Stellaris

Stellaris

Expanded Stellaris Ascension Perks
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Update: Jun 30, 2018 @ 5:19am

Updated to make the mod compatible with new if/else logic.

Update: Jun 30, 2018 @ 3:45am

- Updated compatibility with CGM.

Update: May 24, 2018 @ 2:16pm

Initial Upload

Update: May 6, 2018 @ 9:41am

- Compatibility with Core Game Mechanics added (thanks to the creators of that mod for fixing it).

Update: Apr 21, 2018 @ 3:09am

- Behemoths of War prerequisite tech updated.
- Updated Master Builders according to 2.0.3.

Update: Apr 9, 2018 @ 12:49pm

- Updated with Ascension Perk changes in 2.0.2.
- An event on game starts now sets a global "expanded_stellaris_ascension_perks_mod_in_use" flag which can be used to detect that the mod is active.

Update: Feb 28, 2018 @ 3:48pm

Uploaded a "Quick Fix" for 2.0
- The mod should be mostly playable in 2.0, but there are probably issues left.
- Some perks have been disabled, awaiting proper integration into 2.0.
- I plan to improve this mod further for 2.0, including planning a major overhaul some time in the far future.
- Right now I cannot say much about the time plan. Will start fixing bugs as they are reported, as well as continuing to improve the integration into 2.0.
- My main modding focus is polishing the tradition mod for 2.0, this mod will probably require more work to bring it up to the standard that I am hoping to achieve.

Update: Jan 27, 2018 @ 8:40am

- Some bug fixes.
- Updated compatibility with Expanded Stellaris Traditions.

Update: Dec 9, 2017 @ 2:55am

- Clarified description of smallworlds.

Update: Dec 9, 2017 @ 2:51am

- Mod should now correctly display as compatible with 1.9
- Synthetic Age is now available for synthetically ascended empires