RimWorld

RimWorld

RIMMSqol
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Update: Oct 17, 2021 @ 6:17pm

Streamlined loading of early access data for forbidden patches and def copies so there are no longer "special" entries in the configuration file.

Added support for Combat Extended weapon's tool properties.

Better in-place editing support for Combat Extended firemodes. The related gizmos will now update to reflect changes made during a running game.

Update: Oct 13, 2021 @ 11:35am

Added ability to spawn copies of existing database objects to have new entries for editing available. The objects are configured under the general settings "Def Copies".

Update: Oct 7, 2021 @ 9:54pm

[Auto-generated text]: Update on 10/8/2021 6:53:59 AM.

Update: Oct 7, 2021 @ 7:33pm

Bug-Fix: "Extra Damage" on projectiles was broken.

Bug-Fix: Faction prerequisites did not allow new entries.

Dropdown menus on main buttons open aligned with the top left corner of the button and the button tooltip is hidden while the menu is open.

Sorting ability for list with primitve, selectable or referenced values. Complex objects are a case by case basis. Just because a list is sortable does not mean sorting the values has any meaning for the game logic.


Update: Oct 5, 2021 @ 12:02pm

Bug-Fix: Added icons from non asset bundles to the icon selection.

Update: Oct 5, 2021 @ 2:04am

Added property "Wearer Stats" to weapons.

Added option to allow animal families if either parent is "named"(no race name or numbered name).

Added category "Weapon Traits" for owners of Royalty DLC.

Update: Oct 2, 2021 @ 9:35pm

Removed debug entries.

Update: Oct 2, 2021 @ 9:07pm

Added ability to create new list entries for hediff stages. They either use a default instance with only the functionality presented in the editor or any of the original entries which retain custom code and properties not visible in the editor. A reference to an existing entry can be used no more than once and w ill default to the original values if removed and then added again.

Added faction and world object section with properties that allow changing the icons of those objects. All icons come from the folders "World/WorldObjects" and "World/WorldObjects/Expanding".

Fixed some issues with icon properties. Irrelevant log messages when rendering empty textures and incorrect path entries when using icon directories with subdirectories.

Update: Sep 25, 2021 @ 7:37pm

Added property "MB DD always labeled" to the general settings.

Update: Sep 22, 2021 @ 6:07pm

Added property "Icon" to main buttons.

Added property "Label" to architect buttons.

Added properties "Label", "Override Label", "Mental Break Explanation", "Override Tooltip" and "Extra Tooltip" to hediff stages.

Changed hediff stages to be a fixed list to allow use of custom classes and hediffgivers.

Added an icon-selector and textarea property-type.