oct 26, 2017 @ 3:07pm

Removed AI compensation for traderoute issues (AI should not longer receive absurd amounts of credits esp. in skirmish)