Arma 3
125 ratings
Bullet-Time (Slow-Motion)
   
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Data Type: Mod
Mod Type: Character, Mechanics
File Size
Posted
Updated
1.118 MB
May 22, 2017 @ 12:16pm
Sep 10, 2017 @ 7:12pm
12 Change Notes ( view )

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Bullet-Time (Slow-Motion)

Description
An addon to provide a bullet-time effect, with graphical distortion, bullet visibility, and audio effects. It is implemented with a timeout and "recharge".

Fans of this mod: Please do comment with feedback with your suggestions, ideas for improvements, etc. I'd be happy to consider suggestions and make tweaks!

To use
Press Caps-Lock to enable/disable bullet-time. Watch the hint messages in the top-right to see when bullet-time recharges.

New Features:
- Optional "tracer-vision" feature, where all friendlies and enemies fire tracer rounds while in slow-motion. AI bullets also travel slower for increased immersion and reaction time. This feature can be disabled in the context menu during the first 10 seconds of gameplay.
- Auto-react feature now toggleable in the player context menu only for the first 10 seconds of gameplay (temporary solution).

Additional notes on the feature
- When in bullet-time, the player gets a temporary health boost
- Damage taken while in bullet-time does not impact the player when the effect ends (unless player killed in bullet-time).
- Player moves faster (relative to all other AI, players, objects) in bullet-time
- Player auto "reacts" and enter bullet-time when caught unaware by enemy fire
- NEW: Auto-react feature is now optional/selectable (can toggle on/off in the player context menu)
- NEW: Friendly and Enemy AI bullets travel slower in bullet-time - player can now react more readily to enemy fire as as tracers woosh past (tracers recommended)

Please do comment on any feature you like or dislike (and why) so that I can make improvements!

Also worth checking out
"The Dude's Fantastic Paintball Adventure - Reloaded" mission:
http://steamcommunity.com/sharedfiles/filedetails/?id=888677778

"Project WetPaint" paintball mod:
http://www.armaholic.com/page.php?id=28087
Popular Discussions View All (1)
9
Nov 22, 2021 @ 3:11pm
Player ideas/suggestions and relevant updates
Human Being
125 Comments
Uzi Dec 21, 2023 @ 3:45pm 
Can we hide the hint messages, so it dont pop up when we recording.
Tmottl07 Aug 6, 2023 @ 2:24am 
good mod for funny sniping or rocketing, but we need settings in menu for it, I want more slow bullet time or another keybind. But its fine :WhiteWolfFunny::firstaid:
Reticuli Jul 25, 2023 @ 12:58am 
Ability to change the toggle key would be helpful.
Mars_Beepolars Jun 27, 2023 @ 10:16pm 
what if we watched a tank get arma'ed into oblivion with this mod?
So armamantic <3 (romantic yes af)
Human Being  [author] Apr 29, 2023 @ 8:18pm 
BulletStopper, I am currently*slowly* chipping away at improvements. I have other projects on the go, so it will take time - but they will happen:). Some of those bugs are already fixed but need to be stress tested before patching, next chance I get.

My general coding skills have MUCH improved since the last patch, so things will generally be of higher quality. Plus I'll give you a configurator tool so you can totally customize it to your liking.
Sandman Oct 24, 2022 @ 10:02pm 
I tried this mod and, while I like the idea of it, I have to agree with many of the others in the discussion page, the lack of a configuration menu for it to allow players to tailor the settings to their needs is the only thing that keeps me from using it. It's like it was left half done. Otherwise it would be genius. The only reason I haven't unsubscribed from it is the hope that one day this one thing would get fixed.
Spreeu Aug 3, 2022 @ 9:14pm 
Sorry to bother but, every time I try it, it gets stuck and I cant ever leave bullet time mode, Caps-Lock is not working to deactivate, any suggestions in how to fix it? am I missin any other mod besides CBA ?
jensen343 Jul 22, 2022 @ 9:44am 
i wanna make it so it can be slower or not have to recharge
jensen343 Jul 22, 2022 @ 9:43am 
i would try and do something with the code but i dont have any clue how to use arma coding and such
Human Being  [author] Apr 7, 2022 @ 11:13am 
Nan ah no doubt! Nah sadly I do not know of that mod, bit that's a great idea. My mod could be reconfigured to do that though, without too much work. It's public on github now (see comment below), so if you want you could take a stab at it.