Portal 2

Portal 2

245 ratings
[Sp] The Second Exodus (v2.3)
   
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97.742 MB
Sep 3, 2012 @ 3:14pm
Sep 24, 2012 @ 2:05pm
6 Change Notes ( view )

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[Sp] The Second Exodus (v2.3)

Description
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IT IS STRONGLY RECOMMENDED TO PLAY THIS MAP WITH "SHADER DETAIL" SETTINGS SET UP AT LEAST TO "HIGH" TO FULLY ENJOY IT :p
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This is the map I submitted for the Super Mapping Contest at TWP... but this new version is much more polished, deeply TESTED (hehehe) and also easier! I've taken care of each single step making them firmer than in previous version upon my beta-testers' comments. I have added a new panel in the middle of room 3's ceiling in order to make the final step much easier. And yes, I've packed everything into the file so it should be seen now perfectly :D

It's a MEDIUM-HARD difficulty fling-based map along 3 main chambers. No glitches, ninja movements or crazy things are involved, seriously! Only logic is required and a certain ability to control flinging, that's all.

I've added an easter egg too for those who wants more challenge :wink: It's not so difficult but it's funny to reach! Try!

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OFFICIAL SOLUTION VIDEOS RELEASED

Normal run / no easter egg
Complete walkthrough!
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Videos available in the slideshow, altogether with the picture thumbnails...

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Special thanks to:

- Greykarel: Grey, man, you're incredible, thanks for your help playing it again and again and with the skybox technical improvements... I owe you one!
- Markiu: Marc, thanks my friend for test this map in each version and for finding all those ninja movements for breaking the map that only you are capable of :thumbup: ... And also for suggesting/inspiring the easter egg!
- Zivi7: Chris, thank you so much for testing it all the times and let me know your detailed comments on issues and annoyances!

You're awesome guys!! There's an overlay for each of you hidden in the map... go find them and take a picture!

- Vanessa, my graphic designer and friend. Artwork, signage and skybox colour correction by her... you are the best! don't leave me ever!

- Neco: Necati, I have missed you all this time my friend!

And finally, thanks a ton to Thnkingwithportals.com, I wouldn't known what I know about mapping now without the community, thanks from the bottom of my heart!

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CREDITS:
- Portal's Light rail platforms by Skotty (thanks for that man, awesome stuff as all you make!)
- Original Skybox by Komaock
- Original design of the light supports by my dear friend Neco.


IMPORTANT: for those who feel discouraged or frustrated, first of all, don't be! :D ... and secondly, a video solution ia available, although I'd like to keep it for now unreleased in order to let ppl time to solve it. However, anyone interested in watching it before I release it, just pm me and I'll send, ok? :wink:

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ChangeLog
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- v2.1: changed the height of a portalable wall that allowed an important unintended movement (thanks Sickle). Added some more tweaks.

- v2.2: changed player model from "Bendy" to "Chell". Added many particles and effects. Fixed the bug on the water reflections when shader details settings are set to "low"/"medium".

- v2.3: minor changes. Removed unintended move for the easter egg part (thanks to comoros94). Added a reflector-cube respawning at room 2 (in order to prevent that the player has to get back to room 1 to solve it again and get the cube back). Fixed a possible player's lock at final steps in dot2 (thanks to Mr. Waterhandle)

#TWP
66 Comments
SpielSatzFail Jun 18, 2022 @ 3:20pm 
Stunning visuals and a challenging puzzle through all rooms, including a nice extra challenge (CC), but the execution is way too fiddly in many situations. I was enjoying the journey but my excitement got killed with these executions :-/
Eomund_01 Apr 3, 2022 @ 10:04pm 
Nooo, not my companion coob :steamsad:
Throw Sep 13, 2021 @ 10:54am 
Cheesed the fuck out of this chamber. took about 3 minutes to complete first time.
cantor0305 Feb 10, 2020 @ 11:39am 
stun by the work, but for the love of god it's not "medium" difficulty.
it's very hard. and it's very misleading to see in the description "medium".
hub Feb 3, 2020 @ 3:26am 
:maglike:
Silenius Sep 13, 2019 @ 6:04pm 
Ahahaha i didn't know you can actually do that, i would never figure this out in million years :D
Don't recommend this map to players, which already don't know how all mechanics of portal 2 works ! One would think it would kill you: as you create portal to second portal where are dead lasers. But you jump from the portal and fall a bit and than you create portal and it will put you on bridge, that i knew, it actually makes sense. I remember i was already behind this point, because i remember i got to the middle.
Silenius Sep 13, 2019 @ 5:58pm 
Ahahaha i didn't know you can actually do that, i would never figure this out in million years :D
nock Aug 31, 2019 @ 12:43am 
Very nice puzzle indeed. I was stuck for a while in the third room, as the move required was slightly unorthodox, but that's only a minor factor. Fantastic Hammer work as always with your chambers :)

Blind Run: https://www.youtube.com/watch?v=-5NKKh9l0Xs
zwan33 Feb 21, 2016 @ 10:26am 
Much too complex... There are too many options in the large room. Other than that, this is a great project.
speexz Jun 15, 2015 @ 11:09am 
Good map! Thanks! But I found 2 drawbacks: 1) in the big room, you can jump from light bridge to hint panel and then to center of lasers and press main button; 2) in the big room, after activating panel in the ceiling you can respawn simple cube using laser cube and first light bridge.