Team Fortress 2

Team Fortress 2

3,926 ratings
Banana Bay
 
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Other: Jungle
Game Mode: Payload Race
File Size
Posted
Updated
39.455 MB
Jun 20 @ 11:41pm
Aug 20 @ 9:01pm
11 Change Notes ( view )

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Banana Bay

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Description
A chaotic payload race taking place along the cliffs of a tropical cove. Utilizes the finale from Cactus Canyon.

Now in the game! No need to download it here, unless that's your thing.

Thanks! plr_bananabay_rc4; 951657912

This is a rotationally symmetrical map designed around a rail bridge with a train that acts as a hazard, flow redirector, and finale. The antithesis of room-corridor-room syndrome.

Verdict:
Payload Race and team deathmatch working hand in hand. The payload paths are kept near each other to maximize chances of cart vs cart battles. The size of the map keeps everything close by, and the density of paths keeps every class's options open. At the end the action is focused on that central bridge as both teams are trying to get their cart hit by the train. So far I haven't seen this map stalemate (except one time when I goofed and made a team's rollback zone too big) with most matches lasting 4 to 8 minutes.

Flanking classes have a field day with all the routes. Close range classes enjoy the twisting tunnels and alternate paths. Snipers have their sniper vs. sniper deck, with numerous sightlines in the battlefield for the ones with good game sense. Engineers have a few good defensive spots, but there are several ways to counter each of them. Ninjaneers will have a challenge setting up with great payoff. Jumping classes can make use of all the different levels. Medics don't have much opportunity to use ubers to break strong holds, but are still a great benefit.
Popular Discussions View All (12)
17
Oct 16 @ 5:51pm
Any servers that run it
[RG]Fλllout
3
Nov 3 @ 10:22am
VALVE OFFICAL
[RG]Fλllout
6
Aug 6 @ 9:14am
is this what i think it is...
Bonk
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322 Comments
【✨Jotaro✨】 Nov 18 @ 1:08pm 
v your cool
Docc Nov 18 @ 1:02pm 
I love the concept of having a train hit the payload for it to explode rather that in falling down a pit. Out of all of the maps from Jungle Inferno, this one is my favourite :^)
【✨Jotaro✨】 Nov 15 @ 2:18pm 
your shit
Atlas Nov 15 @ 2:00pm 
Too much chaos, too much disorganization, shit map
【✨Jotaro✨】 Nov 3 @ 1:09pm 
I hate you
The Rebellious Strider Nov 3 @ 10:21am 
I hate this map
🎄 -Пβ- Ethorbit ⛄ Nov 2 @ 8:24pm 
When I saw Jungle Inferno and played the new maps, this one was my favorite out of all of them. I had no idea that you took a part in its creation at the time. Amazing work.
【✨Jotaro✨】 Oct 31 @ 5:05pm 
My fav map of all time, i even bought the stamp for it!
Marty Senior Oct 29 @ 2:51pm 
Yes, actually. Nightfall would be the best example. Pipeline is open; you can see the entire situation once you head out the door and Hightower is similar but smaller and more linear. They're all perfectly managable even though tere are 2 mission-objectives at all times.

Banana Bay feels like the first official payload race map that's being played like a free-for-all deathmatch deal. Similar to how some people play KOTH.

(edit) I don't want to spam on your page though, I left my thoughts and I'll leave it at that. If you'd like to have a discussion about this feel free to contact me some other way.
Blade x64  [author] Oct 29 @ 12:00pm 
Are there Payload Race maps you enjoy that can form battlefield lines?