Arma 3
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NATO REPLACEMENT UNIFORM PACK
   
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Data Type: Mod
File Size
Posted
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240.504 KB
Jun 26, 2017 @ 7:37pm
Feb 6, 2018 @ 1:56pm
5 Change Notes ( view )

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NATO REPLACEMENT UNIFORM PACK

Description
This is just a simple config that replaces the vanilla NATO helmets, vests, and uniforms with variants of VSM's OpsCores, Vests, and Multicam Crye uniforms from his VSM packs. The config will automatically override the NATO uniforms when active, including when you play in the single player campaign and scenarios. Some of you may get some use out of this. Works fine in Zeus, ALiVE, etc.

I'll probably do something similar with the NATO Pacific faction as well down the road.
33 Comments
Luke_B Jun 10, 2024 @ 4:15pm 
Have a problem in the singleplayer campaign all my squadmates still use the vanilla loadout
Peaky May 6, 2024 @ 5:57am 
get an issue of units saying the have no ammo in reaction forces air control campaign. also some of the units use the vanilla loudout
-M4TT Jan 20, 2023 @ 5:59pm 
Hi! I need some help, Im actually trying diferent "Remplacement" from NiA to RhS to replay the campaign but kerry and his uniform also others units and I even used a specif MX remplacement and is not working and remplacing every thing, why this could be happening? I need to do something after updating my mods list? I even using a sound mod and its looks all the same
CoseDola | Miller Feb 2, 2019 @ 8:00am 
I have the same problem as kategorischer_imperativ. The changes remain in the game, even if the mod is removed. Any ideas how to fix this?
Disgruntled Cuttlefish Aug 9, 2018 @ 1:36am 
Not working...I have the dependant mod loaded.
kategorischer_imperativ Feb 12, 2018 @ 2:21pm 
Hey Auburn, nice work! I wondered if you could help me figure out an unfortunate issue I have with this mod? I can't change any piece of equipment in the editor. It's as if a reset button was hit every time I try to, just as though the replacement was "hardcoded" so to speak. E.g. when I remove a rifleman's MX for an AK12 the change done in the editor doesn't show in the game; the unit spawns with a MX regardless. Could you help? To clarify, I ran the mod without anything else but its dependencies.
AuburnAlumni  [author] Feb 6, 2018 @ 1:57pm 
@v2 kite bombe Just updated this pack and fixed that error.
little bit bougie Oct 25, 2017 @ 3:01am 
At the start of Drawdown 2035 or the firing from helicopters showcase I get the error No entry 'bin/config.bin/CfgVehicles/B_Heli_Light_01_F/Turrets/CargoTurret_01.maxHorizontalRotSpeed' .
When only this mod. VSM and CBA are active, this does not allow me to enter the MH9
2004ChevyTahoe Sep 2, 2017 @ 6:55pm 
I would love to see some M16s but it doesnt have to be a RHS copy
AuburnAlumni  [author] Aug 29, 2017 @ 7:29am 
UPDATE 8/29/2017: Cleaned up config. Removed issue of "Backpack on ground" with some units spawned in by ALiVE. As always, hope you enjoy.