Garry's Mod

Garry's Mod

209 ratings
[E2] DamageCore
Type: Tool, Addon
Tags: Build
File Size
0.004 MB
Jan 16, 2014 @ 7:54pm
Jul 6, 2018 @ 11:42am
12 Change Notes ( view )

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[E2] DamageCore

In 2 collections by Sir Papate
66 items
Expression 2 Core
5 items

DamageCore is an extension module for the Wire Expression 2 Chip. It enables players to detect and/or deal damage to other entities.

For the functions documentation, click here.
If you have any problem, click here.

For the PlayerCore WorkShop, click here.
For the WeaponCore WorkShop, click here.
For the EntextraCore WorkShop, click here.

Enjoy !
Popular Discussions View All (3)
Jul 27, 2019 @ 2:30pm
Sir Papate
Dec 7, 2018 @ 1:41pm
Bug reports
Sir Papate
Feb 22, 2017 @ 4:37pm
Domage Type Enumerations
Sir Papate
< >
Von'drokor Jun 10, 2019 @ 11:19am 
Alrighty but why does it crash servers when it tries to damage npcs
[ LUMOS ]SANDERS Sep 13, 2018 @ 11:01pm 
does this no longer work?
antonymus Dec 11, 2017 @ 9:53pm 
Great addon. Could you add a limit for maximum executions per second? Every now and then for me an e2 tick quotas if there's a huge radius damage.
[ LUMOS ]SANDERS Nov 10, 2017 @ 4:48am 
ok managed to make it work but it will not kill a player if they are targeted
Skyrox Jan 30, 2017 @ 12:11pm 
I do not think this E2 Extension Works anymore.
KrypteK Jul 25, 2016 @ 1:26pm 
Hello, is there a way to make an e2 only able to damage me, or people on my prop protection?
Sir Papate  [author] Jul 18, 2016 @ 1:19pm 
Oh thx xD
Xp3r7 Jul 18, 2016 @ 6:13am 
You mispelled Damage in the pic in case you didn't notice :)
Sir Papate  [author] Jul 8, 2016 @ 11:09am 
I think this is not necessary, you just should do a foreach like that:

foreach(I, Ent:entity = Entities){
. Ent:takeDamage(...)
Entities is an array of entities

But you give me a idea! I can do that for the E:trackDamage()
76561198202684554 Jul 7, 2016 @ 7:00am 
it's a lot better is there's