RimWorld
RIMMSqol
Mostrando 21-30 de 387 aportaciones
< 1  2  3  4  5 ... 39 >
Actualización: 7 JUL 2024 a las 8:41

Added property "Description" to the "Weapons", "Apparel" and "Items" categories.

Actualización: 2 JUL 2024 a las 4:52

Added "Lifestages" to "Pawn Kind" category.

Added support for VSE learning rate cache.

Actualización: 27 JUN 2024 a las 18:38

Added properties "Growth After Harvest" and "Difficulty Affects Yield" to the plants category.

Actualización: 6 JUN 2024 a las 6:56

[Auto-generated text]: Update on 6/6/2024 3:56:04 PM.

Actualización: 5 JUN 2024 a las 23:00

[Auto-generated text]: Update on 6/6/2024 8:00:31 AM.

Actualización: 5 JUN 2024 a las 17:54

Added category "Pawn Kind".

Refactored how the editing pages are drawn to better organize the growing code base.

Made individual edit pages initialize on demand instead of preparing them all when the mod menu opens.

Restructered the page data so that most of it can be reused for pages of the same type but in different locations. For example the thing/count type is used in recipes, floors and other categories. Now the renderding instructions exist once for all those locations while each having naviagtion data based on their individual location.

Added support for more data types.

Bug-Fix: Trait descriptions failing to be generated during startup because the dummy pawn would try and calculate it's lifestage during the translation which relies on a running game.

Changed translation for "xenotypeChance.chance.tooltip".

Actualización: 14 MAY 2024 a las 16:54

Bug-Fix: Added special case for trait "PerfectMemory" in skill xp decay handling.

Actualización: 10 MAY 2024 a las 16:11

Added a failsafe to pathfinding in case the step cost is negative. The game will log a warning once and highlight problematic cells. The negative step cost will be substituted with the standard horizontal/diagonal cost.

Added some pathfinding heuristics for breachers or other custom movements.

Added properties for all vanilla ingestion outcomes to the food category.

Added property "Stacks in Cell" in the buildings category.

Actualización: 30 ABR 2024 a las 16:12

Added translation for property "Bed" in buildings category.
Added properties "Deconstructible" and "Always Deconstructible" to buildings.

Actualización: 22 ABR 2024 a las 12:24

Fixed handling of "Edit under cursor" for buildings. It now allows editing all recipoes and not just the ones declared on the building. It also shows the entry for editing buildings regardless of them having recipes or not.