Garry's Mod

Garry's Mod

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Description
Pack of all e2 extensions in workshop

Please rate if this useful for you.
____ |o-o| \| |/ L | / \ (It's me SpongeBob =) )
Items (29)
E2 Gun
Created by Soldier[Rtf2]
Have you ever made an e2 that required a weapon but without shooting and sounds? There are plenty of guns in gmod but every of them does something. This addon gives you not coded gun that you can bind with e2. (I made this addon when i was in need of a wea...
E2 Viewer
Created by Knackrack615
E2 Viewer is a powerfull tool for server administrators It allows you to find spawned E2's on the map and do various things with them such as goto, remove, kick owner and remove all It has full integration with ULX, Evolve and Exsto Usage: Chat: !e2 Consol...
EGP Extras
Created by Reemuson
This is a pack containing a variety of assets for use with EGP HUDs and screens, such as: - HUD elements for cars - HUD elements for tanks - HUD elements for helicopters and planes - Screen elements for windows, buttons and more Some elements will work on ...
Expression 2 Serverside Files
Created by FM-96
This is an addon for Wiremod adding 9 Expression 2 functions that allow you to write/read files on your server. Unlike the file functions included in Wiremod, these files are saved serverside. Requires Wiremod, obviously. Adds these functions: e2serverfile...
Expression2 Turret Exstension (E2:shootTo()) [Wiremod needed]
Created by Moonlight.PWG
Turrets shall no longer be needed!!! This exstention will allow you to shoot bullets from any entity using only Expression2 code! No more need to attach turrets to your contraption, just use E2! Using this couldn't be simpler just do it all from one line: ...
Wiremod E2 Extension: ChatPrint
Created by Divided
Wiremod E2: ChatPrint =============== A utility function to print coloured text to a players chat area. This is a E2 function! I didn't just upload an E2 to workshop! Requires Wiremod, duh. Usage =============== chatPrint(vector color, string text, ...) ch...
[E2] AntCore
Created by Antonym
Useful E2 stuff Documentation (too long for workshop): https://github.com/Antagonise/E2-AntCore Some of the most useful functions: E = shootBolt(pos, vel, damage) Allows you to create a moving crossbow bolt that will hit targets identically as if you fired...
[E2] AtmosCore
Created by Sir Papate
This core adds some functions to control Atmos. Obviously you need the Atmos to use this core....
[E2] Beam Core
Created by Thomasims
THIS IS AN EXTENSION FOR WIREMOD, NOT CONSOLE COMMANDS Temporary Description: Allows you to draw beams "lasers" with an e2 these can either be relative to the world or to an arbitrary position and rotation set by you. Usage logic: You define points for the...
[E2] DamageCore
Created by Sir Papate
For more information, go to the GitHub Page DamageCore DamageCore is an extension module for the Wire Expression 2 Chip. It enables players to detect and/or deal damage to other entities. Workshop Installation The DamageCore is available on the Steam Works...
[E2] Doragon's AdminCore & other functions
Created by Doragon
Hello! Today I show you my extension for the expression 2 gate. This extension add powerfull functions for admins, and some non-admin functions. List of NON-admin only functions: - E:plyColor() return: vector description: return the player model color of t...
[E2] EntextraCore
Created by Sir Papate
For more information, go to the GitHub Page EntextaCore In this core, you can now detect a entity when it spawns or when it gets removed. It adds some useful functions too. And best of all, it adds a system of tag. So basically It allows you to set tags on...
[E2] Global Print
Created by bigdogmat
This extension allows you to easily broadcast messages to everyone on the server. Features Allows you to globally print messages Allows you to print messages to a certain player Allows colored messages so you can have all the rainbox text you want Supports...
[E2] Mesh Core
Created by Thomasims
THIS IS AN EXTENSION FOR WIREMOD, NOT CONSOLE COMMANDS Summary: This extension allows you to create 'models' in game using the OBJ format. Example use: All you do is create the mesh with meshCreate(id, url) meshCreate(1, "http://my.coolwebsite.com/supercub...
[E2] PlayerCore
Created by niga
It's a player core...
[E2] PlyCore
Created by Sir Papate
For more information, go to the GitHub Page PlayerCore It's the PlyCore, an extension for the Expression 2 that add functions to manipulate players. All functions can be called on yourself or on other players if you have their prop protection rights. Works...
[E2] SentCore
Created by Ben66
Spawn scripted entity with E2. BUG REPORTS : http://steamcommunity.com/workshop/filedetails/discussion/726355111/359543951702114665/ Array = getSpawnableSents() ( Return all scripted entities we can spawn ) Entity = sentSpawn(string class, vector pos, angl...
[E2] SpriteCore
Created by N!kO
SpriteCore allows the creation and manipulation of multiple sprites at the same time. It's a custom extension for Wiremod's Expression2. Check the avaliable functions here. Source Code: https://github.com/NickMBR/SpriteCore To enable the E2 Extension, type...
[E2] VGUI Core
Created by Thomasims
THIS IS AN EXTENSION FOR WIREMOD, NOT CONSOLE COMMANDS Summary: As of the modular update, you can now create almost any type of derma. This extension allows you to select, manipulate and send to other players a vgui type from a template list. Usage Logic: ...
[E2] VehicleCore
Created by L4
This addon requires WireMod (of course) Click here for the list of functions, or click here to request new features or report a bug. This is an extension for Expression2 that deals with vehicles. It has most of the functions ported directly from the gmod w...
[E2] WeaponCore
Created by Sir Papate
For more information, go to the GitHub Page WeaponCore WeaponCore is an extension for the Expression 2 chip that allows you to manipulate weapons and ammo. It also allows you to run code when a player switches weapons or equips a weapon. Workshop Installat...
[E2] WireSpawn Core
Created by Doragon
Hello! Today I show you the WireSpawn Core for expression2. This core allow you to spawn some entity from the wiremod to spawn and use with your expression2 without the need to spawn them before. Here is a list of availlable functions/entities availlable (...
[Obsolete] [E2] CollisionCore
Created by CornerPin
This addon is obsolete! Please use collision functions from base Wiremod instead. This Expression 2 extension adds functions for collision detection and a new collision data type. GitHub: https://github.com/CornerPin/e2CollisionCore List of functions: Func...
[E2] Curve Core
Created by KrypteK
This addon adds a new variable type to Expression 2; curves! For a full list of functions, go here: https://github.com/Blieper/Expression2-Curve-Core/wiki...
[E2] Faceposing/Eyeposing Extension
Created by yackson
This addon allows you to facepose and eyepose entities (including holograms) using Expression 2. Following functions are available: entity:facepose(flex_id, value) sets value for face flex using its numerical id entity:facepose(flex_name, value) sets value...
E2 Manager
Created by Jimbo
This will display all E2's on the map! It will list the following: E2's Owner E2's Name E2's Ops E2's CPU Usage E2's Ent Index The menu can only be accessed by admins. As it has features that a user should not have access to! To access the the menu type "!...
E2RigidRope
Created by SammyT291
Additional rope functions for E2 which include rigid, these dont overwrite the regular ones. This is a replication of the code found in Pull Request 774 of WireMod, this can be viewed here: https://github.com/wiremod/wire/pull/744 All ownership of this cod...
Extra E2 Functions (EEF)
Created by EXTRA MENTAL
EEF converts most of the useful LUA functions into E2 functions. Main Functions E:getGroundEntity() - Gets the entity that a player/NPC is standing on. E:isMapMade() - Is the entity created by the map? E:timeCreated() - Gets the time that the entity was cr...